C
ORSO DIP
OLITICAE
CONOMICA PER L’I
NNOVAZIONEF
ACOLTÀ DIE
CONOMIAR.G
OODWINU
NIVERSITÀ DIS
IENAPROF.SSA MARIA ALESSANDRA ROSSI
ALESSANDRA.ROSSI@UNISI.IT
Open innovation and user innovation
A
GENDA• Demand is key to innovation not only because it drives diffusion, but also because there often are feedback effects, i.e. technology users may develop inputs to the innovation process
• The extent to which feedback effects are integrated within firms’
activities depends on the extent to which the firm adopts an ‘open business model’
• An open business model is based on the relaxation of some or all constraints to access to a firm’s intellectual assets and/or the
integration in the firm’s business of innovations developed outside the firm
• A typology:
– Open Innovation
– User-centered view of innovation – Free revealing of innovations
O
PENI
NNOVATION• From the Oxford English Dictionary to Innocentive Inc.
• “open innovation” as firms’ positive attitude towards R&D ideas and practices developed outside the firms’ boundaries (Chesbrough)
– More and more Edisons?
– Examples: Procter&Gamble obtains 35% of products outside (compared to 20% in 2002), Ely Lilly’s e.Lilly Research Unit
• “open innovation” as “peer production” (Benkler)
• The driving factor is a new “architecture of participation” (Tim O’Reilly)
– ↓ of costs of digital tools, ↓ costs of communication and ↓ barriers to participation to innovation activities
D
ECENTRALIZED INNOVATION• The concept of ‘Open Innovation’ is related to that of decentralized innovation
• Networks of interaction with competitors, buyers and suppliers are key to emergence of new technologies
– Innovators do not work alone
– new ideas spread through networks
• Competitors learn from each other
• Decentralized innovation occurs when innovations are not created in a single firm, but benefit from voluntary or
T
HE BASIC TRADE-
OFF FROM THE FIRM’
S PERSPECTIVE• Firms face a choice between:
– Trying to restrain spillovers as much as possible and adopt a closed business model
– Adopting an open business model
• The choice involves a trade-off
– openness↓ appropriability of the benefits from one’s innovation/ ↑ competition and erodes profits
– openness↑ rate and/or quality of future innovations
U
SER-
GENERATED INNOVATION• Eric von Hippel (MIT Sloan School of management) is a pioneer in the
study of openness
• His most famous book is
‘Democratizing Innovation’, MIT Press 2005, also freely available on the web
• Most of the following material on user-generated innovations is based on his lectures at MIT (MIT
OpenCourseware)
T
HE“
USER-
CENTERED”
VIEW OF INNOVATION(
VONH
IPPEL, 2005)
The mainstream “manufacturer-centered” view:
• Manufacturers are the developers of new products.
• They protect their innovations as intellectual property The new, “user-centered” view:
• Users are the actual developers of many / most new products both physical and information products
• Users generally freely reveal their innovations.
• User developed innovations are a major feedstock for products commercialized by manufacturers.
• User innovation is a “good thing” that increases social welfare.
• User innovation is steadily increasing as enabling computing and communication technologies improve.
D
EFINITIONS• An innovation is a USER innovation when the developer expects to benefit by USING it;
• An innovation is a MANUFACTURER innovation when the developer expects to benefit by SELLING it.
User innovation is a
common phenomenon in many fields
Source: Von Hippel, 2005
W
HY DO USERS INNOVATE?
• The main driver of user innovation is the NEED FOR A CUSTOM PRODUCT
• Heterogeneity of needs
– market segmentation studies (done by cluster analysis): markets
typically divided into about 5 segments; 50% of total variation in need is within-segment variation;
– implication: many users not satisfied by the product on offer
T
HE ROLE OF“
LEAD USERS”
• For “Lead users”
– The need for a custom product is stronger than for other users – The need for a custom product emerges earlier than for other
users
• In other words, their needs foreshadow general demand
• Lead users innovation tends to take place at the leading edge of markets, where demand is small and uncertain
• High commercial value of lead user innovation: high benefits from innovation
• Manufacturers then often commercialize some version of lead user innovations
L
EAD USERS PERCEIVE NEEDS IN ADVANCE OF GENERAL USERST
HE INNOVATE-
OR-
BUY DECISION• Decision affected by 3 major factors:
– Transaction costs (agency costs that influence ability of user to obtain a satisfactory product)
– # of potential users (if too low, manufacturers not willing to produce)
– User’s enjoyment of innovation activity
• Type of innovation affected by:
– Knowledge stickiness – Learning by doing
A
GENCY COSTS/
INFORMATION ASYMMETRIES• Monitoring costs: costs incurred to monitor the agent to ensure that it follows the interests of the principal;
• Bonding costs: cost incurred by the agent to commit itself not to act against the principal’s interest;
• Costs associated with an outcome that does not fully serve the interests of the principal.
I
MPLICATIONS• Users’ needs may not be adequately served because of the agency costs involved by the divergence of interests
– The user wants to meet a specific need
– The manufacturer wants to minimize her effort
• Manufacturers may incur avoidable costs so as to give quality signals
– Ex. a user can put a cheap part into an expensive product they own and know the quality is good, while a manufacturer can’t
M
ANUFACTURERS AND USERS PRODUCE DIFFERENT TYPES OF INNOVATIONS(
MIGHT BE EXPLAINED BY INFORMATION ASYMMETRIES)
• Users tend to develop Functionally Novel innovations (that require much info on user needs and context)
– The first sports-nutrition bar
– The first scientific instrument of a new type
• Manufacturers tend to develop Dimension of Merit Improvements (that require technical solution
information)
– A better-tasting sports-nutrition bar
K
NOWLEDGE STICKINESS• Affects the type of user-developed innovation
– Stickiness of technological knowledge → ↓ technology design done by users
– Stickiness of user need information → ↑ user need design done by users
• Ex.: off-label applications of prescription drugs
• Knowledge resources are distributed across many users
• User innovation is not performed by only a few “super-users”
F
REE REVEALING OF USER INNOVATIONS/1
• Key to enable “democratization” of innovation because it ↓ costs of duplication
• Costs of free revealing
– Potential loss of competitive advantage
– Potential loss of remuneration for information – Costs of communication
F
REE REVEALING OF USER INNOVATIONS/2
• Why may users freely reveal their innovation?
– May be unable to hide (at least for a long time)
• IPRs are never fully effective and spillovers are ubiquitus
• Many others may be developing similar items
– May derive some private benefits if they are first to reveal
• Benefits from free revealing
– Others may improve on the technology revealed
– Revealing to a supplier that implements the innovation may increase demand, lowering production (and purchase) costs
– If the revealed technology may become standard design, the
innovationg user may enjoy intrinsic advantage (especially being first) – Reputation
I
NFORMAL KNOW-
HOW TRADING• Informal information trading may increase the amount of information possessed by firms
• It does not always pay to informally trade know how
• Information trading as a prisoner’s dilemma
• It might confer an advantage over rival firms if it involves a subset of firms
H
OW DO FIRMS PROFIT FROM USER INNOVATION?
• User innovation communities can supplant product development by manufacturers
– Ex. www.zeroprestige.org (kite surfing)
– Manufacturers move to a manufacture-only strategy
… But manufacturers can:
• Sell users access to a platform for innovation
– Ex. Stata, Harley Davidson
• Sell user innovations as commercial products
– Red Hat
• Sell products that complement user innovations
– IBM
• Integrate user innovations into their products
• Reduce user support costs
D
EVELOPMENT TOOLKITS• Def. Integrated sets of product-design, prototyping and design-testing tools intended for use by end users
• Ex. Nestlé FoodServices
• Basic functions:
– locate product-development tasks where sticky info is
– Partition product-development tasks into subproblems each drawing on a separate locus of sticky info
• Key attributes:
– Enable users to go through complete cycles of trial-and-error – Offer users a solution space adequate to their needs
– Are user-friedly
– Contain libraries of moduled that can be incorporated into custom design
R
EFERENCES• Chesbrough, H.W., 2007. Why companies should have open business models. MIT Sloan Management Review 48 (2), 22–28.
• Chesbrough, H.W., 2003. Open Innovation: The New Imperative for Creating and Profiting from Technology. Harvard Business School Press, Boston.
• Lerner, J., Tirole, J., 2005. The economics of technology sharing: open source and beyond. Journal of Economic Perspectives 19 (2), 99–
120.
• Benkler, Yochai (2006). The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven, Conn: Yale University Press. p. 3.
• Von Hippel, Eric A., Democratizing Innovation. DEMOCRATIZING