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Syllabus - Teaching App Creation with MIT App Inventor

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Syllabus - Teaching App Creation with MIT App Inventor

 

Course goal:  

To enable adults (mostly teachers) taking the course to work with students to build apps using  App Inventor (in a variety of potentially interdisciplinary settings, but definitely including App  Challenge teams who want to complete their app). 

 

Sub­goals:  

To achieve the Course Goal, the course is designed with three strands, each of which has its  own sub­goal: 

App (Software) Design Process 

How to effectively design and develop a concept and from it, an app (or other software). 

Programming with App Inventor 

How to use App Inventor as a tool within the design process; how to apply concepts & skills that  will eventually allow build­out of an app idea.  

Remember, for many of the topics we will cover in the programming strand of the course, the goal is not  complete mastery of the topic, but knowing what App Inventor can do, and how to get more information  about particular topics when/if it becomes necessary. We hope to prepare you to learn with students, not  make you THE App Inventor expert.  

Pedagogical Approaches 

How to teach with technology; how to teach design; how to teach programming 

In this strand especially, we anticipate a variety of experiences, from experts in teaching with technology to  relative novices. Because of this, this strand will be mostly reflection based. 

 

How to get the most out of this course:.  

● Don’t be Afraid to Try (and sometimes try again) 

Some participants will be pushed to expand their comfort zone by this course. That’s OK and  expected ­ please try things, even if you’re not quite sure what you’re doing is right. You won’t break  anything, and chances are you’ll figure out what to do and learn something in the process. 

● Have Fun! 

As teachers, you know that learning is inherently rewarding, often hard, but ultimately fun too. 

Remember that, and do your best to have fun as you travel through the course. 

 

Time Commitment: 

● About 6 hours per unit (or week) 

This will vary by participant, but the course was designed to take about 6 hours per week for each of  the six weeks or units (with one unit/week) that the course runs. 

 

Course Structure: 

Each week, we will cover one unit of material. Each unit includes a piece or pieces from each of  the three strands described above (Design, Programming, Pedagogy). The design portion of  each week will include a short reading explaining the topic covered, and an activity to help better  understand that topic. The programming portion of each week will cover one or more concepts  and skills, with short assignments to practice or apply those. The pedagogy portion of a week  may include a brief reading, but will mostly focus on reflection questions to foster thoughtful 

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engagement. The topics covered in each unit will be: 

●  Unit 1  

Programming ­ event handling, debugging 

Design ­ overview of design process 

Pedagogy ­ constructivism, constructionism, and inquiry­based learning; 

● Unit 2 

Programming ­ conditionals, lists, iteration 

Design ­ need­finding 

Pedagogy ­ progression of teaching with technology; interdisciplinary computing  

● Unit 3 

Programming ­ procedures, variables, algorithms, randomness 

Design ­ prototyping 

Pedagogy ­ teacher’s role in learning process 

● Unit 4 

Programming ­ persistent data 

Design ­ whittling ideas down to a chosen few 

Pedagogy ­ standards (CSTA & College Board Computer Science Principles); Personal  Learning Networks (PLNs) 

● Unit 5 

Programming ­ fusion tables, online APIs 

Design ­ user testing 

Pedagogy ­ best practices for teaching in a computing environment 

● Unit 6 

Programming ­ activity starter, layout & visual design, (other topic(s) as needed by  participants) 

Design ­ usability and UX 

Pedagogy ­ lesson plan design; coding vs. computational thinking vs. computing vs. 

computer science ­ oh my! 

 

Why Should You Participate? 

● Learning is fun! 

● This is something you could use in your school or classes ­ app programming is  interdisciplinary ­ it can fit into almost any subject. 

 

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