ADVANCEMENTS
IN DESIGN RESEARCH
11 PhD theses on Design as we do in POLIMI
edited by Lucia Rampino and Ilaria Mariani In October 1998, on the occasion of the first conference on design
edu-cation, Richard Buchanan, then Director of The School of Design at Carne-gie Mellon University, envisioned doctoral education in Design as a “neoteric enterprise”, aimed at finding novel ways of addressing the new problems, “thereby creating a new body of learning and knowledge”. Twenty years after, these words can still be shared: the new problems af-fecting our globalised, bewildered and worried society are growing in num-bers and in complexity, and novel ways of sorting them out are more sought-after than ever.
The present book is part of a series that, since 2017, documents the pro-duction of the Politecnico di Milano Design Programme, presenting a sum-mary of the doctoral theses defended each year. Eleven essays are here gathered into four sections: Design Education; Collaborative Processes; Cul-tural and Creative Companies; Technology for Social Change.
In the variety of the researched topics, a common trait can be found in the continuous need of updated ways of addressing complex problems. It is such need that drives the evolving boundaries of design research forward, not just within our Doctoral Programme, but within all the national and in-ternational Doctoral Programmes in Design we are acquainted with.
Lucia Rampino is an Associate Professor at Politecnico di Milano, Depar-tment of Design. In her research activity, she explores theories of design and the nature of design processes, in particular as they pertain to knowledge creation and product innovation. She has taken part in various research pro-jects and serves as reviewer for both Design Journals and Conferences. Since 2009, she is on the Design PhD Faculty of Politecnico di Milano.
Ilaria Mariani, PhD in Design, is Contract Professor at the School of Design, and post-doc Research Fellow at the Department of Design, Politecnico di Mi-lano. She designs and researches games (physical, digital and hybrid) and interactive narratives as complex systems for communication, learning and social innovation, focusing on assessing their impact on users. On such topics, she has been taking part in national and international research projects, and she has been often involved in organizing conferences, reviewing journal and conference articles.
7000.486
L. RAMPINO,
I.
MARIANI
AD
VANC
EMENT
S
IN
DESIGN
RESEARC
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FrancoAngeli
La passione per le conoscenzeISBN 978-88-917-7229-9 10319.2-7000.486_319.1-7000.319 21/01/19 17:37 Pagina 1
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ADVANCEMENTS
IN DESIGN RESEARCH
11 PhD theses on Design as we do in POLIMI
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Contents
The evolving boundaries of design research at Polimi: education, soft skills, creative companies and digital tech
Lucia Rampino and Ilaria Mariani pag. 9 We need new steps
Alessandro Biamonti » 19
Perspectives in Design Education
Dialogues on the relationship between Spatial and Service Design
Annalinda De Rosa » 25 Internationalizing the Fashion Design
Curriculum: Nurturing Internationalized Talents
Xiaozhu Lin » 39
Designing Knit Designers.
Collaborative Processes Enabled by Design
Design as enabling agent.
Design culture and non-designers in the changing role of disciplines
pag. 77 Designing the empathic experience.
Suggestions from art practices
Alice Devecchi » 89
Intermediate urban space.
Design and light art as catalysts for change: participation beyond fruition
Isa Helena Tibúrcio » 103
Design for Cultural and Creative Companies
Handling the Complexity of Design Support Programmes. An interpretative framework for barriers and drivers to introducing design innovation into Brazilian MSMEs
Mariana Fonseca Braga and Francesco Zurlo » 125 FashionTech: Interaction Across
Boundaries. Integration practices for design-enhanced user experiences
Design and Technology for Social Change
A taxonomy of data visualization projects for alternative narratives
María de los Ángeles Briones R. pag. 163 Studying digital images in groups:
the folder of images
Gabriele Colombo » 185 The Materials Generation
Designing Knit Designers. Teaching tools and
methods to train professionals for the knitwear
industry
Martina Motta
Department of Design, Politecnico di Milano
Abstract
-searcher perspective, and thus to be recognized as a discipline that deserves
-dition and innovation, owning creative and technical skills along with with
The study works towards this objective, keeping knitwear inside the
-A Complexity to be -Addressed
-et al.
-X
-proper technical and cultural knowledge, along with the project-oriented
A Multifaceted Approach to Knitwear Design
,
the
. ,
to understand how knit-wear is integrated into
thesector
-. The perspective analyses the educational
. Starting with a , the attention then
-, to train actual designers and not
et al., et al. et al.
analysing the topic.
The literature review led to the questions that guided the whole study: RQ1:
ed tools and methods?
RQ2:
a unique industrial context?
RQ3: In light of the competencies required, which features should KD
-realities and the industrial territory.
To reach the set objectives the study is structured through qualitative
-allel tracks, to acquire knowledge on the
-For the , knitwear as an industry, the inves -process in all its steps, also understanding the tasks and the relations between stakeholders and the role that a designer could undertake along the supply
• -•
• • •
stakeholders and its production steps •
who needs a knitwear
designer?’
-all the stakeholders. The
-interviews to teachers and students.
-RH1, that states that
-Experimental Phases
Experimental Phase 1 (EP1)
up a
-The ,
et al.
through at their dis-posal. Third, the
-Fig. 4 – First outline of the framework organised with all the useful skills to be taught in order
-Findings
ways.
-Fig. 6 – Tracks and modules composing the ideal experience for KD.
1
-Fig. 7 – Arrows highlight the impact of each teaching module of Track 1 and 2 on the design process in Track 3.
-. Students
doing
Experimental Phase 2 (EP2)
-workshops.
-tested in the pilot activities
•
•
-•
• on how to know where to
Outcomes
Complementary Application of the Outcomes in an Integrated Teaching Strategy
-provide teachers – pro
-Conclusions
-is essential on the production chain.
-RQ1 -RQ2 -RQ3 •
• knitwear has been
inves-tigated in depth
training and a university research.
that the relevant
-periences between international partners.
References
The De sign Journal, 20
. Tremate tremate, le streghe son tornate
Dritto Rovescio .
Fashion Practice, 6
Design research maps: prospettive della ricerca universitaria in design in Italia.
. Design Issues, 17
Methods and approaches for knowledge creation and visualization as design orienting process in fashion design.
Moda e Cultura del Progetto Industriale. Cross Fertilization per l’inno vazione nelle imprese del Made in .
Designing and conducting Mixed Methods Research.
Design Studies, 3
Gli orizzonti della ricerca nel campo del design della moda. La Moda e il Design. Il trasferimento di conoscen za a servizio dell’innovazione
Intelligent Support for Knitwear Design -www.
. International Journal of New Product Development and Innovation Management, 4
49-64.
Problem and paradox in foundations of design.
Series Foreword et al. Situ ated Design Methods
Rassegna Italiana di Sociologia, Rivista trimestrale fondata da Camillo Pellizzi, pp. Futuro Artigiano
Didattica & design. Processi e prodotti formativi nell’università che cambia
knitwear design. Design Studies 27
Il Sole 24 Ore.
competenze e culture locali per il settore tessile