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Complex Systems Complex Systems course introduction course introduction

Moreno Marzolla, Stefano Ferretti

Dip. di Informatica—Scienza e Ingegneria (DISI) Università di Bologna

http://www.moreno.marzolla.name/

http://www.cs.unibo.it/~sferrett/

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Copyright © 2014, Moreno Marzolla, Università di Bologna, Italy (http://www.moreno.marzolla.name/teaching/CS2013/)

This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 License (CC-BY-SA). To view a copy of this license, visit http://creativecommons.org/licenses/by- sa/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San

Francisco, California, 94105, USA.

Image credits: the Web; The Computational Beauty of Nature website http://mitpress.mit.edu/sites/default/files/titles/content/cbnhtml/home.html

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Lecturers

Moreno Marzolla (4 CFU)

moreno.marzolla@unibo.it

http://www.moreno.marzolla.name/teaching/CS2013/

Office hours: on demand (please ask by email)

Stefano Ferretti (2 CFU)

s.ferretti@unibo.it

http://sferrett.web.cs.unibo.it/CAS/

Office hours: wed 13:00—14:00 (please confirm by email)

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Introduction

The Complex Systems course is one course taught by two professors

Lectures will interleave rather than being strictly separated

6 CFU

Prerequisites

Fundamentals of statistics, algorithms and data structures, discrete mathematics, elementary calculus

Programming skills (Java or C/C++)

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Textbooks

G. W. Flake. The Computational Beauty of Nature: Computer

Explorations of Fractals, Chaos, Complex Systems, and

Adaptation, MIT Press, Cambridge MA. 2000.

J. Kleinberg, D. Easley, Networks, Crowds, and Markets: Reasoning about a Highly Connected World, Cambridge University Press, 2010 [available online]

M. van Steen. Graph Theory and Complex Networks: An

Introduction, 2010

[available online]

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Syllabus

Moreno Marzolla

Nonlinear dynamics and chaos

Fractals

Cellular automata, multi-agent systems

Game theory

The Web as a complex system

Stefano Ferretti

Peer-to-peer systems

Complex Networks, Random graphs, Small-world phenomena

Gossiping, cascading behavior, diffusion

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Exam

Project + Paper presentation

Project

Programming project + written report

Projects must be done individually

We will propose some projects; you may propose your own (we can accept/request changes/reject your proposal)

Three deadlines (July 2014, September 2014, February 2015)

There will be no project discussion

Paper presentation

You choose a research paper among a list proposed by us and give a 20-minutes presentation+general discussion before the end of the course; presentations must be done individually

If you can are unable to make the presentation, you will be required to give an oral examination (on the whole course program of study) during any of the official exam sessions

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Paper Presentation

You choose two papers among a list proposed by us

Papers less than 3 pages must be excluded

We assign one paper to each student

You prepare a 20 min presentation to be given at the end of the course (during class hours)

If you are unable to give the presentation before the end of

the course, you are required to pass an oral exam on the

whole content of the course during one of the regular exam

sessions

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Programming Project

You make a written project proposal on one of the topics covered in the course

Max 1 page, possibly before the end of the course

Description, methodology, expected outcomes

We will: Accept / Reject / ask to change and resubmit

Projects canuse either PeerSim, NetLogo, or hand-made Java/C/C++/Octave programs

Three deadlines

July, September, February

Evaluation will be based on the written project report

max 15 pages, template will be made available on the

course Web page

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Course Timetable

Start

(we are here) End of the

course

Lectures Students

Presentations

Project negotiation

/ general discussion

You propose two possible papers to discuss

We assign papers for the presentations

You send ≤ 2 pages project proposal

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Complex Systems

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Understanding nature

Reductionism

Understand complex things by breaking

them into smaller parts and understanding the parts

This works pretty well in many cases, but

clearly has limitations

Why don't we cure

diseases by analyzing

the quantum state of

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Understanding nature

Describing things in isolation tells only half of the story

It is equally (if not more) important to describe also how things behave and interact with each other

E.g., giving an accurate static description of a duck at the atomic level does not help very much in understanding what a duck does.

What does it eat?

How does it reproduce?

How does it fly?

How does it swim?

Why do ducks migrate?

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nature = agents + interactions

Agents

Molecules, cells, ducks, species

Interactions

Chemical reactions, immune system response, mating, evolution

Studying agents in isolation only provides partial information

The reductionist approach fails when applied in the reverse direction

Trying to understand the whole by analyzing the parts

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Example: ants

A single ant can do few things

depending on its caste, search for food, defend the colony, lay eggs

However, the ant colony as a whole exhibits a complex

behavior

Build complex structures, cross rivers by forming chains, find shortest path to food

An ant colony is much more than

a bunch of ants

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Understanding nature

Agents that exist at one level of understanding are quite different from agents on the other levels

Cells ≠ organs, organs ≠ animals, animals ≠ species

Yet, the interactions at one level are often similar to the interactions at another level

How do we find self-similar structures in trees, leaves, snowflakes, mountains and clouds?

Is there a common reason why it is difficult to predict the stock market and also to predict the weather?

How do collectives such as ants colonies, human brains,

stock markets self-organize to create complex behaviors?

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Nature is frugal

The rules governing the behavior of agents are usually the simplest possible

The same kind of rule tend to be used in different places

Collections, multiplicity and parallelism

Complex systems with emergent properties are usually highly parallel collections of similar units

Iteration, recursion and feedback

For living things, iteration means reproduction. Moreover, almost all biological systems include structures that are made through recurrent processes

Adaptation, learning and evolution

Adaptation can be seen as a consequence of parallelism

and iteration in a competitive environment

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