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Doctoral Thesis

Design, Implementation and Control of

an Underactuated Hand Exoskeleton

Author:

Mine SARAC¸ STROPPA

Supervisor: Antonio FRISOLI, Professor

A thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy

in the

Perceptual Robotics Laboratory

Institute of Communication, Information and Perception Technologies Scuola Superiore Sant’Anna

Pisa - Italy April, 2017

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Design, Implementation and Control of an

Underactuated Hand Exoskeleton

Mine Sara¸c Stroppa

Perceptual Robotics, Doctor of Philosophy (PhD), 2017. Thesis Supervisor: Assoc. Prof. Dr. Antonio Frisoli

Keywords: Robotic Rehabilitation, Hand Exoskeletons, Underactuation, Haptic Rendering.

Abstract

I present the design, implementation and control of a novel, linkage-based, underactu-ated hand exoskeleton aimed to assist patients with hand disabilities during grasping tasks for robot assisted physical rehabilitation or robot assisted activities of daily living. Even though the proposed exoskeleton was designed with the purpose of assisting users during interactions with real objects around them, its use can be extended for haptic applications as well.

The design requirements of a generic hand exoskeleton, which can be used for all types of applications, were listed after an intensive literature search. These requirements lead us to have a novel kinematics selection. In particular, a generic hand exoskeleton should be portable, lightweight and easily wearable for allowing patients with hand disabilities to use the device. The hand exoskeleton should assist all fingers of the user independently. Using linkage-based kinematics with intentional misalignment between mechanical and anatomical finger joints allows the device to adopt its operation for different hand sizes automatically. The device assists only 2 finger joints of each finger for flexion/extension using a single actuator. Such an assistance can be achieved by adopting underactuation concept, which can adjust force transmission for finger joints based on physical interaction forces. Doing so, the exoskeleton can assist users grasping objects with different sizes and shapes automatically, with no prior information. Finally, the connection mechanics of the device is designed to exert only perpendicular forces to the finger phalanges to increase the realism of natural interaction forces between the user and objects. Overall, the easiness of the attachment to user’s fingers, better comfort and improved security are guaranteed.

I performed pose analysis, differential kinematics analysis, statics analysis and stability of grasp analysis for the proposed kinematics. The lengths of mechanical links for each finger component are optimized to increase range of motion for finger joints and efficacy of force transmission. An additional potentiometer attached on the system allows the finger pose to be predicted during operation. For the electronic components, a DSP

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board is selected to run all sensory measurements, control algorithms and motor driver connections.

The proposed underactuated hand exoskeleton can be controlled in various ways. First of all, a strict position control is performed based on a simple position controller. The performance of the PI control is enhanced by temperature filters and backdrive force support. The position controller can be used to perform grasping tasks for assistive or rehabilitation applications, thanks to the automatic adjustment of operation. The same position control can be used with a EMG based trajectory, instead of pre-defined passive trajectory. In particular, patients with disabilities are asked to move their unimpaired hand, on which muscular activity can be measured with EMG sensors, and the exoskele-ton can assist their impaired hand to perform the same movement. Involving users in the execution of the tasks to define the trajectory turns the task into an active exercise. The EMG activities can move user’s impaired hand in a coupled or independent manner. Finally, a force control algorithm is proposed by equipping an additional force sensor for each finger component to let the user open/close his fingers by applying external forces to it. Thanks to the active backdriveability, the exoskeleton can detect user’s intentions and follow his intentions or amplify the movements for assistance.

The force control algorithm was extended for stiffness rendering algorithm to provide force feedback to user based on virtual interactions during a haptic task. Since the under-actuation property suffers from the lack of controllability of joints, additional rendering strategies are proposed, which can be generalized for any underactuated device in the literature. Feasibility studies show the efficacy of the proposed strategies to determine the transmitted forces along finger joints, while ensuring the safety of these strategies compared to conventional rendering algorithms.

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It is a great pleasure to extend my gratitude to my thesis advisor Assoc. Prof. Dr. Antonio Frisoli and Assoc. Prof. Dr. Miguel Angel Otaduy with whom I worked with during my period abroad for their guidance and support. I would also like to thank Dr. Massimilano Solazzi for his advices and support throughout my doctoral studies, and Assist. Prof. Dr. Eray Baran and Assoc. Prof. Dr. Rocco Vertechy for their time to review my work and help me to improve it.

I am grateful for having the decision of moving to Italy and before anyone else, I would like to thank my dearest husband Fabio Stroppa, who gave me a new family. Thank you for all the coffee you made for me, all your love and your understanding. Without your support, I could never have completed the obligatory credits and my doctoral degree. I would also like to extend my appreciation to my parents, my dearest aunt, and my sweetest cousins for always supporting and loving me despite of all the distance between us. I would also like to thank my new Italian family for welcoming me with open arms. It was a pleasure to work with Massimiliano Solazzi and Daniele Leonardis and I am very thankful to them for their help and advices during my studies. I am also grateful to Daniel Lobo for all his help during my survival in Spain and his collaboration with Mickeal Verschoor. Many thanks to my group friends in PERCRO who I spent all my working days with for making the laboratory enjoyable. I would also like to thank all the members of Multimodal Simulation Lab in Universidad Rey Juan Carlos in Madrid, Spain for their friendship and brain storming lunch talks. Furthermore, I would like to thank Bengi Deniz Kırındı Demirkıran and many other friends from Turkey, who gave me all their support online in sadness and happiness.

I would like to express my gratitude for Elisa Zanobini, who work in the International Office of Scuola Superiore Sant’Anna, for all her time and effort during any bureaucratic chaos I was passing through.

This research was funded within the project ”WEARHAP – WEARable HAPtics for humans and robots” of the European Union Seventh Framework Programme FP7/2007-2013, grant agreement n. 601165 and project ”CENTAURO - Robust Mobility and Dexterous Manipulation in Disaster Response by Fullbody Telepresence in a Centaur-like Robot” of the the European Union’s Horizon 2020 Programme, Grant Agreement n. 644839.

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Acknowledgements iii

Contents iv

List of Figures vii

List of Tables xii

1 Introduction 1

1.1 Physical Rehabilitation . . . 3

1.2 Hand Exoskeletons . . . 5

1.3 Objectives . . . 7

1.4 Contributions . . . 8

2 Background and Literature 11 2.1 Anatomical Properties of Human Hand . . . 12

2.2 Hand Exoskeleton Literature . . . 14

2.2.1 Glove-based Devices . . . 15

2.2.2 Stationary Devices . . . 16

2.2.3 Devices with 1 − DoF Movement for the Hand . . . 18

2.2.4 Devices with Series Elastic Actuation . . . 20

2.2.5 Linkage Based Devices . . . 20

2.2.5.1 Linkage based devices with independent joint control . . 20

2.2.5.2 Linkage based fingertip devices . . . 22

2.2.5.3 Linkage based underactuated devices through mechani-cal coupling. . . 24

2.2.5.4 Linkage based underactuated devices through contact forces . . . 30

2.3 Classifications of Hand Exoskeletons . . . 31

2.3.1 Number of Actuated Joints . . . 31

2.3.1.1 Number of assisted fingers & number of independent fin-gers:. . . 32

2.3.1.2 Number of DoFs & active DoFs per finger: . . . 33

2.3.1.3 Discussions regarding mobility . . . 35

2.3.2 Connection Points (CP) . . . 36

2.3.2.1 1 CP design . . . 36

2.3.2.2 2 CP s design. . . 37

2.3.2.3 3 CP s design. . . 37 iv

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2.3.2.4 Discussion regarding number of connection points . . . . 38

2.3.3 Finger Pose Estimation . . . 38

2.3.3.1 Coupling ratio . . . 39

2.3.3.2 Motion capture. . . 39

2.3.3.3 Joint aligned sensors. . . 39

2.3.3.4 Passive joint sensors . . . 40

2.3.3.5 Discussion regarding pose estimation . . . 40

2.3.4 Actuation . . . 40

2.3.4.1 Electric motors . . . 41

2.3.4.2 Servo motors . . . 41

2.3.4.3 Pneumatic actuators. . . 42

2.3.4.4 Ultrasonic motors . . . 43

2.3.4.5 Shape memory alloy actuator . . . 43

2.3.4.6 Discussion regarding actuation type . . . 43

2.3.5 Mechanism Placement . . . 44

2.3.5.1 Palmar structured mechanism . . . 44

2.3.5.2 Lateral structured mechanism . . . 44

2.3.5.3 Dorsal structured mechanism . . . 45

2.3.5.4 Discussion regarding mechanism placement . . . 45

2.3.6 Control . . . 46

2.3.6.1 Passive finger exercises . . . 47

2.3.6.2 Teleoperation. . . 47

2.3.6.3 Active exercises . . . 48

2.3.6.4 Discussion regarding control . . . 49

3 Design of the Hand Exoskeleton 51 3.1 Design Requirements . . . 52

3.1.1 Underactuation . . . 58

3.2 Mechanical Pose Analysis . . . 61

3.2.1 Inverse Kinematics . . . 63

3.2.2 Forward Kinematics . . . 68

3.2.3 Analytical Forward Kinematics . . . 72

3.2.4 Differential Kinematics. . . 77

3.2.5 Statics Analysis and Stability of Grasp. . . 81

3.3 Link Length Optimization . . . 82

3.3.1 Sensitivity Analysis . . . 83

3.3.2 Pre-optimization Constraints . . . 86

3.3.2.1 Linear constraints . . . 87

3.3.2.2 Statical constraints . . . 88

3.3.3 Optimization . . . 88

4 Implementation of the Hand Exoskeleton 94 4.1 Control Board. . . 95

4.1.1 Actuators . . . 96

4.1.2 Control Electronics and Motor Drivers . . . 97

4.1.3 Sensors . . . 98

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4.2.1 Position Control . . . 102

4.2.1.1 Temperature filter . . . 104

4.2.1.2 Grasping forces. . . 106

4.2.1.3 Pose analysis . . . 109

4.2.1.4 Calibration for finger size . . . 112

4.2.2 EMG Control . . . 115

4.2.3 Force Control . . . 120

5 Haptic Rendering 124 5.1 Haptic Devices . . . 126

5.1.1 Underactuated Haptic Devices . . . 128

5.2 Virtual Interaction . . . 130

5.2.1 Actuator Level Stiffness Rendering . . . 130

5.2.2 Joint Level Stiffness Rendering . . . 132

5.2.3 Stiffness Rendering for Verification . . . 134

5.3 Stiffness Rendering for the Proposed Underactuated Hand Exoskeleton . . 140

5.3.1 Rendering Strategy based on Joint Torques . . . 141

5.3.2 Rendering Strategy based on Finger Pose . . . 147

5.3.3 Comparison between Rendering Strategies . . . 154

5.4 Proxy based Haptic Rendering . . . 157

5.4.1 Notation. . . 157

5.4.2 Review of Proxy-based Haptic Rendering . . . 158

5.4.2.1 Standard rendering algorithm . . . 158

5.4.2.2 Analysis for underactuated systems . . . 159

5.4.2.3 Null-space force optimization . . . 160

5.4.3 Rendering for Underactuated Devices . . . 161

5.4.3.1 Subspace proxy . . . 161

5.4.3.2 Linearized subspace proxy . . . 162

5.4.4 Results . . . 163

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2.1 Kinematic model of the human hand [1] (a) dorsal view (b) ursal view. . . 12

3.1 Kinematic selection for a finger component of the proposed hand exoskele-ton under given assumptions drawn in CAD. . . 58

3.2 How underactuation concept of the proposed hand exoskeleton works dur-ing a graspdur-ing task: (a) initial pose with all fdur-inger joints extended, (b) actuator force moves MCP joint until the first finger phalange gets in touch with the object, (c) actuator force is transmitted to move PIP joint when the first finger phalange touches the object and (d) finally grasping task is completed when both phalanges touch the object.. . . 59

3.3 Different poses of finger joints that can be achieved when the actuator displacement is locked due to the extra mobility introduced by the un-deractuation concept. . . 60

3.4 Adaptability of underactuated hand exoskeleton for objects with different sizes and shapes due to the extra mobility. . . 60

3.5 Kinematic scheme with point and joint definitions of the finger device for the proposed underactuated hand exoskeleton. . . 62

3.6 Independent kinematic loops to solve numerical inverse kinematics. . . 64

3.7 Finger joint rotations defined as input for CAD simulation and kinematics analysis to calculate inverse kinematics. . . 66

3.8 Comparison between CAD model and inverse kinematics analysis through actuator displacement lx and an additional passive joint qB. . . 67

3.9 First loop for analytical forward kinematics to reach passive joint pose qN

and qK using actuator displacement lx and passive joint measurement qB. 72

3.10 Second loop to calculate analytical forward kinematics to reach passive joint pose qG and qD using passive joint pose values qN and qK obtained

in the previous loop. . . 73

3.11 Third loop to calculate analytical forward kinematics to reach passive slider displacement c1 and MCP joint rotation qo1 using previously

ob-tained qK and sensory measurement qB. . . 74

3.12 Final loop to calculate analytical forward kinematics to reach passive slider displacement c2and PIP joint rotation qo2 using previously obtained

qD, qK and sensory measurement qB. . . 75

3.13 Simulation setup to compare numerical and analytical forward kinematic analyses using the same measurement set, which is computed by inverse kinematics for a set of finger joint rotations. . . 75

3.14 Comparison between numerical and analytical forward kinematics in sim-ulation: (a) comparison for MCP joint rotation and (b) comparison for PIP joint rotation. . . 76

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3.15 Simulation setup to compare differential kinematics to simple derivative of a set of finger joint rotation. . . 79

3.16 Comparison between differential kinematics and simple derivative in sim-ulation: (a) comparison for MCP joint rotation and (b) comparison for PIP joint rotation. . . 80

3.17 Computation of sensitivity index for first passive slider movement c1 and

second passive slider movement c2 independently. . . 84

3.18 Computation of performance index p for different sets of link lengths, which satisfy the physical linear and statistical constraints, for index fin-ger component optimization. . . 89

3.19 Comparison between anatomical finger workspace and workspace under the assistance of the proposed hand exoskeleton using only the rotation of MCP and PIP joints. . . 91

3.20 Maximum flexion and extension pose for index finger component of the proposed hand exoskeleton. . . 92

3.21 Maximum flexion and extension pose for the proposed hand exoskeleton with index, middle, ring and little finger components. . . 93

4.1 General scheme of electronics components chosen for the actuation and control of the proposed hand exoskeleton, such as DSP board, motor drivers, actuators and additional sensors such as potentiometer and force sensing strain gauges. . . 95

4.2 Sample time and data type definitions for different operations performed in DSP control board or communication network with the host computer. 98

4.3 Implementation of hand exoskeleton with 5 finger components, including the thumb. . . 100

4.4 Observed actuator displacement with respect to PWM percentage input in order to check the impact of high backdrive force of the actuator. . . . 102

4.5 Adjusted position control algorithm with additional PWM supply in the same direction of control algorithm to overcome internal actuator friction. 103

4.6 Simple PI control results with step and ramp input references. . . 104

4.7 Simulation plot of how temperature filter works (a) adjusted limitation, which is based on PWM signal values over time, to be set for input PWM signal and (b) output PWM signal to be supplied for actuator compared to PWM limitation. . . 105

4.8 Real time implementation of the temperature filter being applied to PWM signals generated during position control for the chosen actuator. . . 106

4.9 Real time implementation of grasping tasks of objects with different sizes and shapes while the proposed hand exoskeleton assists two subjects with different hand sizes. . . 107

4.10 Placement of FSR sensors to measure interaction forces between user’s finger phalanges and cylindrical objects during grasping: (a) a water bot-tle and (b) a mug. . . 108

4.11 Interaction forces during grasping between user’s finger phalanges and FSR sensors attached on the object in Figure 4.10(a) and object in Fig-ure 4.10(b). . . 109

4.12 Utilization of a rotational potentiometer for an additional sensory mea-surement along one of the passive mechanical joints to predict user’s pose during operation. . . 110

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4.13 Results of pose estimation for different tasks over the actuator displace-ment lx: (a) moving PIP joint with stable MCP joint, (b) moving MCP

joint with stable PIP joint, (c) moving both MCP and PIP joints. . . 111

4.14 Hand mannequin model to visualize finger joints, which are calculated using pose estimation, simultaneously during operation. . . 112

4.15 A representative scheme of how pose estimation based calibration works to estimate the length of the first finger phalange at a pre-defined pose of user’s finger.. . . 113

4.16 Pre-defined pose needed to compute the length of first finger phalange during calibration. . . 113

4.17 Myo provides muscle activity of hand gestures in a compact manner [2]. . 115

4.18 Distribution of 8 channel EMG sensors on Myo bracelet. . . 116

4.19 A representative scheme to use EMG measurements as reference for in-dependent finger control by passing them from low pass filter and an observation based finger classification process. . . 116

4.20 Classifying the most effective EMG channels measured by Myo bracelet corresponding to flexion of index, middle and ring fingers independently. . 118

4.21 Actuator reference depicted for independent finger movement through classified EMG activity. . . 119

4.22 The experimental setup for EMG-controlled underactuated hand exoskele-ton with MYO bracelet. . . 119

4.23 Utilization of 1 − DoF force sensors for each finger component indepen-dently to measure user’s intention to open/close his finger and move the actuator with high transparency to achieve backdriveability over control. . 120

4.24 A representative scheme for generic force control algorithm that can be used for active backdriveability when Fd= 0 or haptic rendering when Fd

is adjusted based on the virtual interactions. . . 121

4.25 Adjusted force control algorithm with additional PWM supply in the same direction of control algorithm to overcome internal actuator friction. 121

4.26 Real time implementation of an active backdriveability task using the proposed index finger component of the exoskeleton: (a) measured forces through additional force sensor, (b) PWM input for the given control algorithm in Eqn. (4.1) and (c) obtained displacement of the actuator to open/close the finger. . . 123

5.1 Actuator level stiffness rendering while the displacement after the virtual contact are different due to the various stiffness values. . . 132

5.2 Underactuation concept through a grasping simulation through a 2 DoF s gripper with a single rotational actuator.. . . 133

5.3 Computing desired pose qd to be used for stiffness rendering algorithm

for given actual pose q using Algorithm 3. . . 133

5.4 Finger motion during the experiment: (a) the user aligns his MCP joint with the mechanical joint of the object to rotate his MCP joint, while his PIP joint remains with minimum movement. (b) the user aligns his PIP joint with the mechanical joint of the object to rotate his PIP joint, while his MCP joint remains with minimum movement. . . 135

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5.5 FSR Interface to measure forces on the finger phalanges: the finger con-tact with a mechanical joint allows the user to grasp and squeeze the interface. The FSR sensor measures the pressure applied by the user’s finger. The silicon interface aims to imperfection the diversities of how the forces are applied to the FSR sensor. The spring allows the user to squeeze the object, imitating a soft object during haptic rendering task. . 136

5.6 Experimental results for force applied by the exoskeleton vs. force mea-sured by FSR and the pose estimation for: (a) stiffness rendering task around the MCP joint; (b) stiffness rendering task around the PIP joint. . 137

5.7 Sensed impedance calculations in order to study the stability: (a-a) actual impedance value over time for experiment Fig. 5.4 (a), (a-b) rotation around active joint MCP and its virtual limit, (b-a) actual impedance value over time for experiment Fig. 5.4 (b), (b-b) rotation around active joint PIP and its virtual limit. . . 138

5.8 Simulation plot for the desired torque optimization based on minimizing the error between the real and the proxy torque sets. . . 143

5.9 Desired torque optimization for different stiffness assumptions: (a) K1cont=

[5 0; 0 10]; (b) K2cont = [1 0; 0 0.2]. . . 144

5.10 Desired torque optimization based on minimizing the error between the real and the proxy torque sets: (a) trajectory of the real time task per-formed by the user q with the virtual limits qlim defined for the joints, (b) desired torque values τ calculated for user’s trajectory, (c) optimized proxy set of torque values τ∗ calculated for user’s trajectory and (d) cor-responding actuator force for the proxy torque values Fa∗. . . 145

5.11 How additional FSR sensors are inserted between the hand exoskeleton and the user. . . 146

5.12 Comparison between the calculated proxy set of desired torques and mea-sured torques through FSR measurements.. . . 147

5.13 Simulation plot for configurational space optimization problem based on minimizing the distance between desired finger pose and proxy finger pose.149

5.14 Desired displacement optimization for different previous behavior: (a) only MCP joint was being rotated (ratio = 0.01); (b) only PIP joint was being rotated (ratio = 100). . . 150

5.15 Proxy pose optimization based on minimizing the error between the real and the proxy pose sets: (a) trajectory of the real time task performed by the user q with the virtual limits qlim defined for the joints, (b) optimized proxy set of finger pose q∗ calculated for user’s trajectory, (c) desired finger torques τ∗ calculated using proxy set of finger pose q∗ and (d) corresponding actuator force for the proxy torque values Fa∗.. . . 151

5.16 Validation of user’s behavior estimation. . . 152

5.17 Validation of user’s behavior estimation after user reaches the virtual limit pose. . . 153

5.18 Comparison between desired torques and actual torques measured by FSR sensors during rendering strategy based on proxy joint pose. . . 154

5.19 Stiffness rendering algorithms for force space and operational space indi-vidually. . . 154

5.20 Sensed impedance Sa= Fa∗/q calculated during the experiment in Fig. 5.15

for (a) proxy torque strategy in an offline manner and (b) proxy pose strategy in an online manner. . . 156

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5.21 Schematic representation of the device configuration space Q(left) and the virtual configuration space χ (right). q represents the device state and f (q) its corresponding configuration in the virtual environment, i.e., the haptic probe; x represents the standard proxy; q∗ represents the subspace proxy and f (q∗) its corresponding configuration in the virtual environ-ment. The images also represent the linear subspaces of actuated and non-actuated motion in the virtual environment, Ja and Jn . . . 158

5.22 Contact with a soft hand being rendered through an underactuated ex-oskeleton. . . 164

5.23 Performance comparison of the three rendering methods discussed in the paper (standard, optimized, and subspace). In the test, the proxy is kept still at a zero angle. . . 165

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2.1 Average finger phalange sizes for index, middle, ring and little fingers [3]. 13

2.2 Average ratios of proximal and middle phalanges over distal phalange for

index, middle, ring and little fingers [3]. . . 14

2.3 Ranges of motion for finger joints during flexion/extension: means (stan-dard deviations) in degrees [4]. . . 14

2.4 Comparison for glove-based devices. . . 17

2.5 Comparison for stationary devices. . . 19

2.6 Comparison for devices with 1-DoF movement for the hand. . . 19

2.7 Comparison for series elastic actuated devices. . . 20

2.8 Comparison for devices with independent joint control. . . 23

2.9 Comparison for fingertip devices. . . 24

2.10 Comparison for underactuated devices through mechanical coupling - I. . 29

2.11 Comparison for underactuated devices through mechanical coupling - II. . 30

2.12 Comparison for underactuated devices through contact forces.. . . 30

3.1 Variable and constants for the vectors to solve inverse kinematics . . . 63

3.2 Analyzing input and output parameters used for each loop and unique output parameters for inverse kinematics. . . 66

3.3 Variable and constants for the vectors to solve forward kinematics. . . 69

3.4 Analyzing input and output parameters used for each loop and unique output parameters for forward kinematics . . . 70

3.5 Variable and constants for the vectors to solve forward kinematics for calibration. . . 71

3.6 Analyzing input and output parameters used for each loop and unique output parameters to solve forward kinematics for calibration . . . 71

3.7 Matrix sizes of Jacobian matrix components. . . 78

3.8 Results of generic sensitivity index. . . 85

3.9 Constant variables for the index finger. . . 85

3.10 Constant variables for the middle finger. . . 86

3.11 Constant variables for the ring finger. . . 86

3.12 Constant variables for the little finger. . . 86

3.13 Range of variables for index finger optimization. . . 87

3.14 Range of variables for middle finger optimization. . . 87

3.15 Range of variables for ring finger optimization. . . 87

3.16 Range of variables for little finger optimization. . . 88

3.17 Results of optimization for index finger. . . 89

3.18 Results of optimization for middle finger. . . 90

3.19 Results of optimization for ring finger. . . 90 xii

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3.20 Results of optimization for little finger.. . . 90

3.21 Ranges of motion for all finger joints with hand exoskeleton . . . 91

4.1 Specifications of Firgelli L16 linear actuator.. . . 96

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Introduction

The human body achieves the ability of sensation, fine discrimination and dexterity thanks to the hand. Such an important function of the hand increases the importance for the human body. Unfortunately, hand injuries are very common and the complexity of such an important organ makes it harder to be treated in the event of these injuries. This study focuses on developing a portable, efficient and wearable hand exoskeleton that can be used to assist physical rehabilitation, as much assisting the patients with hand disabilities during their daily lives or haptic tasks, in which the exoskeleton measures the user’s activity and provides kinesthetic feedback during virtual exercises.

This chapter focuses on the properties and the requirements of physical rehabilitation. The importance and the positive impact of utilizing robotic devices to assist rehabilita-tion exercises are stated in general and specifically for the hand. Finally, the objectives and contributions of this study, which presents the design and implementation of a novel hand exoskeleton, are listed briefly.

The rest of this study goes as follows: Chapter2will list the hand exoskeletons existing in the literature for assistive, rehabilitative or haptic applications. These devices in the literature will be categorized in terms of their: (i) mobility, (ii) number of contact points, (iii) mechanism type, (iv) actuation and (v) control. Chapter3will describe the design requirements for a hand exoskeleton to be used for assistive and rehabilitative exercises specifically using the previous categorizations studied for the devices in the literature. These requirements will define the kinematics of a novel mechanism for an exoskeleton. Once the device kinematics is defined, the link lengths of each finger component will be optimized to maximize the Range of Motion (RoM) of finger joints and the efficiency of the force transmission to finger phalanges. Chapter 4will focus on the implementation of mechanical design and electronic components. Later on, various control algorithms will be designed and tested on a single finger component based on

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(i) position control to follow a strict reference, (ii) position control to follow an EMG based reference set by the healthy hand of the user and (iii) force control to follow a force reference set by the therapist or user’s interactions in the virtual environment. Chapter5

will detail the implementation of various haptic rendering strategies to improve the performance of underactuated exoskeleton by (i) modeling the user’s hand as 2DoF s with stiff bone structure and (ii) modeling the user’s avatar as countless DoF s due to the deformative model definition of user’s hand. Finally, Chapter 6 will conclude this study by summarizing the overall findings, achievements and future works that are left unfinished.

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1.1

Physical Rehabilitation

The nervous system consists of the brain, the spinal cord and an intricate network of nerves as an incredibly complex communication system that controls and regulates the functions of body. Unfortunately, this extraordinary system is vulnerable to disease and injury [5]. Neurological injuries are the leading cause of serious, long-term disabilities that restrict the daily functions of millions of patients. Stroke is one of the most serious neurological injuries and approximately 9 million people had a stroke in 2008 and 30 million people have previously had a stroke and are still alive [6].

After neurological injuries, 75% of stroke survivors suffer from the disabilities that affect their daily living routines physically, mentally, and emotionally [7]. In particular, the stroke patients not only experience discomfort and pain, but also get affected significantly during the daily living activities in physical, psychological, social, and financial aspects of their lives [8]. The survivors mostly experience pain and stiffness for up to four years after their injury.

Individuals with hand injuries might suffer from these side effects even more since an injured hand limits the activities of daily living dramatically. Especially during the ini-tial stage of the injury, patients with hand disabilities cannot perform many activities of daily living (ADLs) without any help or assistance from others. Depending on oth-ers might put the survivors under a psychological burden, such as frustration, stress, discouragement, loss of confidence and fear of re-injury, which can lead to avoidance of certain activities. Additionally, sustaining hand injuries can also have a negative impact on social and financial security as the individuals will be absent from their works or may lose their employment following the injury. Given these outputs of hand injuries, the importance of the hand rehabilitation is revealed to restore the function in the injured hand and to enable the individuals to return to their ADLs without least restrictions. Physical rehabilitation is an indispensable solution to treat those patients who are deal-ing with disabilities of neurological injuries and to help them regain their functional abilities for the ADLs. When it comes to hand injuries, one of the major motivations of physical therapy is to increase the effective RoM for the patient’s impaired finger joints. The rehabilitation exercises to improve the joint capabilities should focus on implicit joint rotations repetitively. Alternatively, engaging with daily activities helps to restore functionality in individuals with injured hands and provides a platform to practice se-lected occupations. Recovering from the hand injuries in many instances requires a long treatment period and often results in a variable but persistent disability. In particular, the treatment of hand injuries might take longer time compared to other regions of the body due to its complexity, even if the treatment procedure is initiated in an early stage

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of disability. By clinical studies, rehabilitation therapies were found to be effective when they repetitive [9], intense [10], long term [11] and task specific [12].

Conventionally, the physical rehabilitation tasks are performed by occupational thera-pists, who design and adapt meaningful activities based on the needs and treatment goals of each patient [13]. Hand therapists working toward hand rehabilitation aims to design and implement exercise programs that increase motion, dexterity and/or strength of the impaired hand. They train patients to perform ADLs by means of adapted methods and tools that provide conditioning prior to returning to work. Improving hand func-tions would require the rehabilitation exercises to be motivating, repetitious, interesting, challenging and graded.

The positive impact of utilizing robotic devices for physical rehabilitation for motor re-covery was shown through clinical trials, which provide sufficient evidence and potential to improve functional independence of patients [14–17]. Such clinical studies proved the importance of providing robot-assisted exercises also for the treatment of hand disabil-ities. Robotic devices eliminate the physical burden of repetitive physical therapy for the therapists, while motivating the patients to endure long, intense therapy sessions. The lack of physical interaction between the therapist and the patient allows the ther-apist to deal with multiple patients at a time, which decreases the overall treatment cost. Robot assisted rehabilitation also increases the reliability and accuracy of desired tasks, ensuring that the same task can be repeated by patients. Providing quantitative measurements might allow the therapist to track patient’s progress over time. Finally, various control algorithms can be implemented on the same robotic device to address different therapy scenarios that might improve the treatment for patients with various levels of impairments.

As the robotic devices become a part of treatment, therapists must adapt to these technological changes and need to use relevant and familiar tools with the patients in the future. The changes in the technology and current trends in the rehabilitation create the need of developing better treatment scenarios. Portable, low-cost and user friendly hand devices might even carry the rehabilitation exercises from hospitals to homes.

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1.2

Hand Exoskeletons

The human hand has a significantly complex kinematics, such that the literature consists of many studies focusing to replicate natural mobility of human hand in the form of industrial graspers [18–20], prosthesis [21–23] or humanoid robotics [24–27]. The mutual motivation of all these studies is to study the natural behavior of a human hand and mimic its functionality through robotic developments. The wide range of robotic devices to imitate the behavior of human finger with a simple mechanical components and actuator units can be interpreted as a challenge. Then, creating hand exoskeletons is even more challenging due to the safety measures and ergonomic and easy wearability of the mechanism that should be considered for any mechanical system with human interaction.

A hand exoskeleton is a wearable, haptic device that provides realistic kinesthetic feed-back to user’s fingers through active force transmission over a series of mechanical com-ponents. Such a device applies forces to the fingers in order to move and to assist them completing a pre-defined task to imitate ADLs in a natural manner. The interaction with users, especially with patients suffering from hand disabilities, the stability of the device, ergonomic and comfortable mechanical design, and efficacy of force transmission become highly crucial. A hand exoskeleton can be used for physical rehabilitation as much as haptic applications based on their mechanical properties.

Besides such generic requirements, a hand exoskeleton should also satisfy different, spe-cific requirements in order to cover various applications independently. Rehabilitation devices [28–36] aim to help patients performing repetitive finger exercises in order to recover their functional disabilities. Assistive devices [37–39] assist patients with dis-abilities to perform difficult or impossible daily activities by helping them to survive with minimum dependency on other people. Assistive and rehabilitative devices should be lightweight, easy to be worn, efficient to transmit forces and comfortable. In addition to these requirements, assistive devices should be portable and designed in a specific way to perform real activities of everyday living with no prior definition or constraint set on the performing trajectory. Haptic devices aim to track user’s movements [40–44] and/or provide force feedback to user’s hand based on his activities in the virtual en-vironment [45–50]. Haptic devices can collect user’s movements to control an avatar in a virtual environment or another robotic device through teleoperation. Furthermore, they might give feedback to user in order to let him perceive the state of virtual or teleoperation task. Therefore, these devices should be easily manipulated by user and effectively stimulate forces acting on fingers while rendering daily tasks.

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Most of the hand exoskeletons existing in the literature are designed for a specific pur-pose, such as rehabilitation, assistive or haptic applications and different design require-ments defined by the choice of application will be detailed in the following chapter. However, the diversity of the design requirements of each application type and the com-plexity of the hand model forces the hand exoskeletons in the literature to be defined mostly for one type of application in an efficient manner. Therefore, the literature has an increased interest of generic hand exoskeletons that can be used for all types of applications in an easy and efficient manner.

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1.3

Objectives

This work presents the development of a hand exoskeleton that can be used all types of applications, even though is focused for two contexts. The first application of the proposed hand exoskeleton is providing rehabilitation exercises. With this motivation, the hand exoskeleton should be assisting patient’s fingers along desired tasks repeti-tively. It is important to create an easily wearable device with no pose requirement since different disability levels of patients might create difficulties and pain during the preparation time. A generic device that can be useful for different disability definitions and levels should be providing passive tasks, where the device leads the user’s fingers to a predefined trajectory, or active tasks, where the device measures the user’s intentions through force, pressure or muscular activity sensors and allow them to contribute to the tasks based on their performances and abilities. Meanwhile, the exoskeletons provide realistic feedback to patients during serious game scenarios.

The second application that the proposed hand exoskeleton should be used for is to assist patients with hand disabilities during ADLs. One of the most common daily activities is to grasp different objects around the environment. Grasping real objects under the assistance of the exoskeleton is possible only when the internal part of the fingers is free. With the same motivation, the fingertip should be left free in case the user needs to press objects. The device should be portable in order to allow the user to explore the environment with minimum attachment to a stationary place. Such a hand exoskeleton should assist the user to grasp various objects with any shape and any size in an automatic manner.

Even though it is not the first design focus, the proposed hand exoskeleton can be used for haptic applications, such that user’s finger movements can be estimated and represented in a virtual environment. Furthermore, the exoskeleton can give kinesthetic feedback to the user based on his interactions in the virtual environment with other objects. Even though the proposed exoskeleton suffers from the lack of controllability, which was chosen for the sake of simplicity and task adjustability during grasping tasks for objects with different sizes and shapes, during virtual tasks, utilizing further control strategies can provide sufficient performance regarding the perception of virtual grasping.

Besides these application specific properties, the proposed hand exoskeleton should have a light-weight mechanical design to minimize the fatigue during all types of operations and an efficient force transmission in a natural manner.

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1.4

Contributions

In this study, the development of the hand exoskeleton is presented to achieve the objectives above. The contributions of this work can be summarized as follows.

• A novel kinematics design was developed in the form of a single finger component of the hand exoskeleton, for which the international patent application is pending [51]. The properties of this kinematics can be listed as :

– achieving 2 DoF s mobility to rotate the finger joints thanks to the linkage based kinematic selection,

– performing independent finger control by actuating each finger component by a single motor,

– automatically adapting the operation for different hand sizes by completing the kinematics loop only when worn by the user,

– automatically adapting the operation for different object sizes and shapes thanks to the underactuation concept based on the contact forces, and – constraining the applied forces to be always perpendicular to the finger

pha-langes.

• The initial feasibility study [52] presented various performance analyses and link length optimization. In this work,

– The inverse kinematics was analyzed for the given mechanism design, – The differential kinematics was derived with the assumption of an additional

sensory tool, and

– The link length optimization was performed to find a set of link lengths with the best force transmission performance satisfying the following constraints:

∗ the required actuator displacement should be less than the stroke of the chosen actuator,

∗ the displacement of the passive sliders should be less than the length of finger phalanges,

∗ the ratio between the joint torques should be in a reasonable range for the safety and comfort of the user, and

∗ all possible combinations of finger pose in the natural range of motion should be reached.

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– The interaction forces between the user and the object while grasping various objects were presented to show the adaptability of the device for various grasping tasks.

• The undersensing property of the device was overcome to reach the pose estimation in an online manner as the user moves attached to the exoskeleton [53]. The content of this work can be summarized as:

– utilizing an additional potentiometer to measure the rotation of one of the of passive joints,

– reaching a unique solution for the forward kinematics numerically thanks to the additional measurements,

– presenting the pose estimation results for various tasks, and

– creating a calibration process to estimate the length of the first finger phalange at a certain pose.

• The proposed hand exoskeleton was also used to perform a haptic grasping task in a virtual environment simulation by proposing an optimized solution to over-come the issues of the underactuation [54]. With this study, we won the Best Student Presentation awards in IEEE World Haptics Conference, 2017. We are recently invited to submit an extended version of this work as a journal for IEEE Transactions on Haptics. In particular,

– the literature based on the underactuated devices in haptics was investigated, – the existing methods for haptic rendering were detailed,

– a new method was proposed to implement haptic rendering tasks for under-actuated devices, and

– a set of experiment results were used to show the feasibility of this method in which the hand exoskeleton was being worn by a user to perform a simple virtual grasping task in Unreal simulation engine.

• A journal is being prepared for submission regarding the design of specific control algorithms for underactuated systems stating:

– a force control algorithm to be implemented for the underactuated hand ex-oskeleton,

– an experimental stage for stiffness rendering task, where the underactuated device is limited by the task to perform only 1 − DoF rotation,

– two different optimization algorithms to implement stiffness rendering task to the underactuated exoskeleton with no limitations on the task, by

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∗ optimizing the desired torques to satisfy the underactuation constraint, or

∗ optimizing the desired finger pose that is predicted to be reachable based on the previous behavior of the user.

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Background and Literature

Anatomical varieties and average properties of human hands will be studied in this chapter first to understand better how hand exoskeletons in the literature work. In fact, the literature consists of a wide range of hand exoskeletons with many different properties, characteristics and purposes of use. The existing literature surveys [55–57] provide a good beginning, even though further analysis might be useful to create a generic hand exoskeleton, and to keep up with the latest technological development in the literature.

Despite of common characteristics to be fulfilled, the restrictions and requirements of a hand exoskeleton are shaped by the purpose of use. There is not a unique, straight-forward design kinematics for a hand exoskeletons due to the variations of these design properties. Therefore, a systematic classification of the existing robotic devices in the literature is useful as a prior study in order to understand the consequences of all these decisions. Investigating the design aspects such as the active and passive degrees of freedom for each finger, portability, wearability, the kinematic structure, actuation and control strategies can be useful before starting the new design of a hand exoskeleton. In this chapter, anatomical properties of an average hand will be stated, some of the most important studies in the literature will be detailed and categorized in terms of the kinematic architecture. In the classification section, the devices will be compared to each other in terms of active mobility, actuation, number of connection points, and control while detailing the advantages and disadvantages for each application individually.

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2.1

Anatomical Properties of Human Hand

From the kinematical point of view, index, middle, ring and little fingers have 3 joints with 4 degrees of freedom (DoFs) mobility [28] as in Fig.2.1. These joints are named as metacarpophalangeal (MCP), proximal interphalangeal (PIP) and distalinterphalangeal (DIP) from palm to fingertip. PIP and DIP joints perform only flexion/extension, while MCP joint performs both flexion/extension and abduction/adduction movements. Similarly, thumb has 3 joints with 4 DoF s mobility, where the joints are called Car-pometacarpal (CMC), metacarpophalangeal (MCP) and interphalangeal (IP) from palm to fingertip. In particular, IP and MCP joints have flexion/extension, whereas CMC joint has both flexion/extension and abduction/adduction DoF s. Overall, anatomy of a human hand can be modelled with 20 DoF s with 15 joints.

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Thumb is different than rest of fingers in terms of kinematics design and natural range of motion (RoM). Even though a hand exoskeleton can provide meaningful tasks during virtual or real tasks, this study focuses on assisting 4 fingers only, designing a thumb component in the same design requirements and kinematics approach is separated as an independent research topic. Another elimination for finger mobility was performed based on abduction/adduction movement of each finger. MCP joints of 4 fingers act as spherical joints, combining abduction/adduction movement with flexion/extension movement. However, most of hand functions during ADLs can be performed using flexion/extension of finger joints only, by restricting the abduction/adduction movements of MCP joint, or leave it passive to user. Such assumption allows human finger to be modelled much simpler while constraining the overall hand movement to a planar scene. Modeling the hand is challenging due to the variety of hand sizes within the society. A literature study [3] analyzed the anatomical variations using right and left hands of 66 adult patients between ages of 19 and 78 from anterior-posterior X-ray images. The aim of this study is to provide an average size for bone lengths of proximal, medial and distal phalanges as well as metacarpal bone, soft tissue at fingertip and web height from metacarpophalangeal joint. Table2.1shows the average size of human fingers for index, middle, ring and little fingers. Since modeling a finger should consider distances between MCP and PIP joints as the length of the first phalange; size of proximal phalange should be added to web height. Table2.2also shows the ratio of proximal and middle phalanges over distal phalanges using the same study.

Table 2.1: Average finger phalange sizes for index, middle, ring and little fingers [3].

Finger Web Height Proximal P. Middle P. Distal P. Index Finger 15.52 39.78 ± 4.94 22.38 ± 2.51 15.82 ± 2.26 Middle Finger 15.33 44.63 ± 3.81 26.33 ± 3.00 17.40 ± 1.85 Ring Finger 18.49 41.37 ± 3.87 25.65 ± 3.29 17.30 ± 2.22 Little Finger 24.72 32.74 ± 2.77 18.11 ± 2.54 15.96 ± 2.45

A similar anatomical analysis [4] studied natural RoM for flexion/extension movements of MCP, PIP and DIP finger joints using a video image analyzer as in Table 2.3. Even though anatomical studies regarding hand sizes and the RoMs were stated independently, Buchholz et al. [1] presented a simulation study where relation between finger sizes and required joint angles while grasping cylindrical object, which shows that required RoM to perform the single task might vary based on hand sizes.

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Table 2.2: Average ratios of proximal and middle phalanges over distal phalange for index, middle, ring and little fingers [3].

Finger Middle/Distal Phalange Proximal/Distal Phalange

Index Finger 1.4 2.5

Middle Finger 1.5 2.6

Ring Finger 1.5 2.4

Little Finger 1.1 2.1

Table 2.3: Ranges of motion for finger joints during flexion/extension: means (stan-dard deviations) in degrees [4].

Finger MCP RoM PIP RoM DIP RoM Index Finger 70.83 (11.09) 103.87 (7.79) 61.17 (12.71) Middle Finger 85.30 (9.87) 103.98 (8.98) 73.64 (16.30) Ring Finger 85.09 (14.46) 107.15 (13.49) 66.96 (15.77) Little Finger 85.58 (18.09) 98.95 (11.20) 70.79 (15.84)

2.2

Hand Exoskeleton Literature

The hand exoskeleton devices in the literature has a wide range of diversities to be used for rehabilitation, assistance, tracking and haptic applications. Some devices are designed implicitly for a single application type, while some others aim to address to multiple purposes.

The complex anatomy of the human hand and differences along the exoskeleton purposes increase the need to create a categorization factor while investigating the devices in the literature. With this motivation, the devices are initially categorized based on their mechanical type, which can easily be spotted at a first glance and/or specific actuation properties. In particular, the mechanical type of hand exoskeletons can be listed roughly as glove-based devices, devices with 1 − DoF movement for the hand, devices with series elastic actuation, devices with independent joint control, fingertip devices, underactuated devices through mechanical coupling and underactuated devices through contact forces.

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The devices under each category based on the mechanical type are detailed based on the number of active and passive Degrees of Freedom (DoFs) for each finger, number of actuation for the overall hand, the number of connection points with the user’s finger and the kinematic selection. Even though the kinematic selection might be redundant for some of the categories (i.e. glove-based devices) it is crucial to define the property of each study for others (i.e. underactuated devices with mechanical coupling). At the end of each subsection, a summary table is created to visualize the devices in a simple manner.

2.2.1 Glove-based Devices

The glove based devices are commonly used for tracking the user’s movements or to provide the force feedback to the user based on his activities in the virtual environment. Having a glove base makes it possible to use bending positioning sensors or clutch brakes to provide the joint rotations directly, which increases the accuracy of the sensing per-formance. The glove based devices mostly rotate the finger joints remotely either in an independent or coupled manner. The remote actuation allows the device to be highly wearable and highly portable with minimum fatigue or encumbrance. Yet, he glove-based design with sensors and actuator cables around are not very easy to be worn, especially by a user who is suffering from hand disabilities.That is why these devices are not commonly used for rehabilitation or assistive applications, but are highly favorable for haptic applications.

SkilMate Hand [58] is a power assisted device with ultrasonic motors and circular arc links. The rotation around the user’s first finger joint (MCP) can be measured by optical encoders and a spiral leaf spring. The device has mechanical components attached on the dorsal and the palmar side of the user’s hand. Thanks to its glove-based design, the tactile media device is utilized for virtual manipulation tasks.

Mulas et al. [59] developed a hand exoskeleton composing of a glove and a plastic support. The plastic support not only provides guidance to the user’s fingers, but also prevents an excessive load on the fingertips. The device is connected to the user through plastic bent covers and straps. 2 servo motors provide flexion to the user’s fingers; 1 for the thumb and 1 for the other fingers in a coupled manner while the extension is performed through springs. The electric motors are position controlled and might be triggered based on muscular activity measured from the user.

ExoPhalanx [60] consists of a data glove CyberGlove and a tightening belt. The motion of the healthy hand can be tracked by CyberGlove, while the force feedback is rendered

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by ExoPhalanx device. The bi-directional actuation is achieved through clutch brakes with string-like Shape Memory Alloy (SMAs).

PneuGlove [61] is a glove based device to extend the finger joints independently for grasp-and-release movements with real or virtual objects. The finger joints are flexed passively due to the residual control in stroke survivors. During a successful grasp-and-release tasks, the user should be opening the hand, positioning the arm with respect to the object, grasping the object, in which the fingers are closed by the user and opened by the device. The finger pose is measured using the sensors being attached along the finger joints.

HandTutor [62] is a glove based training system based on repetitive and intensive flex-ion/extension movement for the fingers and the wrist. The sensors around the glove allow the user movements to be monitored. The device encourages patients to open/-close their fingers and their wrist instead of providing strict position based control. The glove-based hand exoskeleton proposed by In et al. [63–65] closes user’s fingers by tendons attached to a single actuator. The thumb is driven directly by the device, while the index and middle fingers are driven through a differential mechanism. The U-shaped tubes are used to reach the fingertips to change the direction and provide independent finger control.

Delph et al. [66] developed a glove-based robotic system to assist open/close the hand during the grasping exercises. The finger joints are actuated through servo motors. The device is controlled by position control or surface myoelectric (sEMG) signals for active assisance/resistance control modes. The full range of motion for finger joints are obtained using a single actuator for each finger independently.

Polygerinos et al. [67] presented a portable, assistive, soft robotic glove for rehabilitation utilizing soft actuators. The presented device provides significant force when pressured and low impedance when the device is not actuated. A closed-loop controller is designed to control the robotic glove by regulating the pressure of the hydraulic actuators.

2.2.2 Stationary Devices

The stationary hand exoskeletons are designed being attached to a stationary tool, or another exoskeleton to support wrist or arm movements. Being attached to a stationary equipment allows the actuation system of these devices to be designed in an easier and simpler manner. Since the user’s hand does not move freely in the workspace, then placing all the actuators and sensors on top of the hand would not be necessary. These devices show great promise to provide repetitive physical assistance during rehabilitation

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Table 2.4: Comparison for glove-based devices.

Device Index DoF

(active) Connection Point Mechanism Kinematics Fingers (indep.) Mulas et al. [59] (2005) 3(1) 1 Glove 5(2)

HandTutor [62] (2010) 3(1) 1 Glove 5(5)

PneuGlove [61] (2010) 3(1) 3 Glove 5(5)

In et al. [63] (2010) 3(1) 3 Glove 3(1)

Exophalanx [60] (2012) 3(1) 3 Glove 3(3) Delph et al. [66] (2013) 3(1) 3 Glove 5(5) Polygerinos et al. [67] (2015) 2(1) 1 Glove 5(5)

exercises. On the other hand, they cannot be used for haptic tasks, where the user explores the virtual environment, or assistive tasks, where the device assists the patient with hand injuries to grasp and release real objects during ADLs because they are not portable.

Hand-Wrist Assisting Robotic Device (HWARD) [68] rotates the fingers through the palmar structure in a mechanically coupled manner using a lever design and the thumb independently. The device also provides wrist flexion/extension synchronized with hand grasping. Pneumatic cylinders are chosen for actuation. Minimizing the friction along the mechanism and actuators ensures the passive backdriveability. Rotary encoders measure the finger, wrist, and thumb joint angles.

Kawasaki et al. [69,70] proposed a device to control 4 fingers and the thumb inde-pendently. The wrist support provides also the wrist flexion/extension and forearm pronation/supination. Each finger component has 3 independent actuators, 2 for MCP joint and 1 for PIP joint. The finger torques are measured through 3DoF s force sensors mounted on each connection point between the user and the device.

Loureiro et al. [71] created a system to actuate the thumb and the other 4 fingers separately. The MCP and PIP joints of 4 fingers are rotated in a coupled manner using 2 actuators. The thumb components can be adjusted for a grasp position before

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locking the thumb MCP joint. Additional passive 3 DoF s of the human hand allows the user modify the orientation of his hand. The active backdriveability of the system was ensured by force sensing resistors and admittance control. Optical encoders and precision potentiometers measure joint angles.

HandCARE [72] is a cable-actuated rehabilitation system that is attached to each finger-tip. The device can open/close fingers adjusting the movement for different trajectories and hand sizes. The device is safe, easily transportable, and offers multiple training possibilities. A clutch based differentiator system allows five fingers to be actuated by a single actuator. Modifying the clutch system, the assistance or the resistance provided by the device can be adjusted.

Wu et al. [73] developed a hand exoskeleton to assist fingers using Pneumatic Muscles (PMs) and torsion springs. The steel wires driven by actuators rotate the pulleys, which rotate the finger joints consequently. 4 fingers are mechanically coupled together to receive the same movement at the fingertips. A glide mechanism was assembled on the press plate to adapt the relative movement between exoskeleton and human fingers. The finger joints are measured through hall-effect sensors.

Chang et al. [74] developed a device to assist 3 DoF s for 5 fingers, attached to the fingertip. The thumb is driven by a cable mechanism and other 4 fingers are driven together by a 4 − bar linkage mechanism. A passive revolute joint was utilized to change the direction of the thumb. As a result, several grasping types, such as cylindrical grasp, lateral grasp, and pinch grasp can be achieved. Cortical activation patterns, which are generated during execution through brain signals, are measured using infrared spectroscopy (fNIRS) to control the device.

2.2.3 Devices with 1 − DoF Movement for the Hand

Creating low-cost hand exoskeletons to be used for physical rehabilitation is important to increase the usability of these devices in clinical aspects. Since the most costly part of a hand exoskeleton is the actuation, they can be designed to assist a single finger joint of a single finger or the hand, simply by coupling the fingers together. These devices can be highly favorable for some levels of rehabilitation due to their simplicity, low-cost and easy wearability, but cannot be extended to all rehabilitation exercises. Rotating a single joint for each finger is not sufficient for neither haptic nor assistive applications. Yihun et al. [75] presented an exoskeleton with planar 6 − bar mechanism to achieve flexion/extension for MCP joint. Since it provides only 1 DoF motion to the finger, it does not require the information about the actual anatomy of the hand. This choice

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Table 2.5: Comparison for stationary devices.

Device Index DoF

(active) Connection Point Mechanism Kinematics Fingers (indep.) HWARD [68] (2005) 2(1) 2 lever design 5(2) Kawasaki et al. [69] (2007) 2(2) 2 5(5) Loureiro et al. [71] (2007) 2(2) 2 2 − bar link 5(2) HandCARE [72] (2008) 3(1) 1 Linkage 5(1) Wu et al. [73] (2010) 2(2) 2 Linkage 4(1) Chang et al. [74] (2014) 3(1) 1 4 − bar link 5(1)

of mechanism allows positioning the links away from the finger to eliminate a possible interference.

Hand Spring Operated Movement Enhancer (HandSOME) [76] is a hand exoskeleton, where the flexion/extension is compensated using series of elastic cords. The device mainly controls the movement of MCP joints of fingers and carpometacarpal joint (CMC) of the thumb, while the device is still connected to the thumb IP, finger DIP and PIP joints. A 4 − bar linkage was designed to force the thumb and fingers to ensure proper inter-joint coordination in the grasp movement. HandSOME was designed only for the pinch-pad grasp, which brings the pads of the thumb and fingers together and contrasts with a power grasp where the thumb wraps around the fingers.

Table 2.6: Comparison for devices with 1-DoF movement for the hand.

Device Index DoF

(active) Connection Point Mechanism Kinematics Fingers (indep.) Yihun et al. [75] (2012) 1(1) 1 6 − bar link 1 HANDSOME [76] (2011) 1(1) 1 4 − bar link 5(2)

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2.2.4 Devices with Series Elastic Actuation

Alternatively, compliant mechanical links can be utilized to create a series elastic ac-tuated (SEA) hand exoskeleton. Arata et al. [77,78] designed a three-layered sliding spring mechanism driven by large deformations of compliant mechanisms. In particular, the direction of the actuator opens/closes fingers using the compliant links, while the relation between MCP, PIP and DIP joints are determined by the spring stiffness. 4 finger components are controlled by a single actuator in a coupled manner. The actuator is controlled by a simple position control with a constant velocity.

Table 2.7: Comparison for series elastic actuated devices.

Device Index DoF

(active) Connection Point Mechanism Kinematics Fingers (indep.) Arata et al. [77] (2013) 3(1) 3 SEA 4(1)

2.2.5 Linkage Based Devices

The linkage based mechanisms possess many advantages for hand exoskeletons to assist haptic, rehabilitation and assistive applications. They can be portable, light-weight and easily adoptable for different hand sizes. Linkage based devices allow the actuator forces to be transferred to finger phalanges in a direct and efficient manner. But more importantly, using linkage based mechanisms provide the designer freedom to decide how to connect these linkages, how to connect the device to users and how to provide actuation to user’s joints. Since the majority of the hand exoskeletons in the literature are linkage based devices, they can be classified further based on their actuation. The advantages and disadvantages for the given actuation selections will be discussed in Subsection 2.3.

2.2.5.1 Linkage based devices with independent joint control

Finger Individuating Grasp Exercise Robot (FINGER) [45] consists of 2 planar 8 − bar mechanisms to curl index and middle fingers through MCP and PIP joints. The inner links are balanced with the outer ones to lower the friction. Each 8 − bar curling mechanism is independently actuated with brushless motors with high speed, low friction and high backdriveability.

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iHandRehab [79] was designed for thumb and index finger with 4 DoF s controlled in-dependently with 8 motors through a cable/sheath transmission mechanism. Three flexion/extension rotations are realized by parallelogram mechanisms, while the abduc-tion/adduction is realized by driving an abduction wheel. The parallelogram mechanism aligns the mechanical joints to finger joints. To realize bi-directional movement, two ca-bles were used for each joint motion. The transmission ratio is minimized in order to achieve backdriveability in active mode.

Hasegawa et al. [80,81] developed an exoskeleton for index finger and thumb. Index finger component is driven by 3 DC motors connected through wires to each link, pre-serving backdriveability. The thumb component is left without actuation, but limits the movement of CMC and IP joints for precision grip posture. The index finger component is driven using bioelectric potentials through active electrodes.

Stergiopoulos et al. [46] introduced a bi-directional exoskeleton to assist 3 DoF s of in-dex finger and 4 DoF s of thumb. The abduction/adduction of inin-dex finger was ignored. Each finger component is actuated by a single DC motor remotely and the forces are transmitted through cables. Its feasibility to render forces based on the virtual interac-tions were shown by a virtual grasping task.

Fontana et al. [48] developed a hand exoskeleton to control the fingertip of index finger and thumb. The alignment of mechanical and finger joints are ignored to avoid singu-larity position, embracing remote centers of motion (RCM) mechanisms. 3 independent actuators have been used for each finger to achieve 4 DoF s mobility simply by coupling DIP and PIP joints. The force transmission is achieved using classical capstan-pulley transmission with double cable transmission for bi-lateral movements.

Wang et al. [28] designed a finger exoskeleton with bi-directional 4 DoF s mobility. The parallel mechanisms were designed through prismatic joints and a revolute joint in order to fit the device on top of the hand in a simple manner. The device can be adjusted for different finger sizes easily. The mechanical joints are actuated through DC motors, speeding reducing wheel and a cable transmission. The remote placement of the actuators minimizes the weight of the

SKK Hand Master [82] is an exoskeleton device for the thumb and index finger driven by lightweight ultrasonic motors. The device can control MCP, PIP and DIP joints independently. The bi-directional movement of finger joints are ensured using four bar linkage mechanisms. The joints of the four-bar mechanism are aligned with finger joints to estimate the finger pose easily.

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The AFX [83–85] can provide assistance to user’s index finger using DC motors attached on the forearm and cable based transmission system for each joint. 3 mechanical rev-olute joints are aligned with finger joints through parallel bars. The gear reduction at the mechanical joints reduce the tension in the cables to improve the control system. The device can be controlled by force control and position control to achieve different rehabilitation scenarios.

Fang et al. [86] merged 3 4 − bar mechanisms and a wire coupling mechanism to pro-vide flexion/extension movements for fingertips. The rotation center of each 4 − bar mechanism was designed to coincide with a finger joint. The instant center remains fixed relative to the ground link thanks to the parallelogram structure. The designed exoskeleton was used as a master hand for a teleoperation task.

Polotto et al. [87] designed an index finger device for assistive/rehabilitative applications. The device was designed to have lightweight and to be easily worn by patients with hand injuries. The device is driven by lightweight miniature DC motors, while the position feedback is obtained from potentiometers.

Ryu et al. [88] developed a linear, hydraulic actuation system with a linkage supported wearable haptic glove in a compact and lightweight manner. The pressure provided by the hydraulic module is ensured to be high enough to flex the finger. The wearable controller system and a battery improves the portability of the overall system. The backdriveability is preserved open/close the finger. MCP, PIP and DIP joints are in-dependently actuated for 3 fingers. Even though the current version of the device was developed to assist extension only, the flexion can be achieved by inserting flexors inside the finger.

2.2.5.2 Linkage based fingertip devices

HEXOSYS [39,89,90] is a portable, direct-driven hand exoskeleton system with 2 − link serial Revolute Revolute (RR) manipulator, which is attached to the fingertip. The system is driven by a single actuator residing at the base of exoskeleton’s proximal joint. Each finger component is actuated independently. Additional sensors were added to measure the device motion and the interaction forces.

Wearable Haptic Interface for Precise Finger Interactions (WHIPFI) [47] consists of 2 6 DOF s parallelogram structures with 3 motors attached to index finger and thumb. It has a common base fixed on the user’s hand. The device is used for rendering realistic contact forces during haptic tasks. User’s movements are tracked with a visual tracking system and optical encoders. WHIPFI is controlled based on the passive approach and the screw theory.

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Table 2.8: Comparison for devices with independent joint control.

Device Index DoF

(active) Connection Point Mechanism Kinematics Fingers (indep.) FINGER [45] (2014) 2(2) 2 8 − bar links 2(2) iHandRehab [79] (2011) 4(4) 3 Parallel 2(2) Hasegawa et al. [81] (2011) 3(3) 3 wire-driven 2(2) Stergiopoulos et al. [46] 3(3) 1 3 − bar

links

2(2)

Fontana et al. [48] (2009) 4(3) 2 6 − bar link 2(2) Wang et al. [28] (2009) 4(4) 3 RPR link 1(1) Choi et al. [82] (2000) 3(3) 3 4 − bar link 2(2) Jones et al. [83] (2010) 3(3) 3 3 − bar link 1(1) Fang et al. [86] (2009) 3(3) 1 4 − bar

links

5(5)

Polotto et al. [87] (2012) 4(4) 3 PRPR link 1(1) Ryu et al. [88] (2008) 3(3) 3 3 − bar link 3(3)

The Rutgers Master [50] controls 4 fingers, except the little finger. The finger compo-nents are attached to user’s finger from the middle phalange. The shape of the platform is designed to fit comfortably behind the “middle-line” of the palm. Each finger com-ponent is actuated by a single highly flexible pneumatic tube. All actuators use two Hall-effect sensors to measure flexion/extension and abduction/adduction movements and an infrared sensor to measure the translation of the piston inside an air cylinder. Brenosa et al. [49] introduced a device for 3 fingers. Each finger component is composed of a serial parallel structure, in which the serial part is actuated by a motor, while the parallel structure is actuated by other two motors. Such finger component is attached

Figura

Table 2.1: Average finger phalange sizes for index, middle, ring and little fingers [ 3 ].
Figure 3.5: Kinematic scheme with point and joint definitions of the finger device for the proposed underactuated hand exoskeleton.
Table 3.1: Variable and constants for the vectors to solve inverse kinematics
Figure 3.7: Finger joint rotations defined as input for CAD simulation and kinematics analysis to calculate inverse kinematics.
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Riferimenti

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