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The game of shopping: how to engage consumers to buy towards mobile apps

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Xavier Brusset

(SKEMA Business School Paris, France)

Christoph Teller

(Johannes Kepler University, Linz, Austria)

J�U

JOHANNES KEPLER UNIVERSITY LINZ

CERR ADVISORV BOARD

Herbert Kotzab

(University of Bremen, Bremen, Germany)

� Universitat Bremen

Marta Frasquet

(University of Valencia, Valencia, Spain)

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DETAILED PROGRAMME CERR 2020

12:00-13:30. Parallel sessions (11)

Parallel sessions (ll)_A: Digitalisation in Retailing

Chair: María Fuentes (Pablo Olavide University, Sevilla, Spain)

Providing digitally-transferred conditional access-per- Tobias Roding, Sascha Steinmann, Anne Fota, Hanna

mission: benefit vs. safety-concern in unattended

Schramm-Klein (University of Siegen)

home delivery service

Why do consumers use interactive technologies in

stores? A uses and gratifications approach

Hafida Boudkouss, Souad Djelassi {University of Lille)

Product affinity segmentation of multichannel grocery Koen Vanhoof {Hasselt University), Marta Frasquet

shoppers applying community detection

(Universitat de Valencia), lvett Fuentes (Central

University Las Viñas)

Digitization tools at a territory level (DTTs) for

inner-city retailers in France. Empirical review and

analytical typology

Anne-Sophie Clément (ESCP)

Parallel sessions (11)_8: Shopper/Consumer Behaviour and Marketing

Chair: Enrique Universitat Bigné (de Valencia)

Online behavioral advertising: benefits and risks of

data-driven digital advertising

You'II never shop alone! - customer-to-customer

interaction at the discount store.

From owning to renting through rental-commerce

websites

Using NLP to investigate consumers' expectations

regarding food retail

Simone Aiolfi, Silvia Bellini (University of Parma)

Cordula Cerha, Fabian Nindl (WU Vienna)

Anne Fota, Katja Wagner, Hanna Schramm-Klein

{University of Siegen)

Yolande Piris (University Bretagne Sud - LEGO),

Anne-Cécile Gay (University Bretagne Sud Foundation)

Parallel sessions (ll)_C: Retail Strategy and Management

Chair: Christina Holweg {Vienna University of Economics and Business)

An ephemeral's store atmospheric characteristics

Hurry up! Effect of pop-up stores' ephemerality on

consumers' intention to visit

Ghalia Boustani, Jean-fran�ois Lemoine (París 1,

Panthéon Sorbonne)

Laura Henkel, Waldemar Toporowski (University of

Gottingen)

Franchisor-franchisee relationship and customer data Hanene OUESLATI (Université de Haute-Alsace),

management in the Data Era

Martine DEPARIS (European Business School), Saloua

BENNAGHMOUCH (Université de Haute-Alsace)

Value co-creation between consumers and distribu­

tors: the moderating effect of relationship

characteristics

Natalia Rubio, Nieves Villaseñor, M

ª

Jesús Vague

(Universidad Autónoma Madrid)

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233

“THE GAME OF SHOPPING: HOW TO ENGAGE CONSUMERS TO BUY TOWARDS MOBILE

APPS”

Francesca De Canio (University of Modena and Reggio Emilia) Maria Fuentes-Blasco (Pablo de Olavide University)

Elisa Martinelli (University of Modena and Reggio Emilia)

Purpose – The purpose of this paper is to examine the influence of several intrinsic motivations on the consumer’s buying intention using a mobile device, namely

shopping gamification, focused attention, shopping enjoyment and socialness, through the mediating role of shopping engagement. Moreover, the online shopping experience is

investigated in its dual role as direct driver of the intention to buy in a mobile app and as moderator of the shopping engagement – the intention to buy using a mobile app path. Design/methodology/approach – The empirical analysis was performed in China due to the extensive usage of mobile shopping apps among the Chinese population. A structural equation model was estimated on 893 valid and completed structured questionnaires collected among Chinese consumers.

Findings – Findings confirm that intrinsic motivations (i.e. shopping gamification, focused attention, shopping enjoyment and socialness) indirectly influence the intention to buy using a mobile device by the means of shopping engagement. Most remarkably, results show that online shopping experience positively moderates the shopping engagement – intention to buy using a mobile app relationship.

Originality/Value –The novelty of the paper lies in the analysis of several intrinsic motivations related to shopping gamification, contributing to the scant literature on the topic. The study investigates intrinsic motivations as antecedents of shopping engagement and indirectly of the mobile shopping intention. Furthermore, the paper provides insights into the moderating role of the online shopping experience.

Keywords – Mobile shopping; Engagement; Gamification; Online shopping experience. Paper Type – Research paper

“AT THE SOURCE OF INTEGRATED INTERACTIONS ACROSS CHANNELS”

In what is now an omnichannel context, channel integration has become a priority for most retailers. But how in practice should the channels be combined for this integration to be per-ceived by customers? The research design uses an online survey on four different types of existing multi-channel buyers. Based on recent research in psychology, this study conceptually demonstrates that integration perceived by consumers, particularly integrated interactions, is the outcome of a judgment of congruence that, rather than opposing channels, seeks to build relationships between them in order to combine them better. The empirical study shows that channel integration is a cumulative, selective and subjective psychological process.

Full integration does not imply that the retailer in question homogenizes or even matches up all the attributes of its channels. The retailer is thus able to act on attributes that promote this integration, while being relatively free to cultivate the incongruence of other attributes more likely to smoothly guide customers to a particular channel – in other words, a path midway between cross-channel and omnichannel.

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