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NGELI DESIGN INTERNATIONAL

D.I.

POLIMI DESIGN

PHD_018

9 PhD theses on Design as we do in POLIMI

edited by Alessandro Biamonti, Luca Guerrini and Ilaria Mariani

The book is an overview on the wide field of research about Design, sho-wing how Design is interpreted nowadays in POLIMI.

Being one of the younger member of this family, Design is often disruptive and unruly, working between intuition and method. Ranging from design culture and humanities, to innovation in its broad sense and contemporary applications, the book extends across interdisciplinary fields, exploring tan-gible and intantan-gible aspects of our everyday life. This to show how design is today an on-going young discipline, which is reaching its own spaces and methods within the academic research community.

Nine PhD theses. Nine young researchers. Nine 3-4 years researches car-ried on by people mainly under 35 years old, coming from all over the world. An international, young, dynamic community, which is approaching complexity of Design from several sides, but with the same passion for buil-ding a better world.

Alessandro Biamonti, Architect, PhD in Industrial Design and Multimedia Communication, is Associate Professor at the School of Design, Politecnico di Milano, where he coordinates the Research Team Lab.I.R.Int (Laboratory of Innovation and Research about Interiors). His work deals with the Anthropo-logical aspects of the discipline of Interior Design.

Luca Guerrini is Associate Professor at Politecnico di Milano where he has worked since 1993. A trained urban designer, he has carried out applied re-search and projects in the field of transportation and environmental design, interior and spatial design and cultural heritage design. His studies focus on the concept and perception of space in the relationship between Design and the Arts.

Ilaria Mariani, PhD in Design, Contract Professor at School of Design, and Research Fellow at Department of Design, Politecnico di Milano. She designs, investigates and lectures in games and interactive narratives as systems for communication and social innovation, between ethics and aesthetics. Her stu-dies also focus on comprehending the impact of games (digital, non-digital and hybrid) as communication systems on players.

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