Contents lists available atScienceDirect
Games
and
Economic
Behavior
www.elsevier.com/locate/geb
Focal
points
and
payoff
information
in
tacit
bargaining
Andrea Isoni
a,
b,
∗
,
Anders Poulsen
c,
Robert Sugden
c,
Kei Tsutsui
d aBehaviouralScienceGroup,WarwickBusinessSchool,Coventry,UKbUniversityofCagliari,Italy
cSchoolofEconomicsandCentreforBehaviouralandExperimentalSocialScience,UniversityofEastAnglia,Norwich,UK dDepartmentofEconomics,UniversityofBath,Bath,UK
a
r
t
i
c
l
e
i
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f
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a
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Articlehistory:
Received1September2017 Availableonline31January2019
JELclassification: C72 C78 C91 Keywords: Focalpoints Tacitbargaining Coordination Conflictofinterest Payoffinformation Payoff-irrelevantcue
Schellingproposedthat payoff-irrelevantcuescanaffecttheoutcome oftacitbargaining gamesbycreatingfocalpoints.Testsofthishypothesishavefoundthatconflictsofinterest betweenplayersinhibitfocal-pointreasoning.Weinvestigateexperimentallywhetherthis effectisreducedifplayershaveimperfectinformation abouteachother’spayoffs.When playersknowonlytheirownpayoffs,theyfailtoignorethisinformationeven thoughit cannot assistcoordination; the effects of payoff-irrelevant cueson coordination success aresmall.Whennoexactinformationaboutpayoffsisprovided,payoff-irrelevantcuesare morehelpful,butnotasmuchaswhenconflictisabsent.
©2019TheAuthor(s).PublishedbyElsevierInc.Thisisanopenaccessarticleunderthe CCBYlicense(http://creativecommons.org/licenses/by/4.0/).
In his famous book TheStrategyofConflict, Schelling (1960) develops a theory of focal-pointreasoning ingames with multipleNashequilibria.Thisformofreasoningisfundamentallydifferentfromthebest-responsereasoningthatisstandard ingame-theoreticanalysis.Theessentialideaisthatplayersconcerttheirmutualexpectationsononeequilibrium–thefocal point –byappealingtotheirsharedknowledgeaboutsalientpropertiesofthegame.Insomecases,thefocalpointissalient becauseitpayoff-dominatesotherequilibria,butsalienceoftenderivesfrompayoff-irrelevantfeaturesofthewaystrategies arelabelled.
Itisnowempiricallywell establishedthatrealplayerssuccessfullycoordinateonpayoff-dominantequilibriain coordi-nation gamesinwhichthere arenoconflictsofinterest(e.g.Bacharach,2006; Bardsleyetal.,2010)andthatlabel-salient focalpointsareveryeffectiveinPureCoordinationgames,inwhichallequilibriahavethesamepayoffsforallplayers(e.g. Schelling,1960; Mehtaetal., 1994a, 1994b;Bacharach andBernasconi, 1997; Crawfordetal.,2008; Bardsleyetal., 2010; ParravanoandPoulsen, 2015). Significantly, however,these casesofsuccessfulcoordination occur in gamesin whichthe playershaveasharedrankingoftheequilibria.Schellingarguesthatrationalplayerswouldusethesamekindofreasoning inwhathecallssituationsoftacitbargaining,that is,gamesinwhichtwoplayershaveacommoninterestincoordinating their strategies,buttheir interestsconflictoverhowcoordination shouldbeachieved, andcommunicationisnotpossible.
*
Correspondingauthorat:BehaviouralScienceGroup,WarwickBusinessSchool,Coventry,UK.E-mailaddresses:a.isoni@warwick.ac.uk(A. Isoni),
a.poulsen@uea.ac.uk
(A. Poulsen),r.sugden@uea.ac.uk
(R. Sugden),k.tsutsui@bath.ac.uk
(K. Tsutsui). https://doi.org/10.1016/j.geb.2019.01.0080899-8256/©2019TheAuthor(s).PublishedbyElsevierInc.ThisisanopenaccessarticleundertheCCBYlicense (http://creativecommons.org/licenses/by/4.0/).
He uses the term‘tacit bargaining’ to signify that games ofthis kind can be useful reduced-form models of real-world bargainingsituations,includingsituationsinwhichcommunicationis possible.1
The simplestexamples of tacit bargaininggames havethe 2
×
2 Battleofthe Sexes structure.Like Pure Coordination games,thesegamesaresymmetricalwithrespecttoplayersandstrategies,andsoclassicalgametheorycannotdistinguish between the pure-strategy equilibria (e.g. Harsanyi and Selten, 1988); the difference is that the players have conflicting rankings of those equilibria.2 Just as in Pure Coordination games, the players may have common knowledge of salient labelling propertiesthat wouldallowthemtoconcerttheirexpectationsonafocalpoint.Schellingconjecturesthat,when individual interests are secondary tothe primary need forcoordination – that is,when the rewardfromcoordinating is sufficiently largerelativeto thelossinpayofffromnotcoordinating onone’spreferredequilibrium–rationalplayerscan ‘discipline’themselvestoacceptalessershareifausefulcuepointsthatway(p.286).It hasbeenfoundthat,consistentlywithSchelling’sconjecture,certainkindsoflabellingasymmetriesareusedascues
forachievingcoordinationintacitbargaininggames.Suchasymmetriesincludethegenderoftheplayers(Holm,2000) and whichplayerisdescribedasthefirstmoverinaBattleoftheSexesgamethatisstrategicallyequivalenttoasimultaneous movegame(Cooperetal.,1993; Güthetal.,1998).However,whencoordinationgamesareframedasmatching games–that is,framed sothatcoordinationrequiresbothplayerstochoosethesame strategy–thereissubstantiallylesscoordination onsalientequilibriaifthereisconflictofinterestthanifthereisnot(Crawfordetal.,2008; Failloetal.,2017).Inthemost extremecases,suchasthe2
×
2 games inCrawfordetal.’sexperiment,coordinationpayoff differencesofaslittleastwo percentinduceratesofcoordinationlowerthanwouldhaveresultedfromrandombehaviour.Ininterpretingthesefindings, Crawfordetal.propose a versionoflevel-k theory (StahlandWilson,1994;Nagel,1995) inwhichpayoff-irrelevantcues serve onlyastie-breakers,withtheimplicationthatsuchcuesareusedonlyintheveryspecialcaseofPureCoordination games.3Thisimplicationisclearlytooextreme,evenformatchinggames.In3
×
3 matchinggameswithconflictsofinterest,Faillo etal.findevidenceindicativeoflevel-k reasoningbutincompatiblewithfocal-point reasoning,andevidenceindicativeof theopposite.Therelevantgamescanbedescribedbythethreepairsofpayoffsonthemaindiagonalofthepayoffmatrix, all other payoffs beingzero andno labelbeing salient. For example, in the ‘G6’ game{(
10,9),(9,
10),(9,
8)}
the third strategy isuniqueby virtueofitspayoffs, butonly5.6percentchosethat strategy,consistentlywithlevel-k reasoningbut contrarytofocal-pointreasoning.Inthe‘G7’game{(
10,9),(9,
10),(9,
9)}
,69percentchosethethirdstrategy,consistently withfocal-pointreasoning,whenthelevel-k modelimpliesthatnoplayer(exceptat‘level0’)shouldmakethatchoice.Isoni et al. (2013) investigate coordination games that are framed to incorporate aspects of real-world bargaining – particularly, thatplayersmakeclaims onspecificvaluable objects(withtheimplicationthat coordinationrequiresplayers to choose different objects), that salient labelling cues take the form of relations betweenplayers and objects,and that some oftheavailable surpluscanbe left unclaimed.Inthesegames,thereis significantlymorecoordination ifsuchcues arepresentthaniftheyarenot.Nevertheless,forgivencues,thepresenceofconflictofinterestreducescoordination.This evidence suggeststhat,contrarytoSchelling’shypothesis, givenplayersarelesslikelytousefocal-pointreasoning,oruse it lesseffectively, when they haveconflicting rankings ofcoordination equilibria. Since such conflict islikely to occur in most real-worldsituations of coordinationand bargaining, itis importantto establishunder what conditionsfocal-point reasoningislikelytobeadopted.
The research reportedinthepresentpaperwasprompted by thethoughtthat mostexperiments failtocapturea key aspectofreal-worldsituationsofcoordinationandbargaining.Contrarytowhathappensinthelab,real-worldplayersmay not knowexactlyhowmuchitisworthtothemandtheirco-playerstocoordinateonacertainlabelortoreachacertain agreement. They mayhave better knowledge of their own utilities than their co-players’, orsometimes even be unsure abouttheirown utilities.Bymakingpayoff differencesunambiguousandbyestablishingcommonknowledgeaboutthem, experimental games may overemphasise a kindof information that maybe impossiblefor real-world agents to acquire with a comparable degree of precision. If the presence of conflict inhibits focal-point reasoning, the emphasis that lab experimentsputonitmayleadtowrongconclusionsaboutitsrelevanceforreal-worldsettings.Inordertoconductamore realistic testofhowconflictsofinterestaffectfocal-pointreasoning,itisimportanttoconsidersituationsinwhichpayoffs arelessthanperfectlyknown.Thisisthemainobjectiveofourpaper.
To addressourresearch question, we needtobe ableto manipulatepayoff informationina setupin whichthereare focalpointsthatreliablyaffectbehaviour,andinwhichtheinhibitingeffectofconflictsofinterestsonfocal-pointreasoning hasbeenobservedandcanbeeasilyreplicated.Tothisend,weadaptthebargainingtable designusedbyIsonietal. (2013). Ouradaptationallowsustorepresentthreesimpletypesof2
×
2 gamewithandwithoutpayoff-irrelevantlabellingcues,1 Schelling (1960:267–272) arguesthatif‘explicit’bargainingtakesplaceoverafiniteperiodoftimeandiftheprocedurebywhichplayerscommunicate is‘perfectlymove-symmetrical’,theremustbeafinalperiodinwhichatacitbargainingsubgameisplayed.Ifthesolutiontothissubgameiscommon knowledge,noplayerwillacceptalowerpayoffinearlierroundsofthegame.
2 ThedistinctionbetweenPureCoordinationandBattleoftheSexesgamesisoftendescribedasthatbetweengameswithsymmetric andasymmetric payoffs (e.g.Crawfordetal.,
2008
).Becausebothtypesofgameareinvariantwithrespecttorenamingplayersandstrategies,weprefertodistinguish betweentheabsenceandpresenceofconflictofinterest.3 AlthoughCrawfordetal.’slevel-k modelcanaccountbothforcoordinationsuccessinPureCoordinationgamesandcoordinationfailureinBattleofthe Sexes,directinvestigationofreasoninginthosegamesbyvanEltenandPenczynski (2018) revealsmarkeddifferencesbetweenthetwocases,withlevel-k reasoningmorecommoninBattleoftheSexesgamesandSchelling-style‘teamreasoning’inPureCoordinationgames.
Fig. 1. ACloseness gameviewedbytwomatchedplayers.(Forinterpretationofthecoloursinthefigure(s),thereaderisreferredtothewebversionofthis article.)
all withtwo pure-strategyNash equilibria:Pure Coordinationgames, Hi-Logames (i.e.,coordination gamesin whichone pure-strategyequilibriumstrictlyParetodominatestheother),andBattleoftheSexesgames.Conflictofinterestispresent inthe lattergame,butnotin theformertwo. Crucially,inthemodified setup itispossible tovarythe informationthat playershaveaboutthepayoffsofthegame,andhencewhetherconflictsofinterestarecommonknowledge.
Westudygamesthat belongtooneofthreeinformationconditions:aFullInformation condition,inwhichbothplayers knowallpayoffs;anOwnInformation condition,inwhicheachplayerexactlyknowsherpayoffs,butnottheotherplayer’s; andaNoInformation condition,inwhichneitherplayerknowstheexactvaluesofthepayoffs.Inallcases,theinformation condition iscommonknowledge. Inthe FullInformationcondition, it iscommonknowledge whichofthe threetypesof gameisbeingplayed.Intheothertwoconditions,neitherplayerknowswhethertheyareplayingaBattleoftheSexesora Hi-Logame,hencewhetherthereisconflictornot.4
Ourinitialconjecturewasthatfocal-pointreasoningwouldbemorelikelytobeused,andhencelabellingcueswouldbe moreeffective,whenconflictsofinterestwerelessobvious.Toformalisethisconjecture,wedevelopamodelinwhicheach playeriscapableofusingboth focal-pointand level-k reasoning(butnotbothatthesametime);whichofthetwomodes ismore likelyto be usedinanygiven gameisinfluenced by thepresence orabsenceof conflictsofinterest. The model organisestheevidence,existingpriortoourexperimentandonwhichourconjecturewasbased,abouttheeffectoflabelling cuesintheFullInformationversionsofPureCoordination,Hi-LoandBattleoftheSexes games.Itmakesnewpredictions fortheOwnandNo Informationgames.IntheOwnInformationcondition,itpredicts bettercoordinationsuccessthanin BattleoftheSexesbutworsethaninPureCoordinationgames.IntheNoInformationcondition,itpredictsthesamelevel ofcoordinationsuccessasinPureCoordinationgames.
Surprisingly,our data provideno supportfor thehypothesis that de-emphasising conflictsof interest facilitates focal-point reasoning in one-shot tacit bargaining games. In the Own Information condition, players seem to find it hard to disregardunhelpfulprivateinformation,andachievelevelsofcoordinationthatare,ifanything,lower thaninBattleofthe Sexesgames.EvenintheNo Informationcondition, coordinationsuccessfallsshortofthelevelsachievedinPure Coordi-nationgamesplayedunderFullInformation.Ourresultsprovidefurtherevidencethatthetensionbetweenfocal-pointand individualbest-responsereasoningsuchaslevel-k thinkingisnoteasilyresolvedinthepresenceofconflictsofinterest.
Theremainder ofthispaperisorganisedasfollows.Section 1describesouradaptationofthebargainingtabledesign. OurmodelisdevelopedinSection 2.InSection 3,thatmodelisused toderivehypothesesforourexperiment.Section4
givesdetailsofhow theexperimentwasimplemented.WepresentourresultsinSections5,6and7.Section8discusses theimplicationsoftheseresultsandconcludes.
1. Experimentaldesign
The left-handside ofFig.1showsone ofthe‘scenarios’ facedby participantsin ourexperiment.Thescenario onthe right-handsideisthesamegameasviewedbythematchedplayer.
Taken together, the two scenarios constitute a tacit bargaining game represented by a 9
×
9 grid. The two squares representthetwoplayers’respectivebases.Eachplayerknowswhichbaseistheirsbecauseitisshowninredatthebottom4 Ourfocusonone-shottacit coordinationproblemssetsourcontributionapartfromtheearlyworkbyRothandMalouf (1979),Rothetal. (1981),and RothandMurnighan (1982),whoexploredtheeffectofvaryingplayers’degreeofpayoffinformationintwo-playerexplicit bargaininggameswithoffers andcounterofferswhichresultedinlotteriesforthetwoplayers,andfoundabroadtendencyforagreementstobebiasedtowardsoutcomesthatequated thetwoplayers’expectedexperimentalearnings.OurgamesalsodiffersignificantlyfromthematchinggamesstudiedbyAgranovandSchotter (2012),in whichplayerslearntocoordinateonthelabel-salientequilibriumingameswith‘coarse’payoffinformationwhentheseareplayedrepeatedlywithstranger matchingandround-by-roundfeedbackontheactualpayoffconfigurationandrealisedoutcomes.InlinewithSchelling’shypothesis,westudysystematic coordinationthatoccurspriortoanylearning.
ofthetablethey seeandislabelled‘You’.Foreachplayer,itisstraightforwardtoworkouthowthegamelooksfromthe ‘Other’player’sperspective.
There aretwodiscs on thetable,each splitintotwohalves.Thereisa valueineachhalf.The valueonthehalffacing eachbaserepresentsthevalueofthedisc(inUKpounds)totheplayerassignedtothatbase.Forthegameintheexample, eachofthetwodiscsisclosertooneofthetwobases.Foreachplayer,theclose discisworth£10tothemand£11tothe otherplayer,whilethefar discisworth£11tothemand£10totheotherplayer.
The gamewas described to participantsasan ‘opportunityto agreeona division ofthediscs’.Each playerseparately recorded whichdisc(s) she‘proposed totake’ or‘claimed’. Ifnodisc was claimedbyboth players, theplayerswere said to have‘agreed’;each playerearned thetotalvalue toher ofthediscs shehadclaimed.Ifany discwas claimedby both players,therewas‘noagreement’,andneitherplayerearnedanythingfromthegame.5
ForthegameinFig.1,eachplayer’sstrategiescan bedescribedaseither:claimnone ofthediscs,claimtheclose disc
only,claimthefar disconly,orclaimboth discs.Claimingnoneofthediscsisaweaklydominatedstrategy.Ifthisstrategy is eliminated,claiming bothdiscs isweaklydominated.Afteriteratedeliminationofweakly dominatedstrategies,weare leftwitha2
×
2 gamewiththepayoffsshownbelow6:Other
Close Far
You Close 10, 10 0, 0
Far 0, 0 11, 11
Thedistinctionbetween‘Close’and‘Far’representsadistinctionbetweenthetwoequilibriathatiscommonknowledge be-tweentheplayersandthathasthepotentialtobeusedasameansofcoordination.ThematrixdescribesaHi-Logamewith two Pareto-ranked Nash equilibriainpure strategies([Close,Close] and[Far, Far])anda mixed-strategyNash equilibrium (eachplayerplaysClose withprobability11/21).Giventhatplayersaredescribed as‘You’and‘Other’,theonlyinformation thatwouldallowaplayertodistinguishbetweenthetwopurestrategiesisthedifferencebetweengetting10or11andthe relativesalienceofClose andFar.
Ifourdesignistoidentifythepositiveandnegativeeffectsoflabellingcuesoncoordination,weneedacontrolcondition inwhichsuchcuesareeitherabsentorineffective. Itmightseemthattheobviouswaytoimplementcontrolwouldbeto remove the two player’s bases andshow exactly the samedisplay to both players. While thismay work ina game like theoneintheexample,itwouldbeunsatisfactoryforBattleoftheSexesandPureCoordinationgames,which(apartfrom labelling) areperfectlysymmetricalwithrespect toplayersandstrategies.Insuch an alternativecontrol version ofthese games, the only strategy descriptions available to the playerswould share theproperty that coordination would require them tochoose different strategies.Butwithoutcommunication, playerswho identifythemselvesonlyas‘me’ and‘other’ would have no means ofachieving such coordination. Thus, this control would fundamentally change the nature of the game.7
For ourpurposes, themost usefulcontrol condition isone in whichlabelling cues remain,butare minimally salient. Followingtheprecedentofpreviousbargainingtableexperiments(Isonietal.,2013,2014),wematchgameswithcloseness cueswith‘spatiallyneutral’games.AnexampleofhowsuchagamewouldlookfortwomatchedplayersisshowninFig.2. Thisisessentiallythesameasthepreviousgame,exceptforthepositionsofthetwodiscs,whicharenowequidistant fromthetwobases.Fromthepointofviewofeachplayer,thestrategiescanbedescribedaseither:claimnone ofthediscs, claim thediscmoretotheleft asseenfromyourbase, claimthediscmoretotheright asseenfromyourbase, orclaim bothdiscs.Afteriteratedeliminationofweaklydominatedstrategies,thisgamecanbepresentedinnormalformas:
Other
Left Right
You Left 10, 10 0, 0
Right 0, 0 11, 11
ThispayoffmatrixisidenticaltothatforthegameinFig.1,exceptforthelabels.Likethatgame,thishastwopure-strategy equilibria ([Left, Left] and [Right, Right])and a mixed-strategy Nash equilibrium (each player plays Left withprobability 11/21).
5 Althoughallourgameshavejusttwodiscs,weallowedplayerstoalsoclaimnoneorbothdiscs.Isonietal. (2013) lookedattheeffectofforcing playerstoclaimexactlyonediscandfoundthat,otherthingsbeingequal,thatsomewhatreducedthesalienceofclosenesscues.Becauseweneedsalient cuestoaddressourresearchquestion,weusedtheversionofthegamesinwhichnoneorbothdiscscouldbeclaimed.Thishasalsotheadvantageof preservingthebargainingfeelofthegame.
6 Asanecessarystepforexperimentalimplementation,weusetheterm‘payoff’torefertomaterial payoffs(expressedinmoneyunits),buttreatthese asif,for eachplayerconsideredseparately,theywerecloseproxiesforutilitiesinthe senseofclassicalgametheory.Asinthattheory,wemakeno assumptionsabouttheinterpersonalcomparabilityofutility.
Fig. 2. A Spatially Neutral game viewed by two matched players.
Inbothgamesconsideredsofar,therearelabellingcuesthatinprinciplecouldbeusedasameansofcoordinationbut, intuitively,itseemsclearthattheruleofchoosingthediscthatismoretotheleft(ortotheright)islikelytobemuchless conducivetocoordinationthantheruleofchoosingthediscclosertoone’sbase.Andinfact,thereisstrongevidencethat thisisthecase(e.g.,Mehtaetal.,1994b;Isoni,etal.,2013,2014).Ourexperimentaldesignispremisedontheassumption that,whenbothdiscsareequidistantfromthetwobases,playerswhotrytousespatiallocation asacoordination device willdistributetheirchoicesbetweenthediscswithapproximatelyequalprobability.Giventhisassumption,suchgamescan beusedascontrols.Ourdesignallowsustocheckthevalidityofthisassumption.
Inordertoassesstheabilityofpayoff-irrelevantcuestoinfluencecoordinationsuccess,wewillcontrastCloseness games
inwhich(asinFig.1)there isonediscclosertoeachbase, andSpatiallyNeutral gamesinwhich (asinFig.2) bothdiscs are equidistant fromthe two bases. Our experimentwas designed to studythe effects ofcloseness cues ina variety of situations,includingdifferentdegreesofconflictbetweencoordinationequilibriaandinformationaboutthevalue ofeach disctoeachplayer.
Intheremainderofthispaper,wewillusethewordscenario toindicateagameasseenbyanindividualplayer,andthe wordgame toindicatetheresultoftwomatchingscenarioslikethoseinFigs.1and2.Ineachscenario,thepositionsofthe twodiscswerealwayscommonknowledge,andtherewasadiscvaluepair
{
X,
Y}
with0<
X≤
Y ,whichwasalsocommon knowledge.Foreachplayer,therewasalwaysonediscworth X andonediscworthY .Theparticularconfigurationofwhich discwasworth X andwhichwasworth Y foreachplayerwillbecalledtheassignment ofdiscvalues.When X=
Y ,thereis justonepossibleassignmentofvaluestodiscs,whichisnecessarilycommonknowledge.ThisproducesaPureCoordination game.When X<
Y ,thereare fourpossibleassignments ofdiscvalues.Twooftheseproduce Hi-Logames, inwhichthe players’interests arefullyaligned;theothertwo produceBattleoftheSexes games,inwhichtheplayershaveconflicting rankings ofthetwoequilibria. Indifferentinformationconditions,playershaddifferentdegreesofinformationaboutthis assignment.Whenplayerswerenotfullyinformedabouttheactualassignment,eachofthefourpossibleassignmentshad thesamepriorprobability.Thescenariosusedintheexperimentcanbegroupedintofourclasses,definedintermsofdiscvaluesandinformation conditions.
InPureCoordination (PC)scenarios,it iscommonknowledgethat X
=
Y ,andhencethat theplayersarefacing aPure Coordinationgame.Thesescenariosallow usto verifythat, intheabsenceofconflictofinterest,closenesscuesaremore salientthanothercues.AnexampleofaPureCoordinationscenarioisshowninFig.3a.8Intheotherthreeclassesofscenarios,itiscommonknowledgethat X
<
Y .InFullInformation (FI)scenarios,the assign-mentof discvaluesiscommonknowledge.Thus, itis commonknowledgethat theplayersare facinga Hi-Logame ora BattleoftheSexesgame.IfthegameisHi-Lo,itiscommonknowledgeifclosenessiscongruent orincongruent withpayoffs –i.e.,whetherornotthepayoffdominantequilibriumhasasalientlabel.IfthegameisBattleoftheSexesandifthereis onedisconeachplayer’sside ofthetable,the‘You’playercaneitherbefavoured bycloseness(scenarioC5)orunfavoured(scenarioC4).AnexampleofanFIscenarioisshowninFig.3b;thisispartofaHi-Logame.
In OwnInformation (OI)scenarios, each player knows the value of each discto her but not their values to the other player; thisiscommonknowledge. Inourdisplays, the ‘Other’player’s discvaluesare replaced byquestion marks. From thesedisplaysandfromtheinformationatherdisposal,eachplayercanfigureoutthatherscenariomaybepartofeither aHi-LogameoraBattleoftheSexesgame.InscenarioC6,closenessisbad forthe‘You’player(theclosediscisworth X ),
inscenarioC7itisgood (theclosediscisworthY ).AnexampleofanOIscenarioisshowninFig.3c.
8 ThenumbersthatappearnexttotheleftandbottomedgeofthebargainingtablesinFig.3arecoordinatesthatuniquelyidentifythepositionsofthe twodiscs.Thesewerenotshowntoparticipants,butwillbeusedinSection4todescribetheexact‘layouts’ofdiscs.Intheexperiment,thediscvalues wereprecededbythe‘£’symbol.
Fig. 3. Examples of experimental scenarios.
From theviewpointofclassicalgametheory,thesescenarios representgamesofincompleteinformation.Afteriterated eliminationofweakly dominatedstrategies,eachofthesegameshasthree pure-strategyBayesian Nashequilibria:one in whichbothplayersalwayschoosetheclose(respectively,left)disc,oneinwhichbothplayersalwayschoosethefar(right) disc,andoneinwhicheachplayeralways choosesthediscthatisworth Y toher.Thefirsttwooftheseequilibriaresult inperfectcoordination, whilethelastresultsinsuccessfulcoordinationonly fiftypercentofthetime. Thereare alsotwo mixed-strategyequilibria,inoneofwhichtheclose(respectively,left)disc,andintheotherthefar(respectively,right)disc isclaimedwithprobability1whenitisworthY andwithprobability
(
Y−
X)/(
X+
Y)
whenitisworth X .9InNoInformation (NI)scenarios,theassignmentiscompletelyunknowntobothplayers;thisiscommonknowledge.In ourdisplays,alldiscvaluesarereplacedbyquestionmarks.Fromthesedisplaysandfromtheinformationattheirdisposal, each playercanfigureoutthatherscenariomaybe partofeitheroneoftwoHi-Logamesorbe oneofthetwoscenarios makingupaBattleoftheSexesgame.AnexampleofanNIscenarioisshowninFig.3d.
The scenariosused intheexperimentcanalsobeclassifiedaccordingtothespatial locationsofthediscs.InCloseness
scenarios,suchasthoseshowninFigs.3aand3d,onediscisclosertothe‘You’baseandtheotherisclosertothe‘Other’ base.InSpatiallyNeutral scenarios,suchasthoseshowninFigs.3band3c,bothdiscsareequidistantfromthetwobases; necessarily,onediscismoretotheleft,asviewedfromthe‘You’base.
Tomaintain symmetryinourdesign,everyClosenessscenariohasacorresponding SpatiallyNeutralscenario,andvice versa. Ineachpairofcorresponding scenarios,thetwo scenariosbelong tothesameclass(PC, FI,OIorNI)andhavethe same discvalue pair.Recallthatina ClosenessscenarioofclassFIorOI,the ‘You’playerknowswhetherthediscthatis closerto herbaseis moreorlessvaluabletoher thanthe discthatis furtheraway.Inacorresponding Spatially Neutral scenario, the ‘You’ playerknows whetherthe disc that ismore to her left is moreor lessvaluable toher thanthe disc that ismoretoherright. Weadopttheconventionthat aClosenessscenarioinwhichthemorevaluabledisciscloserto
Table 1
Typesofscenariousedintheexperiment. Class
(game)
Spatially neutral scenarios Closeness scenarios
Configuration Match Configuration Match Closeness cue
PC N1=|(X, X) (X, X)| N1 C1=(X, X)| |(X, X) C1 Sole cue
FI (HL–I) N2=|(X, Y) (Y, X)| N2 C2=(X, Y)| |(Y, X) C2 Incongruent with payoffs FI (HL–C) N3=|(Y, X) (X, Y)| N3 C3=(Y, X)| |(X, Y) C3 Congruent with payoffs FI (BS) N4=|(X, X) (Y, Y)| N5 C4=(X, X)| |(Y, Y) C5 Favours ‘Other’ FI (BS) N5=|(Y, Y) (X, X)| N4 C5=(Y, Y)| |(X, X) C4 Favours ‘You’ OI N6=|(X, ?) (Y, ?)| N6, N7 C6=(X, ?)| |(Y, ?) C6, C7 Bad for ‘You’ OI N7=|(Y, ?) (X, ?)| N6, N7 C7=(Y, ?)| |(X, ?) C6, C7 Good for ‘You’
NI N8=|(?, ?) (?, ?)| N8 C8=(?, ?)| |(?, ?) C8 Sole cue
Notes: PC=PureCoordination;FI=FullInformation;OI=OwnInformation;NI=NoInformation;HL–I=Hi-LowithIncongruentcues;HL–C=Hi-Lo withCongruent cues;BS=BattleoftheSexes.
the‘You’basecorrespondswithaSpatiallyNeutralscenarioinwhichthemorevaluablediscismoretotheleft.Givenour premisethatneitherleftnorrightissalient,thisconventionisinconsequentialtoouranalysis.10
Table1presentsanoverviewofthetypesofscenariosthatparticipantsfacedinourexperiment.Indescribingscenarios, weusethefollowingnotation.Discsareshownbytwo entriesinparentheses, inwhichthefirstentryisthevalue ofthe disctotheparticipant(‘You’),andthesecondisthevaluetotheplayertheyarefacing(‘Other’).Forexample,
(
X,
Y)
denotes adiscworth X to‘You’andY to‘Other’;(
Y,
?)isadiscworth Y to‘You’andeither X orY to‘Other’;(?,?)isadiscworth either X or Y bothto‘You’ and‘Other’.Thetwo verticalbars| |are usedtoidentifythemiddlerowofthetable asseen by theparticipant. InClosenessgames, theclosediscisshowntothe leftof| | andthe fardisctothe right.In Spatially Neutralgames, bothdiscsare betweenthetwo bars,thefirst discindicating theleftmostdiscasseenby theparticipant, thesecondindicatingtherightmost disc.Forexample,thescenarioontheleft-handsideofFig.1isC2= (
X,
Y)|
|(Y,
X),
withX=
10 andY=
11.Thescenarioontheright-handsideofFig.2isN2= |(
X,
Y)(
Y,
X)
|
,alsowithX=
10 andY=
11. Table1presentstheeightSpatiallyNeutralscenariosusedintheexperiment(N1toN8)andthecorrespondingCloseness scenarios(C1toC8).Eachrowdescribesapairofcorrespondingscenarios.Thefirstcolumnshowswhetherthesescenarios are ofclassPC,FI,OIorNI(andthe correspondinggame fortheFIscenarios).The‘Match’ columnsidentifythescenario faced by ‘Other’ when the relevant scenario is faced by ‘You’. Thismatching is a matter of logical necessity,because in anygivenscenarioaplayercanworkoutwhatscenario(or,inthecaseoftheOwnInformationcondition,whatscenarios) ‘Other’is(mightbe)facing.Inmostcases,thematchedplayerfacesthesamescenario,buttherearesomeexceptions.For example,scenarioC5ispartofaBattleoftheSexesgameinwhichthebestequilibriumfor‘You’istheoneinwhicheach playerclaims thediscclosertoher base.The matchedplayernecessarilyfacesscenarioC4,inwhichthebestequilibrium for‘You’istheoneinwhicheachplayerclaimsthediscfurtherfromherbase.Thelastcolumndescribeshowthecloseness cuerelatestopayoffs.2. Asimplemodelofmultiplemodesofreasoning
Inordertoderivehypothesesforthegamesinourexperiment,we developamodelwhichorganizesthemainfindings ofpreviousexperimentsonPureCoordination,BattleoftheSexesandHi-Logames.Webeginbymodellingplayers’choices ofpurestrategiesin(fullinformation)2
×
2 diagonalcoordinationgames inwhichplayerlabelsaresymmetric(e.g.‘You’and ‘Other’,asinFig.1andFig.2).Ina2×
2 diagonalcoordinationgame,eachplayeri=
1,2 hasstrategies j=
1,2,whereeach strategy j has adistinct payoff-irrelevantlabellj knownto bothplayers. Ifboth playerschoosethe samestrategy j,thepayoffstoplayers1and2are
π
1 jandπ
2 j,withπ
1 j,π
2 j>
0;otherwise(i.e.,offthemaindiagonalofthepayoffmatrix), both players’ payoffsare zero.Payoffs are commonknowledge. Anysuch game hastwo pure-strategy Nash equilibria, in eachofwhichtheplayers’strategieshavethesamelabel,andamixed-strategyequilibriuminwhichbothplayers’expected payoffsarelowerthanineitherpure-strategyequilibrium.Wemodeleachplayerasbeingcapableofusingtwoalternativemodesofreasoning:focal-point reasoning,astheorisedby Schelling (1960) anddevelopedby Bacharach (2006), andlevel-kreasoning,asmodelledbyCrawfordetal. (2008).Ineach game,themodesofreasoningusedbytheplayersaredeterminedbytwoindependentrealisations(oneforeachplayer)of arandommechanism, usingprobabilitiesthatarethesameforbothplayersbutmightvaryaccordingtothespecification ofthegame.Thismodellingstrategyisjustifiedbyourobjectivetomatchtheevidence,summarisedearlier,thateveninthe sameexperiment behaviourinsome gamesismoreinlinewithone formorreasoning,whilebehaviour inothergamesis morecompatiblewiththeother(e.g.Failloetal., 2017).Amodelthattreatedeachmodeofreasoningasanunconditional propertyofadistinctplayer‘type’wouldnotbeabletoexplainthisevidence.
Weassumethateachmodeofreasoningisself-contained –thatis,aplayerwhousesitactsasifbelievingthattheother player uses ittoo. Thisassumptionappears the mostpsychologicallyplausible, giventhe boundedrationality ofordinary humanplayers:reasoningaboutthegameinmultiplewaysismuchmorecognitivelydemandingthanusingasinglemode ofreasoning.11Inaddition,theevidencethatsalientlabellingcuescanbeineffectiveinBattleoftheSexesgameswouldbe difficulttoexplainifplayerswhousedonemodeofreasoningwereallowedtobelievethattheirco-playersmightbeusing the other.The difficultyhereisthat,underreasonable assumptions,playerswhomixmodesofreasoninginthiswaycan bepredictedtochoosethesaliently-labelledstrategyinaBattleoftheSexesgame.
The mostnatural wayto representtheidea that level-k reasoners believe that their co-players mightbe using focal-pointreasoningistoassumethatasignificantproportionoflevel-0players(i.e.,thosewhoareusingfocal-pointreasoning) choosethestrategywiththemoresalientlabel.ButinBattleoftheSexesgameswithsmallpayoffdifferences, all higher-level playerswouldthenchoosethesalientlylabelledstrategyandsocoordinatesuccessfully.Themirror-imageidea,that focal-point reasonersbelievethattheir co-playersmightbeusinglevel-k reasoning,canbemodelledusingtheconceptof
circumspectteamreasoning (Bacharach,1999).Roughly, theidea is thatsophisticated playerslookfor astrategy combina-tion thatisoptimalfortheplayerstakentogether,treatingthe behaviourofnaïveplayers(in thiscase, level-k reasoners) as a constraint. But (aswe will show) theoverall effect oflevel-k reasoning in Battle ofthe Sexes games is to produce
discoordination.Takingthisbehaviourasgiven,circumspectteamreasonerswouldchoosethesalientlylabelledstrategyso astocoordinatewithoneanother.
Playerswhousefocal-pointreasoningtrytodiscriminatebetweenpure-strategyNashequilibriabyusingonly informa-tion that iscommonknowledge.When describingfocal-point reasoning,Schelling (1960,pp. 83,96,106,163,298) often uses the metaphor ofa ‘meeting of minds’between theplayers. The suggestion is that, inchoosing their strategies, the playersimaginethemselvesreasoningtogether abouthowtocoordinatetheirbehaviour.12Anaturalimplicationofthisidea
isthat,intheirreasoning,playersuseonlyinformationthatiscommonknowledgebetweenthem.Itemsofsuchknowledge that can be used in thiswaywill be called cues. Playerswill concentrate on cues that are salient – i.e., that can easily be recognisedby both players– anddiscriminating – i.e., that can identify one ofthe Nash equilibriaas thesolution of the game.Given that player labelsare symmetric,there are onlytwo plausible typesofcue that can pick out a specific pure-strategy equilibrium. There isa cue oflabelsalience ifone equilibriumstands out relativeto the other by having a moresalientlabelattachedtothecorrespondingstrategy.Thereisacueofjoint-payoffsalience ifoneequilibriumstandsout by havingapairofpayoffsthatisbetterfortheplayerscollectively,accordingtosomesalientcriterionof‘betterness’that treatstheplayerssymmetrically.Forourpurposes,wecanrestrictthecriteriontopayoffdominance.
Our model of level-k reasoning is taken from Crawford et al. (2008). Each player reasons at one the levels 0, 1, 2,
. . .
.Eachplayer’sreasoninglevelisanindependentdrawfromanexogenouslygivendistribution,inwhichlevel0haszero probability.AplayeratanylevelL≥
1 believesthatherco-playerisatlevelL−
1,andusesiteratedbest-responsereasoning toformabeliefaboutwhatthatco-playerwillchoose.Thisreasoningisanchoredonbeliefsaboutthebehaviouroflevel-0 players.13 Alevel-0 playeris believedto havea probability distribution over strategieswhich showsa payoffbias (i.e.,itassigns higherprobabilitytostrategieswhoseequilibriahavehigherownpayoff). Payoffbiasisindependentofthesizeof the payoff difference.Labels are irrelevantforlevel-0 behaviourexcept whenall equilibriahavethesame ownpayoff, in whichcasestrategieswithmoresalientlabelsarechosenwithhigherprobability.
Following Bacharach’s (2006) theoryof teamreasoning, we assume that the probability that a player uses focal-point reasoningdependsonthelikelihoodthattheyidentify withthegroup madeofthemselvesandtheirco-player.InBacharach’s theory, groupidentification isfacilitatedby a varietyof factors,includingbeingmembers ofthesame pre-existing social group orad-hoccategory (Tajfel, 1970), beingexposed tothepronouns ‘we’,‘our’ orsimilar (Perdueetal., 1990), having common interest or common fate (Rabbie and Horwitz, 1969), sharing experiences (Prentice and Miller, 1992), making face-to-facecontact(Dawesetal.,1988),orbeinginterdependent(Sherifetal.,1961).Forourpurposes,weassumethatthe probability thatplayersusefocal-pointreasoningdependsonlyontheplayers’commonknowledgeaboutthepresenceor absence(andifpresent,thedegree)ofconflictofinterest.Thereisconflictofinterestiftheplayershaveopposingpreferences betweenthetwopure-strategyNashequilibria.
We nowapply thismodeltothegames inourexperiment, afteriteratedeliminationofdominatedstrategies.Initially, we consider Pure Coordination games and Full Information games (i.e., Hi-Lo andBattle of the Sexes). These are 2
×
2 diagonalcoordinationgameswithlj=
Close,Far intheClosenessversionorlj=
Left,Right intheSpatiallyNeutralversion,and
π
i j∈ {
X,
Y}
(with 0<
X≤
Y ). We assume that the [Close, Close] equilibriumis label-salient inall Closeness games,thatneitherequilibriumislabel-salientinSpatiallyNeutralgames,andthatthe
[
Y,
Y]
equilibriumhasjoint-payoffsalience11 Costa-GomesandWeizsäcker (2008) foundthatsubjectsplaygamesasifattributinglessrationalitytotheiropponentsthantothemselves,butwhen statingtheirbeliefsabouttheiropponents’strategychoices,‘theyputthemselvesintheshoesoftheiropponent’(p.757),andreasonabouttheiropponents’ decisionsasiftheyweretheirs.
12 ThisaspectofSchelling’stheoryoffocalpointsisexaminedbySugdenandZamarrón (2006).Theconceptofplayersreasoningtogetherhasbeen developedtheoreticallyinthetheoriesofteamreasoning (e.g.Sugden,
1993
; Bacharach,2006
)andvirtualbargaining (MisyakandChater,2014
).13 Analternativebest-responsemodelbasedonlimitedlevelsofreasoningisCamereretal.’s(2004) cognitivehierarchymodel,inwhichplayersathigher levelsbestrespondtosomedistributionoflowerlevels.Keepingtheassumptionsaboutthelevel-0playerunchanged,usingacognitivehierarchy specifi-cationwouldnotalterthequalitativepredictionssummarisedinourhypotheses:seefootnote
17
.in Hi-Lo games.Notice that,by virtueof the symmetry propertiesof PureCoordination andBattle of theSexes, neither equilibriuminthosegamescanhavejoint-payoffsalience.
ThereisconflictofinterestinBattleoftheSexesbutnotinPureCoordinationorHi-Lo.InBattleoftheSexes,thedegree ofconflictofinterestdependsonthevaluesof X andY .Theprobabilitythataplayerusesfocal-pointreasoningisgivenby afunction
ϕ
(
X,
Y),
with0<
ϕ
(
X,
Y)
<
1.14Weassumethatthereissomeprobabilityϕ
0 suchthatϕ
(
X,
Y)
=
ϕ
0ifthereis noconflictofinterestandϕ
(
X,
Y)
<
ϕ
0otherwise.Wealsoassumethatϕ
isweaklyincreasinginX andweaklydecreasing inY (i.e.,focal-pointreasoningisweaklylesslikely,thegreaterthedegreeofconflictofinterest).Bynotassumingϕ
tobe continuous,we allowthepossibilitythatevensmallconflictsofinterestmaysignificantlyinhibitfocal-pointreasoning,as existingevidencesuggests(Crawfordetal.,2008; Isonietal.,2013; Failloetal.,2017).Inthe Closenessversions ofPureCoordinationandBattle oftheSexes, a playerwho usesfocal-point reasoningis as-sumedto chooseClose with probability1.In theCloseness versionsofHi-Logames, thereare cuesofbothlabelsalience andjoint-payoffsalience.Weassumethat,conditionalonhavingadoptedfocal-pointreasoninginsuchaHi-Logame,each playerhasanindependentprobability
σ
(
X,
Y)
ofbeingguidedbyjoint-payoffsalience(andthereforechoosingthestrategy leading tothe payoff-dominantequilibrium); otherwise,sheis guidedby labelsalience (andthereforechooses the label-salientstrategy). We assume that 0<
σ
(
X,
Y)
<
1 for all X , Y ,andthatσ
(
X,
Y)
is weakly increasing in Y and weakly decreasingin X .(Intuitively,thegreaterthevalueofY relativeto X ,themoresalientisthecuethatpoints tothe payoff-dominantequilibrium.)IntheSpatiallyNeutralversionsofHi-Logames,aplayer whousesfocal-pointreasoninghasonly thejoint-payoffsaliencecueavailable,andthereforechooses thestrategyleading tothepayoff-dominantequilibriumwith probability 1.In the remaining Spatially Neutral games, which do not havejoint-payoff salient cues, a player who uses focal-pointreasoningchooseseachstrategywithprobability0.5.Nowconsiderthebehaviourofaplayerwhouseslevel-k reasoning.Becauselevel-0playerstendtouselabelsalienceas atie-breaker,andbecausethisleveloccurswithzeroprobability,level-k reasoningimpliesthatClose ischosenwith prob-ability1intheClosenessversion ofPureCoordination,irrespective ofthedistributionofreasoninglevels.IntheSpatially Neutral version ofPureCoordination, level-k reasoning doesnot discriminatebetweenthe twostrategies, andsoeach is chosenwithprobability0.5.Becauselabelsalienceisusedonly asatie-breaker,thedistinctionbetweentheClosenessand SpatiallyNeutralversionsofHi-LoandBattleoftheSexesisirrelevantforlevel-k reasoning.InHi-Lo,level-k reasoning im-pliesthattheY strategy(i.e.,thestrategyleadingtotheNashequilibriuminwhichtheplayer’spayoffisY )ischosenwith probability1.InBattleoftheSexes,theimplicationsoflevel-k reasoningdependonthedistributionofreasoninglevels.For ourpurposes,however,itissufficienttotreatthisdistributionasexogenous,andtodefine
ρ
(
X,
Y)
astheprobabilitywith which,giventhisdistribution,arandomly-selectedlevel-k reasonerchoosesherY strategy.15WenowextendourmodeltoOwnInformationandNoInformationgames.First,weconsiderOwnInformationgames. Recallthat,after iteratedeliminationofweaklydominantstrategies, thesegames havethree pure-strategyBayesian Nash equilibria–twoequilibriainwhicheach player’sexpectedpayoff is
(
X+
Y)/2 and
oneinwhichitis Y/2.
Thus,no equi-libriumstandsout ashavinguniquelybestjointpayoffs.Wethereforetreatthesegamesashavingnocuesofjoint-payoff salience.TheClosenessversionofthegamehasacueoflabelsalience;theSpatiallyNeutralversiondoesnot.Wetherefore assume that,forfocal-pointreasoners,Close is chosenwithprobability1 intheClosenessversion ofthegameandLeft ischosenwithprobability0.5intheSpatiallyNeutralversion.16Level-k reasoninghasverydifferentimplications.Foralevel-0 player,payoffbiaswillfavourthechoiceofthediscthatgivesherY .But,sincealevel-1playerdoesnotknowwhichdisc thisis,hisbestresponseistochoosethediscthat giveshim Y ;andsimilarlyforhigherlevelsofreasoning.Thus,inboth versionsofthegame,level-k reasonerschoosetheY strategywithprobability1.
Finally,weconsidertheNoInformationgames.Afteriteratedeliminationofdominatedstrategies,thesegamesare equiv-alent to PureCoordination games in which theexpected payoff fromcoordination is
(
X+
Y)/2 to
both playersin both pure-strategy equilibria.Thus, asinPureCoordinationgames, allplayerschooseClose with probability1 intheCloseness versionofthegameandLeft withprobability0.5intheSpatiallyNeutralversion.Table2summarisesthekeypropertiesofourmodel,andits predictionsforthesixtypesofgames usedinour experi-ment.Eachhorizontalpanel refersto theClosenessandSpatiallyNeutralversionsofagivengametype.Foreachversion, wefirstreporttheprobabilitydistributionoverpossibletypesofplayersresultingfromtherandomdrawwhichdetermines their modeofreasoning(recallthat,exante,eachplayerhasapositive probabilityofadoptingeithermodeofreasoning): focal-point reasoners who use the cue of label salience (type F), focal-point reasoners who use the cue of joint-payoff salience(typeFP,onlyforHi-Logames),andlevel-k reasoners(typeK).Foreachtype,weshowtheprobabilitythataplayer claims the closedisc (in Closeness games)orthe left disc (in Spatially Neutralgames); whereapplicable, we report the
14 Givenourobjectivetoproduceamodelthatmatchestheevidenceavailablebeforeourexperiment,andgiventhat,asnotedearlier,neitherfocal-point reasoningnorlevel-k reasoningcaninisolationexplainallthefindings,weneedthatbothtypesofreasoningoccurwithpositiveprobability.
15 Itispossibleforρ(X,Y)tobelessthan0.5.Ifthedegreeofconflictofinterestissufficientlysmall,level-1playersrespondtothepayoffbiasof level-0playersbychoosingtheX strategy;level-2playersrespondbychoosingtheY strategy,andsoon.Thus,whetherρ(X,Y)isgreaterorlessthan0.5 dependsonthedistributionofreasoninglevels.
16 IntheOwnInformationgames,thethreepure-strategyequilibriagiveeachplayerapayoffof
(X+Y)/2,(X+Y)/2 andY/2 respectively.Sophisticated playersmightreasonthatchoosingonthebasisofequilibriumpayoffsalonewouldmaketheexpectedpayofffromchoosingatrandombetweenthetwo identicalequilibria(X+Y)/4,andthereforetheequilibriumwithapayoffofY/2 wouldbesuperior.Ourmodelassumesamorenaïveapproachtounique joint-payoffsalience,inlinewithempiricalevidence(e.g.Failloetal.,
2017
).Table 2
ModelPredictions.
Game Closeness game Spatially neutral game
Pr(Case) Pr(Close) Pr(Y) Pr(Coord) Pr(Case) Pr(Left) Pr(Y) Pr(Coord)
Pure Coordination F ϕ0 1 n/a – ϕ0 0.5 n/a –
K (1 –ϕ0) 1 n/a – (1−ϕ0) 0.5 n/a –
Label vs. Label 1 – – 1 1 – – 0.5
Hi-Lo Incongruent F α=ϕ0[1−σ(X,Y)] 1 0 – 0 n/a n/a –
FP β=ϕ0[σ(X,Y)] 0 1 – ϕ0 0 1 – K γ= (1−ϕ0) 0 1 – (1−ϕ0) 0 1 – Label vs. Label α2 – – 1 ϕ2 0 – – 1 Payoff vs. Payoff (β+γ)2 – – 1 (1 –ϕ 0)2 – – 1 Label vs. Payoff 2α(β+γ) – – 0 2ϕ0(1−ϕ0) – – 1
Hi-Lo Congruent F α=ϕ0[1− −σ(X,Y)] 1 1 – 0 n/a n/a –
FP β=ϕ0[σ(X,Y)] 1 1 – ϕ0 1 1 – K γ= (1−ϕ0) 1 1 – (1 –ϕ0) 1 1 – Label vs. Label α2 – – 1 ϕ2 0 – – 1 Payoff vs. Payoff (β+γ)2 – – 1 (1 –ϕ 0)2 – – 1 Label vs. Payoff 2α(β+γ) – – 1 2ϕ0(1 –ϕ0) – – 1
Battle of the Sexes F ϕ(X,Y) 1 0.5 – ϕ(X,Y) 0.5 0.5 –
K [1−ϕ(X,Y)] 0.5 ρ(X,Y) – [1−ϕ(X,Y)] 0.5 ρ(X,Y) – Label vs. Label [ϕ(.)]2 – – 1 [ϕ(.)]2 – – 0.5 Level-k vs. Level-k [1−ϕ(.)]2 – – ρ∗ (X,Y) [1−ϕ(.)]2 – – ρ∗ (X,Y) Label vs. Level-k 2[ϕ(.)][1−ϕ(.)] – – 0.5 2[ϕ(.)][1−ϕ(.)] – – 0.5 Own Information F ϕ0 1 0.5 – ϕ0 0.5 0.5 – K (1−ϕ0) 0.5 1 – (1−ϕ0) 0.5 1 – Label vs. Label ϕ2 0 – – 1 ϕ 2 0 – – 0.5 Payoff vs. Payoff (1 -ϕ0)2 – – 0.5 (1−ϕ0)2 – – 0.5 Label vs. Payoff 2ϕ0(1−ϕ0) – – 0.5 2ϕ0(1−ϕ0) – – 0.5
No Information F ϕ0 1 n/a – ϕ0 0.5 n/a –
K (1−ϕ0) 1 n/a – (1−ϕ0) 0.5 n/a –
Label vs. Label 1 – – 1 1 – – 0.5
Notes: F =focal-pointreasonerusinglabelsalience;FP =focal-pointreasonerusingjoint-payoffsalience;K=level-k reasoner.ϕ0 =probabilityof focal-pointreasoningabsentconflictofinterest;ϕ(X,Y)=probabilityoffocal-pointreasoningwhenthereisconflictofinterestandpayoffpairis{X,Y};
σ(X,Y)=probabilitythatafocal-pointreasonerusesjoint-payoffsalienceinHi-Logames;ρ(X,Y)=probabilitythatalevel-k reasonerclaimsthedisc worthY inBattleoftheSexes;ρ∗(X,Y)=2ρ(X,Y)[1−ρ(X,Y)];n/a=notapplicable.
probability thata playerclaimsthediscworth Y toher.So,forexample,inPureCoordinationandNo Informationgames theprobabilities thataplayerusesfocal-point reasoningorlevel-k reasoning are
ϕ
0 and(1
−
ϕ
0)
respectively. Bothtypes chosethelabel-salientstrategywithprobability1,soPr(Close)equals1forbothtypes.InHi-Logames(witheither congru-entorincongruentcues),theprobabilitythatafocal-pointreasonerchoosesonthebasisoflabelsalienceisϕ
0[1−
σ
(
X,
Y)
]
, the probabilitythat afocal-point reasonerusesjoint-payoffsalienceisϕ
0[σ
(
X,
Y)
]
,andtheprobability oflevel-k reason-ing is(1
−
ϕ
0).
In thesegames,all playerschoose the Y strategywithprobability 1,except fortheF types,who choose the X strategy withprobability 1 inthe Closenessversion of Hi-Lowithincongruent cues. InBattle ofthe Sexes games, the distributionoftypesdependsontheconflict ofinterestinduced bythevaluesof X andY ,accordingtothe functionϕ
(
X,
Y).
We canusethesechoice probabilitiestolookatcoordination success–i.e.,theprobabilitythat twoplayers,chosen at random,coordinatewitheachother.Wedothisby consideringthespecificbehaviour ofeachtype ineachgame.InPure CoordinationandNoInformationgames,allplayerschooseaccordingtolabelsalience,sotheprobabilityofcoordinationis necessarily1.Inallother games,irrespectiveofthenumberofdifferentplayertypes,thereare justtwodifferenttypesof behaviours. Inall cases,exceptBattleofthe Sexes,playerscaneitherchoose thelabel-salientstrategy (‘Label’inTable 2) orthestrategy witha betterownpayoff (‘Payoff’).(Noticethat,althoughthereare threetypesofplayersinHi-Lo games, FP playersbehave like level-k playersand choosethe Y strategy.)In Battleof the Sexes, a player caneither choose the label-salientstrategyorplayasalevel-k reasoner(inwhichcasetheiractualchoicedependsontheirlevel).Two randomly-chosen playerscaneitherusethesamebehaviouralruleordifferentones.Twoindependentdrawsoftwoplayerswhouse one of two rules(i.e., LabelandPayoff) mayresultin one ofthreepossible combinations(i.e., Labelvs. Label, Payoffvs. Payoff, Labelvs. Payoff). The probability ofeach combination foreach gameis shownin each panel ofTable 2,together with thecorresponding probability of coordination Pr(Coord).Note that ifone player chooses atrandom, theprobability of successfulcoordinationis necessarily0.5, irrespective ofthe behaviourof herco-player. Ina Battleofthe Sexes game betweentworandomly-selectedlevel-k reasoners,theprobabilitythattheycoordinate(i.e.,thatonegetsapayoffofY and
theothergets X )isgivenby
ρ
∗(
X,
Y)
=
2ρ
(
X,
Y)
[
1−
ρ
(
X,
Y)
]
.Noticethatρ
∗(
X,
Y)
≤
0.5:unlessthe X and Y strategiesarechosenwithexactlyequalprobability,level-k reasoninginducesdiscoordination.17
3. Hypotheses
We nowuse theinformation inTable 2to deriveour formal hypotheses aboutcoordinationsuccess inour games.In interpreting our hypotheses, one should bear in mind that, in the interests of simplicity,our model assumesaway the mistakesplayerscould makewhenimplementingtheir strategies(or,equivalently,theexistenceofplayerswhochooseat random).Thus,thespecificvaluesofcoordinationsuccessgeneratedbythemodelshouldnotbetreatedasfirmpredictions aboutthebehaviourofrealplayers.However, thequalitativenatureofourpredictionsshouldnotbeaffectedbymoderate degreesofnoiseinbehaviour, whichareinevitablypresentinexperimentaldata.Forthisreason,ourhypotheseswillfocus onthedirectionofthedifferencebetweencoordinationsuccessindifferenttypesofgame.
Webeginwithcomparisons withinthe panelsofTable2,andlookatthe effectsofsalientlabelskeepingthe typeof gameconstant.ThePureCoordinationgames(facedinscenariosC1andN1)canbeusedtotesttheunderlyingassumption of ourdesign that closeness isa much stronger cue than anycue contained inSpatially Neutral games. In the Spatially Neutralversionweexpect coordinationsuccesstoapproximatethatimpliedby randombehaviour,andtobemuchhigher intheClosenessversion.Sincethisdirectionaleffectisessentiallyaprerequisitefortherestofouranalysis, wewillcallit Hypothesis0:
Hypothesis0(PCgames).WithfullinformationandX
=
Y ,coordinationsuccessishigherinClosenessgamesthaninSpatiallyNeutral games.OurpredictionsconcerningtheeffectofclosenessinFullInformationgames aresummarisedinHypothesis 1.InHi-Lo games with incongruent cues, our model makes the yet unexplored prediction that labelling cues reduce coordination success.InHi-Logameswithcongruentcues,all ourtypeschoosethestrategyleadingtothepayoff-dominantequilibrium irrespective ofthepresenceoflabelling cues.InBattle oftheSexesgames,the mixofmodesofreasoningissufficientto makecoordinationmorelikelyintheClosenessversionthanintheSpatiallyNeutralversion.ThisreplicationofIsonietal. (2013) iscentraltoourinvestigation,asitmotivatesourinterestintheOwnandNoInformationgames.
Hypothesis1(FIgames).WithfullinformationandX
<
Y :a) (Hi-Logameswithincongruentcues): whenplayershavethesamepreferencesbetweenequilibriaandclosenessisincongruent withpayoffs,coordinationsuccessislowerinClosenessgamesthaninSpatiallyNeutralgames.
b) (Hi-Logameswithcongruentcues): whenplayershavethesamepreferencesbetweenequilibriaandclosenessiscongruent withpayoffs,coordinationsuccessisequalinClosenessgamesandSpatiallyNeutralgames.
c) (BattleoftheSexesgames): whenplayershaveconflictingpreferencesoverequilibria,coordinationsuccessishigherinCloseness gamesthaninSpatiallyNeutralgames.
InOwnInformationgames,accordingtoourmodel,thepresenceoffocal-pointreasonersissufficienttoimprove coor-dinationsuccessintheClosenessversionrelativetotheSpatiallyNeutralbenchmark.Hence:
Hypothesis2(OIgames).WithOwnInformationand X
<
Y ,coordinationsuccessishigherinClosenessgamesthaninSpatially Neutralgames.Ourmodel treats No Information games exactlyas ifthey were Pure Coordinationgames. The fact that each player’s payoff fromcoordination in the No Information case is a binary lottery giving X and Y with equal probability has no influenceonouranalysis.Thus:
Hypothesis3(NIgames).WithNoInformationandX
<
Y ,coordinationsuccessishigherinClosenessgamesthaninSpatiallyNeutral games.We nowturnto comparisonsbetweenCloseness games. Inthesecomparisons,we focuson howcoordination success variesbetweentypesofgameswithlabelsaliencebutnotjoint-payoffsalience.Thefirstimportantcomparisonisbetween Pure CoordinationandBattle ofthe Sexes.Because ofthe wayinwhich level-k reasoningdeals with conflictofinterest,
17 ForallgamesexceptBattleoftheSexes,allthepredictedprobabilitiesshowninTable2wouldbeunchangedif(assuggestedinfootnote
13
)weuseda cognitivehierarchymodelinplaceofalevel-k one,providedthatlevel0isassumedtohavezeroprobability.Inallthesegames,thepredictedbehaviourof level-k reasonersisthesameateachlevel1,2,. . .,andsothebestresponsetoanyoneoftheselevelsisthesameasthebestresponsetoanyprobability mixofthem.Toarriveatcognitive-hierarchypredictionsforBattleoftheSexes,allweneedtodoistore-interpretρ(X,Y)astheprobabilitythata randomly-selectedcognitive-hierarchyreasonerchoosesherY strategy.Theconclusionthatρ∗(X,Y)≤0.5 isunaffected.our modelpredicts thatcoordination successwill belower inBattle oftheSexes thanin PureCoordination, inlinewith previous findings (e.g.,Crawfordetal.,2008; Isonietal., 2013). Thiseffecthastwo maincauses:level-k reasonershavea tendencytodiscoordinatewitheachother(recall,
ρ
∗(
X,
Y)
≤
0.5),andthelikelihoodthatplayersusefocal-pointreasoningϕ
(
X,
Y)
isweaklydecreasingintheextentoftheconflictofinterestinducedbythevaluesofX andY .Hypothesis4(Conflictofinterest).WithClosenesscues,coordinationsuccessislowerinBattleoftheSexesgamesthaninPure Coor-dinationgames.
Thenextinterestingcomparisonsarebetweeninformationconditions.OurmodelmakespredictionsabouthowOwnand No InformationgamescomparewithPureCoordinationandBattleoftheSexes: intermsofcoordinationsuccess,theOwn Informationgame shouldbeintermediate betweenthetwo,whiletheNo Informationgameshouldbe equivalenttoPure Coordination.Theseareourfinaltwohypotheses.
Hypothesis5(BattleoftheSexesvs.OIgamesvs.PCgames).InOwnInformationgameswithclosenesscues:
a) coordinationsuccessishigherthaninBattleoftheSexesgames;
b) coordinationsuccessislowerthaninPureCoordinationgames.
Hypothesis6(NIgamesvs.PCgames).InNoInformationgameswithclosenesscues,coordinationsuccessisthesameasinPure Coordinationgames.
Afinalaspectofourmodelthatisrelevanttoourdesignistheeffectofchangingthepayoffpair
{
X,
Y}
.Thismattersin Hi-Logamesviathefunctionσ
(
X,
Y),
andinBattleoftheSexesgamesviaϕ
(
X,
Y)
andρ
(
X,
Y).
Theseeffectsarebestseen inrelationtoparticipants’tendenciestoclaimthecloseorthemorevaluabledisc.InHi-Logames,increasingthedifference between X and Y makesit more likelythat focal-point reasoners usejoint-payoff salience,and soclaim the discworthY to them.Thisonly matterswhenlabelsalience isincongruent withjoint-payoff salience,reducing theprobability that theclosediscisclaimed.InBattleoftheSexes,increasingthedifference between X andY hastheeffectofreducing the likelihoodthatplayersadoptfocal-pointreasoning,andhenceclaimtheclosedisc.However,theeffectonthebehaviourof level-k reasonerscan goineitherdirection, dependingon thedistributionoflevels.So, theoveralleffectofchangingthe payoffpairinBattleoftheSexesgamesisnotunivocal.
4. Implementation
Werecruited118participantsfromthegeneralstudentpopulationoftheUniversityofEastAnglia(UK)usingtheORSEE onlinerecruitmentsystem(Greiner,2015).Participantswhohadalreadytakenpartinsimilarexperimentswerenotallowed to sign up.The experiment was programmedin zTree(Fischbacher, 2007). Sessionstook between60and90 minutesto complete.Theaveragepaymentwas£11.26,includinga£5participationfee.
Allparticipantsfacedthesamethirtyscenarios,inasequencethat wasrandomlydeterminedforeachindividual.They were toldthat,forthedurationoftheexperiment, theyhadbeenmatchedwithananonymous‘otherperson’intheroom whoseidentity wouldneverbe disclosed.Theyknewthat oneofthethirtyscenarioswouldbeselectedattheendofthe experiment,andeachplayerwouldbepaidaccordingtoherdecisionandthatofthematchedpersonintheresultinggame, plustheparticipationfee.Whiletheinstructionswerereadaloud,participantswereguidedthroughanumberofpractices abouthow tomake andcanceltheir claims (see below),were shownavariety ofexamples illustratingwhat each player knew ineachoftheinformationconditions,andwereaskedtoansweracomprehension questionnairetoensuretheirfull understanding of the experimental procedures. The experiment started after all participants had responded correctly to everyquestionandanyoutstandingquerieshadbeenansweredbyanexperimenter.18
In each ofthe thirty scenarios, participantswent through a sequence ofsteps. Theywere first shownthe location of the discsonthe bargainingtable(withtheir baseshownatthebottom, asinFigs. 1to 3),withbothhalvesofthe discs beingempty, andtoldthevaluesof X and Y (Step1).If X and Y weredifferent,they werenext shownthefourpossible configurations ofdiscvalues(Step 2).One oftheseconfigurationswould thenbe selectedby thecomputer tobe played, andpresentedinaseparatescreenwithallhalvesofthetwodiscscoveredbyquestionmarks(Step3).19Theinformation
condition was then revealed (Step 4). In the Full Information condition, all question marks were replaced by the corre-sponding discvalues.In the OwnInformation condition,each player’s own valueswere disclosed. Inthe No Information condition,allquestionmarksstayedonthediscs.Claimscouldthenbemade(Step5).20IfX andY wereequal,participants
moveddirectlyfromStep1toStep4,andthecorrespondingPureCoordinationscenariowasshownstraightaway.Untilthe
18 ThefulltextoftheinstructionscanbefoundintheAppendix.
19 FortheFullInformationscenarios,theselectionensuredthateachparticipantfacedallthescenariosimpliedbyeachdiscvaluepair.FortheOwn InformationandNoInformationscenarios,thecomputerrandomlyassignedthevaluesofX andY toeachdiscforeachplayer.
Table 3
DisccoordinatesinClosenessandSpatiallyNeutrallayouts.
Closeness (C) layouts Close disc Far disc Match
Column Row Column Row
LL −2 −2 −2 2 RR RR 2 −2 2 2 LL LR −2 −2 2 2 LR RL 2 −2 −2 2 RL Spatiallyneutral(N) layouts
Leftmost disc Rightmost disc Match
Column Row Column Row
LL −3 0 −1 0 RR
RR 1 0 3 0 LL
LR −2 0 2 0 LR
claimsforthecurrentscenarioweresubmitted,participantscouldmovebackandforthbetweenStep1andStep5asthey wished.Afterthedecisionsweresubmitted,thewholeprocesswasrepeatedforthenext scenariointheseries.Therewas nofeedbackbetweenscenarios.
Ineach scenario, participantscould claimdiscs by clicking onthem.A claimon a discwas representedby a redline connectingittothe‘You’base,andbychangingthedisccolourfromwhitetored.Anyclaimcouldbecancelledbyclicking again onthe disc, which wouldturn the disc whiteagain anddisconnect it fromthe ‘You’ base. Because there was no feedbackduringtheexperiment,eachplayercouldseeonlyherownclaims.
Afterallparticipantscompletedthethirtyscenarios,eachpairofmatchedparticipants’‘real’scenario,pickedatrandom by the computer, was displayed on the screen together with both players’ claims andactual disc values. These claims determinedtheparticipants’earnings.
The thirty scenarios used in theexperiment were constructed using threepairs of discvalues:
{
10,10}
,{
10,11}
and{
6,15}
.ThereweretwoPureCoordinationscenarios(C1andN1)forthe{
10,10}
pair,andfourteenFullInformation,Own InformationorNoInformationscenarios(C2toC8,andN2toN8)foreachofthe{
10,11}
and{
6,15}
pairs.Becauseallscenarioshavejusttwo discs,we introducedvarietyinthesetofgamesfacedbyeachparticipantbyusing differentlayouts ofeachscenario.ThesearedetailedinTable3,whichreportsthecoordinatesofeachofthediscsineach ClosenessandSpatiallyNeutralscenario,aswellasthelayoutseenbythe‘Other’player(inthe‘Match’column).Examples oftheselayoutsareshowninFig.3above;thefullsetofgameconfigurationsisreportedintheAppendix.
In Closeness scenarios, the close discwas always in row
−
2 ofthe bargaining table (negative rownumbers indicate rowsonthe‘You’sideofthetable),andthefardiscwasalwaysinrow2.Wevariedwhetherthetwodiscswerelocated inthesamecolumntothe leftofthe‘You’ base(theLLlayout), orinthesamecolumntotherightofthat base(theRR layout),oronetotheleftandonetotheright(theLRandRLlayouts).NoticethateachLLscenariocanbematchedwitha correspondingRRscenario,andviceversa.LRscenariosarematchesforeachother,asareRLscenarios.InSpatiallyNeutral scenarios,bothdiscsarenecessarilyinrow0(themiddlerowofthetable).Wevariedwhetherthetwodiscswerelocated to theleft ofthe ‘You’base (the LLlayout), tothe right(the RR layout)or one tothe left andone to the right(the LR layout).TheLLlayoutismatchedwiththeRRlayout,andviceversa.TheLRlayoutisamatchforitself.Wecounterbalancedtheassignmentoflayoutstoplayerssothateachlayoutwasfacedbyapproximatelythesame num-berofparticipants.Eachplayerexperiencedallpossiblelayouts.Ourexpectationwas thatthesevariationsinthepositions ofthediscswouldnothavesystematiceffectsontherelativestrengthofourspatialcues.Thisexpectationwasconfirmed (seeSection5).
5. Results:summarystatisticsandcoordinationsuccessmetrics
The claims that players madein each scenario are summarised in Table 4.Since we found no systematic differences betweenresponses to thedifferent layoutsofgivenscenarios, we pool across layoutswhenpresenting ourresults.21 For
each ofthe threedisc value pairs,
{
10,10}
,{
10,11}
and{
6,15}
, thetable contains a rowforeach pair ofcorresponding ClosenessandSpatiallyNeutralscenarios.Theclassofeachpairofscenarios(andthecorrespondinggameforFull Informa-tionscenarios)isreportedinthe‘Class’column,withtheinformationconditionalsoreflectedbythequestionmarksinthe scenarionotation. FortheCloseness scenarios,we report thefrequencies ofcasesinwhicha participantclaimednoneof thediscs,bothdiscs,onlytheclosediscoronlythefardisc,aswellasthecorrespondingpercentages(inparentheses).For21 WeusedFisher’sexacttesttocheckwhetherdifferentlayoutsofthescenariosresultedindifferentpropensitiestoclaimtheclosedisc(inCloseness scenarios)ortheleftmostdisc(inSpatiallyNeutralscenarios).Wefoundsignificanteffects(p<0.05)injusttwoofthirtycomparisons(seetheAppendix fordetails).