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the role of the Serious Games

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(1)

DEI - Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Motor Assessment and Rehabilitation:

the role of the Serious Games

Eng. Domenico Buongiorno Prof. Vitoantonio Bevilacqua

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Motor Assessment in neurological patients

(3)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Fugl-Meyer Assessment of Motor Recovery after Stroke

▪ FUGL-MEYER ASSESSMENT UPPER EXTREMITY (FMA-UE)

▪ It consider 33 specific tests. Each test can be valuated with three values (0, 1, 2)

▪ Score (0-66)

https://www.gu.se/digitalAssets/1328/1328946_fma-ue-english.pdf https://www.youtube.com/watch?v=B70qDfl3LyA

(4)

Other Sensorimotor Tests

▪ Nine Peg Hole test

▪ Box and Block test

https://www.youtube.com/watch?v=kkyfI5OvfJo

https://www.youtube.com/watch?v=jmpNXj5oOo0

(5)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Examples of clinical tests for orthopedic assessment

▪ VAS test

▪ DASH test

▪ Constant-Murley Score

▪ Shoulder Rating Questionnaire (SRQ)

▪ JAMAR test

https://www.youtube.com/watch?v=11kB2Ar-r88

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Some Main Limitations

▪ Subjective Evaluation (Repeatability)

▪ Boring Tests

▪ Discrete Evaluation

▪ Can we get more information?

(7)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Serious games

A serious game (or applied game) is a game designed for a primary purpose other than pure entertainment.

▪ The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

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Why Serious games ?

The Assessment/Rehabilitation sessions are less boring

The Assessment/Rehabilitation exercises are task-oriented

There is the possibility to extract extra information related to game scores

The difficulty of the game can be modulated according to the motor capability of the patients (rehabilitation)

Objective evaluation of the motor capabilities by integrating the

serious games with movement tracking systems. ( Continuous

variables as scores)

(9)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Serious games

(10)

Human-Game Interaction Paradigms

Touch Screen

Lumosity: Cognitive assessment and training

Video Stream Analysis

Kinect Leap

Motion

(11)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Human-Game Interaction Paradigms

Robotic Interfaces

Muscle Activity-based Interfaces

(12)

Serious Games visualization

▪ 2D Visualization

▪ 3D Visualization

(13)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

HTC Vive

(14)

Tracking System based on the HTC Vive

(15)

DEI -Department of Electrical and Information Engineering

POLYTECHNIC UNIVERSITY OF BARI

Inverse Kinematics: OpenSim

(16)

Email: domenico.buongiorno@poliba.it

vitoantonio.bevilacqua@poliba.it

thank you!

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