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Educating on migration: the MIGRATE game

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EDUCATING ON MIGRATION: THE MIGRATE GAME

Marco Minghini

1*

, Martina Aiello

2,

Maria Antonia Brovelli

1

, Marco Gianinetto

2

, Candan Eylül Kilsedar

1

, Mayra Alejandra Zurbarán Nucci

3

1

Politecnico di Milano - Department of Civil and Environmental Engineering, Italy –

2

Politecnico di Milano - Department of Architecture,

Built Environment and Construction Engineering, Italy –

3

Universidad del Norte - Department of Systems Engineering, Colombia

*Corresponding author | e-mail: marco.minghini@polimi.it

Abstract

Recent trends in migration (source: UNHCR)

65.6 million

forcibly displaced people by the end

of 2016 (20 new displacements every minute)

22.5 million

refugees by the end of 2016, over

half of whom are under the age of 18

10 million

stateless people by the end of 2016

5.5 million registered refugees

from Syria by

the end of 2016

82897 sea arrivals

in European Mediterranean

countries by June 2017

2005 dead or missing people

estimated by

June 2017

Objectives

MIGRATE – MIGRation pATterns in Europe

is a Web Application with the objectives of:

educate & raise awareness

on migration

in Europe

derive insights on people’s

perception

of migration

Achieved results

Methodological approach

Source code available at

https://github.com/kilsedar/migrate

under the EU Public License (EUPL)

Outcome

(right/wrong),

explanation

and

link to data

source

are provided for each question.

http://geomobile.como.polimi.it/migrate

text-based

questions

multiple choice

questions

true/false

questions

map-based

questions

How much do people really know about these numbers?

Acknowledgements

This application has been developed within the MYGEOSS project (Contract Number C393200.X0), which has received funding from the European Union's Horizon 2020 research and innovation programme.

15,000 games

played from

324 users

from

44 countries

(top countries include Italy, Colombia, India and Spain)

User’s

initial awareness

on

migration was

quite poor

.

User’s

awareness increased

with the games played.

Based on

open data

&

free and open source software

Developed with a

gamification approach

(trivia game)

Bibliography

Brovelli M.A., Minghini M., Kilsedar C.E., Zurbarán M., Aiello M. & Gianinetto M. (in press) MIGRATE: A FOSS Web Mapping application for educating and raising

awareness about migration flows in Europe. In: The International Archives of the

Photogrammetry, Remote Sensing and Spatial Information Sciences.

Aiello M., Brovelli M.A., Kilsedar C.E., Zurbarán M., Minghini M. & Gianinetto M. (in press). MIGRation pATterns in Europe: Geomatics and gamification techniques to raise the awareness of european citizens on migration flows. Geoengineering

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