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Multistrategy Reasoning / 3 Multistrategy Reasoning / 3 Example (legal domain) Example (legal domain)

Laurea in Computer Science Laurea in Computer Science

MAGISTRALE MAGISTRALE

Corso di

ARTIFICIAL INTELLIGENCE Stefano Ferilli

Questi lucidi sono stati preparati per uso didattico. Essi contengono materiale originale di proprietà dell'Università degli Studi di Bari e/o figure di proprietà di altri autori, società e organizzazioni di cui e' riportato il riferimento. Tutto o parte del materiale può essere fotocopiato per uso personale o didattico ma non può essere distribuito per uso commerciale. Qualunque altro uso richiede una specifica autorizzazione da parte dell'Università degli Studi di Bari e degli altri autori coinvolti.

Introduction

Artificial Intelligence

Representation and Inference

Knowledge Representation

(First-Order) Logics

Ontology

Calculus

Multistrategic Inference

Example

Conclusions

Artificial Intelligence

Intelligent Agents

Artificial Intelligence-based Systems

Endowed significant levels of autonomy

Act in their environment

In a satisfactory, rational, flexible way

Even in case of partial or uncertain information

Exhibiting an intelligent, aware behavior

Sometimes showing true experience in the domain in which they operate

Logics

Objects → Terms

Constants, Variables, Functions

Claims → Atoms

Predicates applied to terms

Composition of Claims → Expressions

Logistic Connectives

NOT …

… AND …, … XOR …, … OR…

IF … THEN …, … IF AND ONLY IF …

Logics

2 specific kinds of expressions

Facts

Claims (known or supposed to be) true

Rules

Laws, based on which, if something is true, something else must necessarily be true, as well

Ontology

Defines the kind of things that exist in the application domain

“its aim is providing a framework of distinctions that can be exploited to discriminte and classify the things that exist and define the words describing them.”

Properties

Relationships

Subclass, Instance, Meronymy, ...

(2)

Calculus

Inference strategies

Deduction

Ontological, Subsumption, Modus Ponens, Modus Tollens, ...

Abstraction

Abduction

Induction

Probability

Argumentation

Analogy

Legal Knowledge Representation

Describing an aspect of reality, of behaviors and of norms that regulate them in a way that is:

Isomorphic to reality and to norms

Formal

Updatable

‘Neutral’

[D. Tiscornia, Istituto per la Documentazione Giuridica del CNR]

Facts

Example

Peter held his black Beretta 92 having s/n 1234, which seemingly fired

hold(peter,object847) s_n(object847,1234) color(object847,black) bullet_off(object847)?

Max is an Italian, he is a fearful guy, he had a heart attack, he is still, prone and does not leave a halo if placing a mirror near his mouth

fearful(max) [0.98] italian(max) has_heart_attack(max) still(max)

prone(max) leave_halo(max,mirror)

Rules

Norm

Whoever causes death to a man is punished with imprisonment for no less than 21 years

 x:Man, y:Man : causes(x,y,Death) 

punishment(x,imprisonment,21,)

Scientific Rules

To whoever dies due to suffering a heart attack because he was frightened by something, that something caused death by heart attack

 x:Man, y:Man :

frighten(x,y)  has_heart_attack(y)  dead(y)  cause(x,y,DeathByHeartAttack) [0.99]

If someone triggers a loaded gun he is holding, and a bullet is off, he shot

 x:Man, y:Gun :

hold(x,y)  trigger(x,y)  loaded(y)  bullet_off(y)

 shoot(x)

If a gun shoots, then it was loaded

 x:Gun : bullet_off(x)  loaded(x)

Common Sense Rules

Whoever shoots, he makes a dull, intense and sudden noise

 x:Man : shoot(x)

  y : make_noise(x,y)  dull(y)  intense(y)  sudden(y)

Whoever makes an intense and sudden noise, he frightens emotional persons

 x:Man, y:Man :  z  make_noise(x,z)

 intense(z)  sudden(z)  emotional(y)

 frighten(x,y) [0.9]

Whoever breaths, he leaves a halo on a mirror

 x:Man : breath(x)  leave_halo(x,mirror)

(3)

Background Knowledge

Irrelevant Information

Color of Objects

color/2

Nationality of people

italian/1, french/1, english/1, ...

Constraints

Either one triggers a gun, or he carries a cumbersome object, but not both

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

It is not possible for one to hold something if he is carrying a cumbersome object

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

Ontology

Example

Death

DiseaseDeath NaturalDeath ViolentDeath

DeathBy

HeartAttack DeathByGun DeathBy

ColdSteel ... ...

Gun

Rifle ...

Pistol is_a is_a

is_a is_a

is_a is_a is_a

is_a is_a

cause Animal

Man is_a

LivingBeing is_a

max peter

DeathBy Infection

subject_to

instance_of ... instance_of

Colt 1911

Beretta 92

is_a

is_a ...

oggetto847

instance_of ...

Abstraction

Irrelevant Information

color/2, italian/1

Facts

hold(peter,object847) s_n(object847,1234)

color(object847,black) bullet_off(object847)?

fearful(max) [0.98] italian(max)

has_heart_attack(max) still(max)

prone(max) leave_halo(max,mirror)

Argumentation

bullet_off(object847)?

It was in the morning

Jim heard object847 shooting

Jim is deaf

Jim wears a hearing aid

That day Jim forgot to wear it Jim always wears

it on holidays, and it was holiday

That day it was not holiday

In that moment there were fireworks

Argumentation

bullet_off(object847)?

P = 0.97

It was in the morning

Jim heard object847 shooting

Jim is deaf

Jim wears a hearing aid

That day Jim Jim always wears

it on holidays, and it was holiday

That day it was not holiday

In that moment there were fireworks

Deduction

Facts

bullet_off(object847) [0.97]

Deduction (Ontological)

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

(4)

Deduction

Facts

bullet_off(object847) [0.97]

Deduction (Ontological)

object847:Gun

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

Deduction

Facts

bullet_off(object847) [0.97]

Deduction (Ontological)

object847:Gun

Rule

 x:Gun : bullet_off(x)  loaded(x)

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

Deduction

Facts

bullet_off(object847) [0.97]

Deduction (Ontological)

object847:Gun

Rule

 x:Gun : bullet_off(x)  loaded(x)

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

Deduction

Facts

bullet_off(object847) [0.97]

Deduction (Ontological)

object847:Gun

Rule

 x:Gun : bullet_off(x)  loaded(x)

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

Deduction

Facts

bullet_off(object847)

Deduction (Ontological)

object847:Gun

Rule

 x:Gun : bullet_off(x)  loaded(x)

Deduction (Modus Ponens)

loaded(object847) [0.97 x 1.0 = 0.97]

Gun

Pistol is_a Beretta 92

is_a object847

instance_of

Deduction

Facts

hold(peter,object847) bullet_off(object847) [0.97]

loaded(object847) object847:Gun

Deduction (Ontological)

peter:Man

Rule

 x:Man, y:Gun :

hold(x,y)  trigger(x,y)  loaded(y)  bullet_off(y)

 shoot(x)

trigger(peter,object847)?

Man

peter instance_of

(5)

Abduction

Facts

hold(peter,object847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

Abduction

Facts

hold(peter,oggetto847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

Abduction

Facts

hold(peter,oggetto847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

carry(peter,CumbersomeObject) [0.99]

Abduction

Facts

hold(peter,oggetto847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

carry(peter,CumbersomeObject) [0.99]

Abduction

Facts

hold(peter,oggetto847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

carry(peter,CumbersomeObject) [0.99]

trigger(peter,Gun) [0.97 x 0.99 = 0.96]

Abduction

Facts

hold(peter,object847) object847:Gun

Constraints

trigger(x,Gun) XOR carry(x,CumbersomeObject) [0.97]

hold(x,y) NAND carry(x,CumbersomeObject) [0.99]

trigger(peter,object847)?

carry(peter,CumbersomeObject) [0.99]

trigger(peter,Gun) [0.97 x 0.99 = 0.96]

trigger(peter,object847) [0.96]

(6)

Deduction

Facts

peter:Man object847:Gun

impugna(peter,object847) bullet_off(object847) [0.97]

loaded(object847) trigger(peter,object847) [0.96]

Rule

 x:Man, y:Gun :

hold(x,y)  trigger(x,y)  loaded(y)  bullet_off(y)

 shoot(x)

Deduction (Modus Ponens)

shoot(peter) [min(0.96,0.97) x 1.0 = 0.96 x 1.0 = 0.96]

Deduction

Facts

peter:Man shoot(peter) [0.96]

Rule

 x:Man : shoot(x)

  y : make_noise(x,y)  dull(y)  intense(y)  sudden(y)

Deduzione (Modus Ponens)

make_noise(peter,r32) [0.96] dull(r32) [0.96] intense(r32) [0.96] sudden(r32) [0.96]

.

.

.

. . .

.

Deduction

Facts

peter:Man shoot(peter) [0.96]

Rule

 x:Man : shoot(x)

  y : make_noise(x,y)  dull(y)  intense(y)  sudden(y)

Deduzione (Modus Ponens)

make_noise(peter,r32) [0.96] dull(r32) [0.96] intense(r32) [0.96] sudden(r32) [0.96]

Deduction (ontological)

Max:Man

.

. . .

.

Man

max instance_of

Deduction

Facts

peter:Man shoot(peter) [0.96]

Rule

 x:Man : shoot(x)

  y : make_noise(x,y)  dull(y)  intense(y)  sudden(y)

Deduzione (Modus Ponens)

make_noise(peter,r32) [0.96] dull(r32) [0.96] intense(r32) [0.96] sudden(r32) [0.96]

Deduction (ontological)

Max:Man

Rule

 x:Man, y:Man :  z  make_noise(x,z)  intense(z)  sudden(z)  emotional(y)

 frighten(x,y) [0.9]

emotional(max)?

Man

max instance_of

Analogy

Emotional:

Animal that can be affected by an entity or event that causes a sensorial or emotional stimulus that it perceives

emotional(x) 

animal(x)

perceives(x,y)

can_be_affected_by(x,z)

entity_or_event(z)

causes(z,y)

stimulus(y)

sensorial_or_emotional(y)

Fearful:

Animal that is doubtful or fearful of a possible entity or event characterized by its being dangerous or unpleasant

fearful(i) 

animal(i)

doubtful_or_fearful_of(i,j)

entity_or_event(j)

possible(j)

characteristic(j,k)

dangerous_or_unpleasant(k)

Analogy

emotional(x) 

animal(x)

perceives(x,y)

can_be_affected_by(x,z)

entity_or_event(z)

causes(z,y)

stimulus(y)

sensorial_or_emotional(y)

fearful(i) 

animal(i)

doubtful_or_fearful_of(i,j)

entity_or_event(j)

possibile(j)

characteristic(j,k)

dangerous_or_unpleasant(k)

(7)

Analogy

emotional(x) 

animal(x)

perceives(x,y)

can_be_affected_by(x,z)

entity_or_event(z)

causes(z,y)

stimulus(y)

sensorial_or_emotional(y)

fearful(i) 

animal(i)

doubtful_or_fearful_of(i,j)

entity_or_event(j)

possible(j)

characteristic(j,k)

dangerous_or_unpleasant(k)

Analogy

emotional(x) 

animal(x)

perceives(x,y)

can_be_affected_by(x,z)

entity_or_event(z)

causes(z,y)

stimulus(y)

sensorial_or_emotional(y)

fearful(i) 

animal(i)

doubtful_or_fearful_of(i,j)

entity_or_event(j)

possible(j)

characteristic(j,k)

dangerous_or_unpleasant(k)

Analogy

emotional(x) 

animal(x)

perceives(x,y)

can_be_affected_by(x,z)

entity_or_event(z)

causes(z,y)

stimulus(y)

sensorial_or_emotional(y)

possible(z)

fearful(i) 

animal(i)

doubtful_or_fearful_of(i,j)

entity_or_event(j)

possible(j)

characteristic(j,k)

dangerous_or_unpleasant(k)

stimulus(i)

perceives(i,k)

emotional(x)  fearful(i) [0.94]

Deduction

Analogy

fearful(max) [0.98] emotional(max) [0.98 x 0.94 = 0.92]

Facts

peter:Man max:Man

make_noise(peter,r32) [0.96] intense(r32) [0.96] sudden(r32) [0.96]

Rule

 x:Man, y:Man :

 z  make_noise(x,z)  intense(z)  sudden(z)  emotional(y)

 frighten(x,y) [0.9]

Deduction (Modus Ponens)

frighten(peter,max) [min(0.96,0.96,0.96,0.92) x 0.9 = 0.92 x 0.9 = 0.83]

Deduction

Facts

peter:Man max:Man

has_heart_attack(max) frighten(peter,max) [0.83]

Rule

 x:Man, y:Man :

frighten(x,y)  has_heart_attack(y)  dead(y)  cause(x,y,DeathByHeartAttack) [0.99]

dead(max)?

Induction

Observations (about dead persons)

Aristide is dead: he does not breath, he is supine, he has closed eyes and is still

dead(Aristide) breath(Aristide) supine(Aristide) eyes(Aristide,closed) still(Aristide)

Baldovino is dead: he does not breath, he is prone, and is still

dead(Baldovino) breath(Baldovino) prone(Baldovino) still(Baldovino)

Cesare is not dead: he breaths, he is not seated and he is still

dead(Cesare) breath(Cesare) seated(Cesare) still(Cesare)

Edgardo is dead: he does not breath, he is seated, he has open eyes and he is still

dead(Edgardo) breath(Edgardo) seated(Edgardo) eyes(Edgardo,open) still(Edgardo)

Davide is not dead: he does not breath, he is seated, he has open eyes and he is not still

dead(Davide) breath(Davide) seated(Davide) eyes(Davide,open ) still(Davide)

(8)

Induction

Observations (about dead persons)

Aristide is dead: he does not breath, he is supine, he has closed eyes and is still

dead(Aristide) breath(Aristide) supine(Aristide) eyes(Aristide,closed) still(Aristide)

Baldovino is dead: he does not breath, he is prone, and is still

dead(Baldovino) breath(Baldovino) prone(Baldovino) still(Baldovino)

Cesare is not dead: he breaths, he is not seated and he is still

dead(Cesare) breath(Cesare) seated(Cesare) still(Cesare)

Edgardo is dead: he does not breath, he is seated, he has open eyes and he is still

dead(Edgardo) breath(Edgardo) seated(Edgardo) eyes(Edgardo,open) still(Edgardo)

Davide is not dead: he does not breath, he is seated, he has open eyes and he is not still

dead(Davide) breath(Davide) seated(Davide) eyes(Davide,open ) still(Davide)

Rule

Whoever does not breath and is still, he is dead

 x:Man : breath(x)  still(x)  dead(x) [0.92]

Deduction

Facts

max:Man still(max) leave_halo(max,mirror)

Rule

 x:Man : breath(x)  still(x)  dead(x) [0.92]

breath(max)?

Deduction

Facts

max:Man still(max) leave_halo(max,mirror)

Rule

 x:Man : breath(x)  still(x)  dead(x) [0.92]

breath(max)?

Rule

 x:Man : breath(x)  leave_halo(x,mirror)

Deduction (Modus Tollens)

breaths(max)

Deduction

Facts

max:Man still(max) leave_halo(max,mirror)

Rule

 x:Man : breath(x)  still(x)  dead(x) [0.92]

breath(max)?

Rule

 x:Man : breath(x)  leave_halo(x,mirror)

Deduction (Modus Tollens)

breaths(max)

Deduction (Modus Ponens)

dead(max) [1.0 x 0.92 = 0.92]

Deduction

Facts

peter:Man max:Man has_heart_attack(max) dead(max) [0.92] frighten(peter,max) [0.83]

Rule

 x:Man, y:Man :

frighten(x,y)  has_heart_attack(y)  dead(y)

 cause(x,y,DeathByHeartAttack) [0.99]

Deduction (Modus Ponens)

cause(peter,max,DeathByHeartAttack) [min(0.92,0.83) x 0.99 = 0.83 x 0.99 = 0.82]

Deduction

Facts

peter:Man max:Man cause(peter,max,DeatByHeartAttack) [0.82]

Rule

 x:Man, y:Man : cause(x,y,Death)  punishment(x,imprisonment,21,)

cause(peter,max,Death)?

DeathByHeartAttack is_a Death?

.

.

.

(9)

Deduction

Facts

peter:Man max:Man cause(peter,max,DeatByHeartAttack) [0.82]

Rule

 x:Man, y:Man : cause(x,y,Death)  punishment(x,imprisonment,21,)

cause(peter,max,Death)?

DeathByHeartAttack is_a Death?

Deduction (Ontological)

DeathByHeartAttack:Death

causes(peter,max,Death) [0.82]

Death

DeathByDisease

DeathBy HeartAttack

is_a

is_a

Deduction

Facts

peter:Man max:Man cause(peter,max,Death) [0.82]

Rule

 x:Man, y:Man : cause(x,y,Death)

 punishment(x,imprisonment,21,)

Deduction (Subsumption of the fact into the premises)

punishment(peter,imprisonment,21,)

[0.82 x 1.0 = 0.82]

Riferimenti

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