• Non ci sono risultati.

Bibliografia 253

N/A
N/A
Protected

Academic year: 2022

Condividi "Bibliografia 253"

Copied!
47
0
0

Testo completo

(1)

253

Bibliografia

Accardo, M., Capobianco, D., Celia, E., Cosentino, T., Giacca, C., Letizia, F., … Sisto, A. (2014). Strategie di regolazione emotiva: cosa influenza la scelta di quale utilizzare? Una revisione (non sistematica) della letteratura.

QUADERNI DI PSICOTERAPIA COGNITIVA, 35(35), 37–55. https://doi.org/10.3280/QPC2014-035003

Adachi, P. J. C., & Willoughby, T. (2013). More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades. Journal of Youth and Adolescence, 42(7), 1041–1052. https://doi.org/10.1007/s10964-013-9913-9

Adachi, P. J. C., & Willoughby, T. (2017). The Link Between Playing Video Games and Positive Youth Outcomes. Child Development Perspectives, 11(3), 202–206. https://doi.org/10.1111/cdep.12232

Adeyemo, D. A., & Adeleye, A. T. (2008). Emotional Intelligence, Religiosity and Self-Efficacy as Predictors of Psychological Well-Being among Secondary School Adolescents in Ogbomoso, Nigeria. Europe’s Journal of Psychology, 4(1). https://doi.org/10.5964/ejop.v4i1.423

Agostin, T. M., & Bain, S. K. (1997). Predicting early school success with developmental and social skills screeners.

Psychology in the Schools, 34(3), 219–228. https://doi.org/10.1002/(SICI)1520-6807(199707)34:3<219::AID- PITS4>3.0.CO;2-J

Al Osman, H., Dong, H., & El Saddik, A. (2016). Ubiquitous Biofeedback Serious Game for Stress Management. IEEE Access, 4, 1274–1286. https://doi.org/10.1109/ACCESS.2016.2548980

Aldao, A., & Nolen-Hoeksema, S. (2012). The influence of context on the implementation of adaptive emotion regulation strategies. Behaviour Research and Therapy, 50(7–8), 493–501.

https://doi.org/10.1016/j.brat.2012.04.004

Aldao, A., Nolen-Hoeksema, S., & Schweizer, S. (2010). Emotion-regulation strategies across psychopathology: A meta-analytic review. Clinical Psychology Review. https://doi.org/10.1016/j.cpr.2009.11.004

Aldao, A., Sheppes, G., & Gross, J. J. (2015). Emotion Regulation Flexibility. Cognitive Therapy and Research, 39(3), 263–278. https://doi.org/10.1007/s10608-014-9662-4

Alessandri, G., Vecchione, M., & Caprara, G. V. (2015). Assessment of Regulatory Emotional Self-Efficacy Beliefs: A Review of the Status of the Art and Some Suggestions to Move the Field Forward. Journal of Psychoeducational Assessment, 33(1), 24–32. https://doi.org/10.1177/0734282914550382

Allahverdipour, H., Bazargan, M., Farhadinasab, A., & Moeini, B. (2010). Correlates of video games playing among adolescents in an Islamic country. BMC Public Health, 10(1), 1–7. https://doi.org/10.1186/1471-2458-10-286 Alshanbari, H. (2013). Video games in education. In HASSACC-Human And Social Sciences at the Common Conference.

Anderson, C. A. (2013). Violent, Nonviolent, and Prosocial Gaming Effects on Teens’ Civic Engagement. The Oxford Handbook of Media Psychology, 11. https://doi.org/10.1093/oxfordhb/9780199935291.013.002

Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009). Investigating the impact of video games on high school students’ engagement and learning about genetics. Computers & Education, 53(1), 74–85.

https://doi.org/10.1016/j.compedu.2008.12.020 Anolli, L., & Legrenzi, P. (2012). Psicologia generale. Il mulino.

Anolli, L., Mantovani, F., Confalonieri, L., Ascolese, A., & Peveri, L. (2010). International journal of emerging

(2)

254

technologies in learning. International Journal of Emerging Technologies in Learning (iJET) (Vol. 5). [Kassel Univ.

Press?]. Retrieved from https://www.learntechlib.org/p/44945/

Aradilla-Herrero, A., Tomás-Sábado, J., & Gómez-Benito, J. (2014). Associations between emotional intelligence, depression and suicide risk in nursing students. Nurse Education Today, 34(4), 520–525.

https://doi.org/10.1016/J.NEDT.2013.07.001

Aranda, D.R., Salguero, J.M., & Cabello, R. (2012). Can an emotional intelligence program improve adolescents’

psychosocial adjustment? Social Behavior and Personality, 40(8), 1373–1380.

Argenton, L., Triberti, S., Serino, S., Muzio, M., & Riva, G. (2014). Serious games as positive technologies for individual and group flourishing. Studies in Computational Intelligence. https://doi.org/10.1007/978-3-642-45432-5_11 Armstrong, T., & Olatunji, B. O. (2012). Eye tracking of attention in the affective disorders: A meta-analytic review and

synthesis. Clinical Psychology Review, 32(8), 704–723. https://doi.org/10.1016/J.CPR.2012.09.004

Arnold, M. (1963). Emotion and personality. New York: Columbia University Press. Retrieved from http://www.worldcat.org/title/emotion-and-personality/oclc/976984240

Arriaga, P., Adrião, J., Madeira, F., … I. C.-P. of, & 2015, undefined. (2015). A “dry eye” for victims of violence: Effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior. Psychology of Violence, 5(2), 199–208. Retrieved from http://psycnet.apa.org/journals/vio/5/2/199/

Asakawa, K. (2004). Flow Experience and Autotelic Personality in Japanese College Students: How do they Experience Challenges in Daily Life? Journal of Happiness Studies, 5(2), 123–154.

https://doi.org/10.1023/B:JOHS.0000035915.97836.89

Asakawa, K. (2010). Flow Experience, Culture, and Well-being: How Do Autotelic Japanese College Students Feel, Behave, and Think in Their Daily Lives? Journal of Happiness Studies, 11(2), 205–223.

https://doi.org/10.1007/s10902-008-9132-3

Astor, P. J., Adam, M. T. P., Jerčić, P., Schaaff, K., & Weinhardt, C. (2013). Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation. Journal of Management Information Systems, 30(3), 247–278. https://doi.org/10.2753/MIS0742-1222300309

Austin, E. J. (2010). Measurement of ability emotional intelligence: Results for two new tests. British Journal of Psychology, 101(3), 563–578. https://doi.org/10.1348/000712609X474370

Austin, E. J., Saklofske, D. H., & Egan, V. (2005). Personality, well-being and health correlates of trait emotional intelligence. Personality and Individual Differences, 38(3), 547–558.

https://doi.org/10.1016/J.PAID.2004.05.009

Baer, R. A., Peters, J. R., Eisenlohr-Moul, T. A., Geiger, P. J., & Sauer, S. E. (2012). Emotion-related cognitive processes in borderline personality disorder: A review of the empirical literature. Clinical Psychology Review, 32(5), 359–

369. https://doi.org/10.1016/J.CPR.2012.03.002

Bagshaw, M. (2000, April 11). Emotional intelligence – training people to be affective so they can be effective.

Industrial and Commercial Training. MCB UP Ltd. https://doi.org/10.1108/00197850010320699

Baker, T. B., Piper, M. E., McCarthy, D. E., Majeskie, M. R., & Fiore, M. C. (2004). Addiction Motivation Reformulated:

An Affective Processing Model of Negative Reinforcement. Psychological Review, 111(1), 33–51.

https://doi.org/10.1037/0033-295X.111.1.33

Balzarotti, S., Biassoni, F., Villani, D., Prunas, A., & Velotti, P. (2016). Individual Differences in Cognitive Emotion Regulation: Implications for Subjective and Psychological Well-Being. Journal of Happiness Studies, 17(1), 125–

143. https://doi.org/10.1007/s10902-014-9587-3

(3)

255

Balzarotti, S., John, O. P., & Gross, J. J. (2010). An Italian adaptation of the emotion regulation questionnaire. European Journal of Psychological Assessment, 26(1), 61–67. https://doi.org/10.1027/1015-5759/a000009

Bandura, A. (1977). Self-efficacy: toward a unifying theory of behavioral change. Psychological Review, 84(2), 191.

Bandura, A. (1997). Self-efficacy. Harvard Mental Health Letter, , 13(9), 4–6. Retrieved from https://elibrary.ru/item.asp?id=2919031

Bandura, A., Adams, N. E., & Beyer, J. (1977). Cognitive processes mediating behavioral change. Journal of Personality and Social Psychology, 35(3), 125–139. https://doi.org/10.1037/0022-3514.35.3.125

Bandura, A., Caprara, G. V., Barbaranelli, C., Gerbino, M., & Pastorelli, C. (2003). Role of Affective Self-Regulatory Efficacy in Diverse Spheres of Psychosocial Functioning. Child Development, 74(3), 769–782.

https://doi.org/10.1111/1467-8624.00567

Bandura, A., Pastorelli, C., Barbaranelli, C., & Caprara, G. V. (1999). Self-efficacy pathways to childhood depression.

Journal of Personality and Social Psychology, 76(2), 258–269. https://doi.org/10.1037/0022-3514.76.2.258 Bar-On, R. (1997). BarOn emotional quotient inventory. Toronto.

Bar-On, R. (2001). Emotional intelligence and self-actualization. In Emotional intelligence in everyday life: A scientific

inquiry (pp. 82–97). Retrieved from

https://books.google.it/books?hl=it&lr=&id=qIzMKhIan58C&oi=fnd&pg=PA82&ots=iEs8_M6KP5&sig=acKmQj KzCedYICGspNwOuBvlgZA

Bar-On, R. (2006). BarOn Model of Social and Emotional Intelligence (ESI). Psicothema, 18(supl.), 13–25. Retrieved from http://www.eiconsortium.org/reprints/bar-on_model_of_emotional-social_intelligence.htm

Bar-On, R. (2012). The Impact of Emotional Intelligence on Health and Wellbeing. In Emotional Intelligence - New Perspectives and Applications. InTech. https://doi.org/10.5772/32468

Bar-On, R., Handley, R., & Fund, S. (2006). The impact of emotional intelligence on performance. In Linking emotional intelligence and performance at work: Current research evidence with individuals and groups, (pp. 3–19).

Retrieved from

https://books.google.it/books?hl=it&lr=&id=a_OryLZ2W2cC&oi=fnd&pg=PA3&ots=vsw9Xw3zU6&sig=YEadR U3ulU6186e6xHIh9dtZ_-k

Bar-On, R., Maree, K., & Elias, M. J. (2007). Educating people to be emotionally intelligent. Praeger Publishers.

Retrieved from

https://books.google.it/books?hl=it&lr=&id=I8bMPCSa700C&oi=fnd&pg=PA15&dq=SAARNI+2007+CHILDREN +emotional+intelligence&ots=Tg1NjTE0F8&sig=6wY6VblfH7RAxUqnvukdWasewfI#v=onepage&q=SAARNI 2007 CHILDREN emotional intelligence&f=false

Bar-On, R., & Parker, J. D. . (2000). The handbook of emotional intelligence: Theory, development, assessment, and application at home, school, and in the workplace. (Jossey-Bass). San Francisco. Retrieved from http://psycnet.apa.org/record/2001-00355-000

Barbaranelli, C. (2006). Analisi dei dati con SPSS II. Le analisi multivariate (LED). Retrieved from www.lededizioni.com Barbero, C., & Carola. (2008). Il paradosso del terrore. Rivista Di Estetica, (39), 43–55.

https://doi.org/10.4000/estetica.2023

Barlow, D. H. (2000). Unraveling the mysteries of anxiety and its disorders from the perspective of emotion theory.

The American Psychologist, 55(11), 1247–1263. Retrieved from

http://www.ncbi.nlm.nih.gov/pubmed/11280938

Barlow, J., Wright, C., & Cullen, L. (2002). A job-seeking self-efficacy scale for people with physical disabilities:

(4)

256

Preliminary development and psychometric testing. British Journal of Guidance & Counselling, 30(1), 37–53.

https://doi.org/10.1080/030698880220106500

Baroncelli, A., Tambasco, G., & Ciucci, E. (2016). Supporto sociale dato e ricevuto nelle relazioni tra pari a scuola:

proposta di un breve questionario self-report. GIORNALE ITALIANO DI PSICOLOGIA, XLIII(1–2), 317–333.

Retrieved from http://sci-hub.la/https://www.rivisteweb.it/download/article/10.1421/83645

Barone, C., Aguirre-Deandreis, A. I., & Trickett, E. J. (1991). Means-ends problem-solving skills, life stress, and social support as mediators of adjustment in the normative transition to high school. American Journal of Community Psychology, 19(2), 207–225. https://doi.org/10.1007/BF00937928

Barrett, L., & Gross, J. J. (2001). Emotional intelligence: A process model of emotion representation and regulation. In Emotions and social behavior. Emotions: Currrent issues and future directions (Guilford Press., pp. 286–310).

New York. Retrieved from http://psycnet.apa.org/record/2001-16875-009

Barrett, L., & Salovey, P. (2002). The wisdom in feeling (Guilford Press). New York. Retrieved from http://www.danielgilbert.com/Gilbert et al (VRONSKY).pdf

Bartholow, B. D., Bushman, B. J., & Sestir, M. A. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology, 42(4), 532–539. https://doi.org/10.1016/J.JESP.2005.08.006

Bartolomeo, A., & Caravita, S. (2004). Il bambino e i videogiochi : implicazioni psicologiche ed educative. Roma:

Edizioni C. Amore. Retrieved from https://publicatt.unicatt.it/handle/10807/29776#.W5pkNOgzbIU

Baumann, N., Kaschel, R., & Kuhl, J. (2005). Striving for Unwanted Goals: Stress-Dependent Discrepancies Between Explicit and Implicit Achievement Motives Reduce Subjective Well-Being and Increase Psychosomatic Symptoms. Journal of Personality and Social Psychology, 89(5), 781–799. https://doi.org/10.1037/0022- 3514.89.5.781

Benassi, A. (2013). Videogiochi e apprendimento collaterale. Italian Journal of Educational , 21(3), 141–144. Retrieved from https://www.learntechlib.org/p/183288/

Benner, A. D., & Graham, S. (2009). The Transition to High School as a Developmental Process Among Multiethnic

Urban Youth. Child Development, 80(2), 356–376. Retrieved from

http://www.statmodel.com/download/cdv80.pdf

Bergeron, B. P., & Bryan. (2006). Developing serious games. Charles River Media. Retrieved from https://dl.acm.org/citation.cfm?id=1076486

Berridge, K., & Winkielman, P. (2003). What is an unconscious emotion?(The case for unconscious

&quot;liking&quot;). Cognition and Emotion, 17(2), 181–211. https://doi.org/10.1080/02699930302289 Berthoz, A. (2013). La vicariance: le cerveau créateur de mondes. Retrieved from

https://books.google.it/books?hl=it&lr=&id=nc9lAQAAQBAJ&oi=fnd&pg=PT7&dq=Berthoz,+A.+(2013).+Vicari ance+(La):+Le+cerveau+créateur+de+mondes.+Paris:+Odile+Jacob&ots=CgALS2dG64&sig=hOJS6dKMc9oPphJ ogK3AUhcIuVs#v=onepage&q=Berthoz%2C A. (2013). Vic

Besana, S., Cantoia, M., & Romeo, L. (2011). Figli e videogiochi : istruzioni per l’uso (La Scuola). Retrieved from https://www.ibs.it/figli-videogiochi-istruzioni-per-uso-libro-vari/e/9788835026884

Bibi, S., Saqlain, S., & Mussawar, B. (2016). Relationship between Emotional Intelligence and Self Esteem among Pakistani University Students. Cell & Developmental Biology, 6(4), 1–6. https://doi.org/10.4172/2161- 0487.1000279

Billings, A. G., & Moos, R. H. (1981). The role of coping responses and social resources in attenuating the stress of life

(5)

257

events. Journal of Behavioral Medicine, 4(2), 139–157. https://doi.org/10.1007/BF00844267

Bisschop, M. I., Kriegsman, D. M. ., Beekman, A. T. ., & Deeg, D. J. . (2004). Chronic diseases and depression: the modifying role of psychosocial resources. Social Science & Medicine, 59(4), 721–733.

https://doi.org/10.1016/j.socscimed.2003.11.038

Bittanti, M. (2004). Per una cultura dei videogames: teorie e prassi del videogiocare (Unicopli).

Blinn-Pike, L., Worthy, S. L., & Jonkman, J. N. (2010). Adolescent Gambling: A Review of an Emerging Field of Research.

Journal of Adolescent Health, 47(3), 223–236. https://doi.org/10.1016/J.JADOHEALTH.2010.05.003

Bonanno, G. A., & Burton, C. L. (2013a). Regulatory Flexibility: An Individual Differences Perspective on Coping and Emotion Regulation. Perspectives on Psychological Science, 8(6), 591–612.

https://doi.org/10.1177/1745691613504116

Bonanno, G. A., & Burton, C. L. (2013b). Regulatory Flexibility. Perspectives on Psychological Science, 8(6), 591–612.

https://doi.org/10.1177/1745691613504116

Bonanno, G. A., Papa, A., Lalande, K., Westphal, M., & Coifman, K. (2004). The Importance of Being Flexible.

Psychological Science, 15(7), 482–487. https://doi.org/10.1111/j.0956-7976.2004.00705.x

Bond, B., & Manser, R. (2009). Emotional Intelligence Interventions to Increase Student Success. Toronto. Retrieved from www.heqco.ca

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387–398.

https://doi.org/10.1016/j.actpsy.2008.09.005

Borkovec, T. D. (1994). The nature, functions, and origins of worry. In Wiley series in clinical psychology. Worrying:

Perspectives on theory, assessment and treatment (John Wiley & Sons., pp. 5–33). Oxford. Retrieved from http://psycnet.apa.org/record/1994-97842-001

Borkovec, T. D., Newman, M. G., Pincus, A. L., & Lytle, R. (2002). A Component Analysis of Cognitive – Behavioral Therapy for Generalized Anxiety Disorder and the Role of Interpersonal Problems. Journal of Consulting and Clinical Psychology, 70(2), 288–298. https://doi.org/10.1037//0022-006X.70.2.288

Botella, C., Riva, G., Gaggioli, A., Wiederhold, B. K., Alcaniz, M., & Baños, R. M. (2012). The Present and Future of Positive Technologies. Cyberpsychology, Behavior, and Social Networking, 15(2), 78–84.

https://doi.org/10.1089/cyber.2011.0140

Botella, C., Riva, G., Gaggioli, A., Wiederhold, B. K., Alcaniz, M., Baños, R. M., … Riva, G. (2012). The Present and Future of Positive Technologies. Cyberpsychology, Behavior, and Social Networking, 15(2), 78–84.

https://doi.org/10.1089/cyber.2011.0140

Bouchard, S., Bernier, F., Boivin, É., Morin, B., & Robillard, G. (2012). Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers. PLoS ONE, 7(4), e36169.

https://doi.org/10.1371/journal.pone.0036169

Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145–1156. https://doi.org/10.1016/j.compedu.2009.10.022 Bowman, N. D., & Tamborini, R. (2012). Task demand and mood repair: The intervention potential of computer games.

New Media & Society, 14(8), 1339–1357. https://doi.org/10.1177/1461444812450426

Bowman, N. D., & Tamborini, R. (2013). “In the Mood to Game”: Selective exposure and mood management processes in computer game play. New Media & Society, 17(3), 375–398. https://doi.org/10.1177/1461444813504274 Bracken, C., & Skalski, P. (2006). Presence and video games: The impact of image quality and skill level. In Cleveland

(6)

258

State University (Ed.), Proceedings of the ninth annual international workshop on presence (pp. 28–29).

Cleveland. Retrieved from http://www.academia.edu/download/5579759/10.1.1.124.9439.pdf

Brackett, M. A., & Mayer, J. D. (2003). Convergent, Discriminant, and Incremental Validity of Competing Measures of Emotional Intelligence. Personality and Social Psychology Bulletin, 29(9), 1147–1158.

https://doi.org/10.1177/0146167203254596

Brackett, M. A., Mayer, J. D., & Warner, R. M. (2004). Emotional intelligence and its relation to everyday behaviour.

Personality and Individual Differences, 36(6), 1387–1402. https://doi.org/10.1016/S0191-8869(03)00236-8 Brackett, M. A., Rivers, S. E., & Salovey, P. (2011). Emotional intelligence: Implications for personal, social, academic,

and workplace success. Social and Personality Psychology Compass, 5(1), 88–103.

https://doi.org/10.1111/j.1751-9004.2010.00334.x

Bradberry, T., & Greaves, J. (2005). Heartless Bosses? Managing People, 83(12), 24. Retrieved from https://hbr.org/2005/12/heartless-bosses

Bradley, B., DeFife, J. A., Guarnaccia, C., Phifer, J., Fani, N., Ressler, K. J., & Westen, D. (2011). Emotion Dysregulation and Negative Affect. The Journal of Clinical Psychiatry, 72(05), 685–691.

https://doi.org/10.4088/JCP.10m06409blu

Brändle, G., M. Cardaba, M. A., & Rivera, R. G. (2015). Violent audiovisual content and social consequences: The moderating role of aggression in adolescents. Communications, 40(2), 199–218.

https://doi.org/10.1515/commun-2015-0004

Brooks, T. L., Harris, S. K., Thrall, J. S., & Woods, E. R. (2002). Association of adolescent risk behaviors with mental health symptoms in high school students. Journal of Adolescent Health, 31(3), 240–246.

https://doi.org/10.1016/S1054-139X(02)00385-3

Brown, E., & Cairns, P. (2004). A Grounded Investigation of Game Immersion. In CHI Conference (ACM, pp. 1297–

1300). Retrieved from http://complexworld.pbworks.com/f/Brown+and+Cairns+(2004).pdf

Brown, K. W., Ryan, R. M., & Creswell, J. D. (2007). Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects. Psychological Inquiry, 18(4), 211–237. https://doi.org/10.1080/10478400701598298

Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014). Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions, 3(1), 27–32. https://doi.org/10.1556/JBA.3.2014.002

Burton, C. L., Bonanno, G. A., & Hatzenbuehler, M. L. (2014). Familial social support predicts a reduced cortisol response to stress in sexual minority young adults. Psychoneuroendocrinology, 47, 241–245.

https://doi.org/10.1016/J.PSYNEUEN.2014.05.013

Bushman, B. J. (2002). Does Venting Anger Feed or Extinguish the Flame ? Catharsis , Rumination , Distraction , Anger , and Aggressive Responding. Personality and Social Psychology Bulletin, 28(6), 724–731.

Bushman, B. J., Baumeister, R. F., & Phillips, C. M. (2001). Do people aggress to improve their mood? Catharsis beliefs, affect regulation opportunity, and aggressive responding. Journal of Personality and Social Psychology, 81(1), 17–32. https://doi.org/10.1037/0022-3514.81.1.17

Cacciamani, S., Villani, D., Bonanomi, A., Carissoli, C., Olivari, M. G., Morganti, L., … Confalonieri, E. (2018). Factors Affecting Students’ Acceptance of Tablet PCs: A Study in Italian High Schools. Journal of Research on Technology in Education, 1–14. https://doi.org/10.1080/15391523.2017.1409672

Cahn, B. R., & Polich, J. (2006). Meditation states and traits: EEG, ERP, and neuroimaging studies. Psychological Bulletin, 132(2), 180–211. https://doi.org/10.1037/0033-2909.132.2.180

(7)

259

Cain, M. S., Landau, A. N., & Shimamura, A. P. (2012). Action video game experience reduces the cost of switching tasks. Attention, Perception, & Psychophysics, 74(4), 641–647. https://doi.org/10.3758/s13414-012-0284-1 Calleja, G. (2007). Situated Play, Proceedings of DiGRA 2007 Conference Revising Immersion: A Conceptual Model for

the Analysis of Digital Game Involvement. Retrieved from http://www.digra.org/wp-content/uploads/digital- library/07312.10496.pdf

Calvert, S. L., Appelbaum, M., Dodge, K. A., Graham, S., Nagayama Hall, G. C., Hamby, S., … Hedges, L. V. (2017). The american psychological association task force assessment of violent video games: Science in the service of public interest. American Psychologist, 72(2), 126–143. https://doi.org/10.1037/a0040413

Calvo-Morata, A., Rotaru, D. C., Alonso-Fernandez, C., Freire, M., Martinez-Ortiz, I., & Fernandez-Manjon, B. (2018).

Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies, 1–1. https://doi.org/10.1109/TLT.2018.2879354

Camaioni, L., & Di Blasio, P. (2007). Psicologia dello sviluppo. Il mulino.

Campbell-Sills, L., & Barlow, D. H. (2007). Incorporating emotion regulation into conceptualizations and treatments of anxiety and mood disorders. In Handbook of emotion regulation. (Guilford P, pp. 542–559). New York.

https://doi.org/10.1016/0022-4596(78)90152-4

Campbell-Sills, L., Barlow, D. H., Brown, T. A., & Hofmann, S. G. (2006). Effects of suppression and acceptance on emotional responses of individuals with anxiety and mood disorders. Behaviour Research and Therapy, 44(9), 1251–1263. https://doi.org/10.1016/J.BRAT.2005.10.001

Campos, J. J., Frankel, C. B., & Camras, L. (2004, March 1). On the nature of emotion regulation. Child Development.

Wiley/Blackwell (10.1111). https://doi.org/10.1111/j.1467-8624.2004.00681.x

Cantamesse, M., Galimberti, C., & Giacoma, G. (2011). Interweaving interactions in virtual worlds: a case study.

Studies in Health Technology and Informatics, 167, 189–193. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/21685665

Capanna, C., & Steca, P. (2006). Convinzioni di efficacia personale e prosocialità / Cristina Capanna e Patrizia Steca. In Il comportamento prosociale : aspetti individuali, familiari e sociali (Erickson, pp. 125–134). Retrieved from http://oseegenius1.urbe.it/aux/resource?uri=123978

Caprara, G., & Gerbino, M. (2001). Affective perceived self-efficacy: The capacity to regulate negative affect and to express positive affect. In E. Erickson (Ed.), Self-efficacy assessment. (pp. 35–50). Trento. Retrieved from https://scholar.google.it/scholar?hl=it&as_sdt=0%2C5&as_ylo=2001&as_yhi=2001&q=Affective+perceived+s elf-efficacy%3A+The+capacity+to+regulate+negative+affect+and+to+express+positive+affect&btnG=

Caprara, G. V., Delle Fratte, A., & Steca, P. (2002). Determinanti personali del benessere nell’adolescenza: indicazioni e predittori. Psicologia clinica dello sviluppo, (2), 203–234. https://doi.org/10.1449/1189

Caprara, G. V., Di Giunta, L., Eisenberg, N., Gerbino, M., Pastorelli, C., & Tramontano, C. (2008). Assessing regulatory emotional self-efficacy in three countries. Psychological Assessment, 20(3), 227–237.

https://doi.org/10.1037/1040-3590.20.3.227

Caprara, G. V., Scabini, E., Barbaranelli, C., Pastorelli, C., Regalia, C., & Bandura, A. (1999). Autoefficacia Percepita Emotiva E Interpersonale E Buon Funzionamento Sociale. Giornale Italiano Di Psicologia, 26, 769–790.

https://doi.org/10.1421/271

Caprara, G. V., Steca, P., Cervone, D., & Artistico, D. (2003). The Contribution of Self-Efficacy Beliefs to Dispositional Shyness: On Social-Cognitive Systems and the Development of Personality Dispositions. Journal of Personality, 71(6), 943–970. https://doi.org/10.1111/1467-6494.7106003

(8)

260

Caprara, G. V., Steca, P., Gerbino, M., Paciello, M., & Vecchio, G. M. (2006). Looking for adolescents’ well-being: Self- efficacy beliefs as determinants of positive thinking and happiness. Epidemiologia e Psichiatria Sociale, 15(1), 30–43. https://doi.org/10.1017/S1121189X00002013

Caprara, V. G., Delle Fratte, A., & Steca, P. (2002). Determinanti personali del benessere nell’adolescenza: Indicatori e predittori. Psicologia Clinica Dello Sviluppo, 6(2), 203–233. https://doi.org/10.1449/1189

Carassa, A., Morganti, A., & Tirassa, F. (2005). A Situated Cognition Perspective On Presence. In Annual Meeting of the Cognitive Science Society (p. 27). Retrieved from https://escholarship.org/uc/item/7sm3n3bj

Carassa, A., Morganti, F., & Tirassa, M. (2004). Movement, action, and situation: Presence in virtual environments. In 7th Annual International Workshop on Presence (pp. 7–12). Retrieved from https://pdfs.semanticscholar.org/e2df/25eddf73a0938ebf14c53e7490a241e6375e.pdf

Carbonneau, N., Vallerand, R. J., Fernet, C., & Guay, F. (2008). The Role of Passion for Teaching in Intrapersonal and Interpersonal Outcomes. Journal of Educational Psychology, 100(4), 977–987.

https://doi.org/10.1037/a0012545

Carijó, F. H., de Almeida, M. C., & Kastrup, V. (2013). On haptic and motor incorporation of tools and other objects.

Phenomenology and the Cognitive Sciences, 12(4), 685–701. https://doi.org/10.1007/s11097-012-9269-8 Carissoli, C., Villani, D., & Riva, G. (2015). Does a meditation protocol supported by a mobile application help people

reduce stress? Suggestions from a controlled pragmatic trial. Cyberpsychology, Behavior, and Social Networking, 18(1), 46–53. https://doi.org/10.1089/cyber.2014.0062

Carlo, G., Fabes, R. A., Laible, D., & Kupanoff, K. (1999). Early Adolescence and Prosocial/Moral Behavior II: The Role of Social and Contextual Influences. Journal of Early Adolescence, 19(2), 133–147. Retrieved from http://digitalcommons.unl.edu/psychfacpubhttp://digitalcommons.unl.edu/psychfacpub/44

Carmeli, A., Yitzhak-Halevy, M., & Weisberg, J. (2009). The relationship between emotional intelligence and psychological wellbeing. Journal of Managerial Psychology, 24(1), 66–78.

https://doi.org/10.1108/02683940910922546

Carnagey, N. L., Anderson, C. A., & Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43(3), 489–496.

https://doi.org/10.1016/J.JESP.2006.05.003

Carstensen, L. L., Fung, H. H., & Charles, S. T. (2003). Socioemotional selectivity theory and the regulation of emotion in the second half of life. Motivation and Emotion, 27(2), 103–123. https://doi.org/10.1023/A:1024569803230 Caruso, D. R., Salovey, P., Brackett, M., & Mayer, J. D. (2015). The Ability Model of Emotional Intelligence. In Positive Psychology in Practice (pp. 543–558). Hoboken, NJ, USA: John Wiley & Sons, Inc.

https://doi.org/10.1002/9781118996874.ch32

Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217–230.

https://doi.org/10.1016/J.ACTPSY.2005.02.004

Castillo, R., Salguero, J. M., Fernández-Berrocal, P., & Balluerka, N. (2013). Effects of an emotional intelligence intervention on aggression and empathy among adolescents. Journal of Adolescence, 36(5), 883–892.

https://doi.org/10.1016/j.adolescence.2013.07.001

Cazan, A.-M., & Năstasă, L. E. (2015). Emotional Intelligence, Satisfaction with Life and Burnout among University Students. Procedia - Social and Behavioral Sciences, 180(November 2014), 1574–1578.

https://doi.org/10.1016/j.sbspro.2015.02.309

(9)

261

Cejudo, J., & Latorre, S. (2015). Effects of the Spock videogame on improving emotional intelligence in adolescents.

Electronic Journal of Research in Educational Psychology, 13(2), 319–341. Retrieved from https://search.proquest.com/docview/1752359637?accountid=9941

Chan, P. A., & Rabinowitz, T. (2006). Videogiochi, sintomi di iperattività e deficit di attenzione in adolescenti. Annals of General Psychiatry, 5(16). Retrieved from www.soscrescere.org

Chan, P., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(1), 16. https://doi.org/10.1186/1744-859X-5-16 Chang, E. C., Downey, C. A., & Salata, J. L. (2004). Social Problem Solving and Positive Psychological Functioning:

Looking at the Positive Side of Problem Solving. Social Problem Solving: Theory, Research, and Training.

Washington: American Psychological Association. https://doi.org/10.1037/10805-006

Chaudron, S., Beutel, M., Navarrete, V. D., & Dreier, M. (2015). Young Children (0-8) and digital technology: A qualitative exploratory study across seven countries.

Chen, J. (2007). Flow in games (and everything else). Communications of the ACM, 50(4), 31.

https://doi.org/10.1145/1232743.1232769

Chen, Y., & Raney, A. A. (2009). Mood management and highly interactive video games: An experimental examination of Wii playing on mood change and enjoyment. In International Communication Association Conference.

Cheng, C. (2001). Assessing coping flexibility in real-life and laboratory settings: A multimethod approach. Journal of Personality and Social Psychology, 80(5), 814–833. https://doi.org/10.1037/0022-3514.80.5.814

Cheung, C.-K., Cheung, H. Y., & Hue, M.-T. (2015). Emotional Intelligence as a Basis for Self-Esteem in Young Adults.

The Journal of Psychology, 149(1), 63–84. https://doi.org/10.1080/00223980.2013.838540

Chirico, A., Yaden, D. B., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality for the Investigation of Awe.

Frontiers in Psychology, 7. https://doi.org/10.3389/fpsyg.2016.01766

Choi, S., Kluemper, D. H., & Sauley, K. S. (2013). Assessing Emotional Self-Efficacy: Evaluating Validity and Dimensionality with Cross-Cultural Samples. Applied Psychology, 62(1), 97–123.

https://doi.org/10.1111/j.1464-0597.2012.00515.x

Chou, C., & Tsai, M.-J. (2007). Gender differences in Taiwan high school students’ computer game playing. Computers in Human Behavior, 23(1), 812–824. https://doi.org/10.1016/J.CHB.2004.11.011

Chu, P. Sen, Saucier, D. A., & Hafner, E. (2010). Meta-Analysis of the Relationships Between Social Support and Well- Being in Children and Adolescents. Journal of Social and Clinical Psychology, 29(6), 624–645.

https://doi.org/10.1521/jscp.2010.29.6.624

Ciarrochi, J., Deane, F. P., & Anderson, S. (2002). Emotional intelligence moderates the relationship between stress and mental health. Personality and Individual Differences, 32(2), 197–209. https://doi.org/10.1016/S0191- 8869(01)00012-5

Coe, C. L., & Lubach, G. R. (2001). Social context and other psychological influences on the development of immunity.

Emotion, Social Relationships, and Health, 243–261.

Cohen, S., Underwood, L. G., & Gottlieb, B. H. (2000). Social Support Measurement and InterventionA Guide for Health and Social Scientists. New York, NY. https://doi.org/10.1093/med:psych/9780195126709.001.0001

Colby, B. N., Ortony, A., Clore, G. L., & Collins, A. (1989). The Cognitive Structure of Emotions. Contemporary Sociology, 18(6), 957. https://doi.org/10.2307/2074241

Cole, H., & Griffiths, M. D. (2007). Social Interactions in Massively Multiplayer Online Role-Playing Gamers.

CyberPsychology & Behavior, 10(4), 575–583. https://doi.org/10.1089/cpb.2007.9988

(10)

262

Collins, A. L., Sarkisian, N., & Winner, E. (2009). Flow and Happiness in Later Life: An Investigation into the Role of Daily and Weekly Flow Experiences. Journal of Happiness Studies, 10(6), 703–719.

https://doi.org/10.1007/s10902-008-9116-3

Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072–2082. https://doi.org/10.1016/j.paid.2007.06.021

Colwell, J., & Kato, M. (2003). Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology, 6(2), 149–158.

https://doi.org/10.1111/1467-839X.t01-1-00017

Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661–686.

https://doi.org/10.1016/J.COMPEDU.2012.03.004

Cooper, M. L., Frone, M. R., Russell, M., & Mudar, P. (1995). Drinking to Regulate Positive and Negative Emotions: A Motivational Model of Alcohol Use. Journal of Personality and Social Psychology, 69(5), 990–1005.

https://doi.org/10.1037/0022-3514.69.5.990

Corsano, P., Majorano, M., & Champretavy, L. (2006). Psychological well-being in adolescence: The contribution of interpersonal relations and experience of being alone. Adolescence, 41(162), 341–353. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/16981621

Cowley, B., Charles, D., Black, M., & Hickey, R. (2008a). Toward an understanding of flow in video games. Computers in Entertainment, 6(2), 20:1-20:27. https://doi.org/10.1145/1371216.1371223

Cowley, B., Charles, D., Black, M., & Hickey, R. (2008b). Toward an understanding of flow in video games. Computers in Entertainment, 6(2), 1. https://doi.org/10.1145/1371216.1371223

Crick, N. R., & Bigbee, M. A. (1998). Relational and overt forms of peer victimization: A multiinformant approach.

Journal of Consulting and Clinical Psychology, 66(2), 337–347. https://doi.org/10.1037/0022-006X.66.2.337 Crick, N. R., & Grotpeter, J. K. (1995). Relational Aggression, Gender, and Social-Psychological Adjustment. Child

Development, 66(3), 710. https://doi.org/10.2307/1131945

Crick, N. R., & Grotpeter, J. K. (1996). Children’s treatment by peers: Victims of relational and overt aggression.

Development and Psychopathology, 8(02), 367. https://doi.org/10.1017/S0954579400007148

Cristea, I. A., Matu, S., Szentagotai Tatar, A., & David, D. (2013). The other side of rumination: reflective pondering as a strategy for regulating emotions in social situations. Anxiety, Stress & Coping, 26(5), 584–594.

https://doi.org/10.1080/10615806.2012.725469

Crombie, D. (2011). The Value of Emotional Intelligence for High Performance Coaching: A Commentary. International Journal of Sports Science & Coaching, 6(3), 345–348. https://doi.org/10.1260/1747-9541.6.3.345

Crombie, D., Lombard, C., & Noakes, T. (2011). Increasing Emotional Intelligence in Cricketers: An Intervention Study.

International Journal of Sports Science & Coaching, 6(1), 69–86. https://doi.org/10.1260/1747-9541.6.1.69 Csikszentmihalyi, I., Graef, R., Holcomb, J. H., Hendin, J., & Acaloon, J. M. (1975). Beyond Boredom and Anxiety. San

Francisco· Washington: Jossey-Bass Pub. Retrieved from

http://psy2.ucsd.edu/~nchristenfeld/Happiness_Readings_files/Class 7 - Csikszentmihalyi 1975.pdf

Csikszentmihalyi, M. (1990). Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. New

York: HarperCollins. Retrieved from https://opus4.kobv.de/opus4-

Fromm/frontdoor/index/index/docId/27641

Csikszentmihalyi, M. (2014). Flow and the Foundations of Positive Psychology. https://doi.org/10.1007/978-94-017-

(11)

263

9088-8

Curci, A., & D’Amico, A. (2010). MSCEIT : Mayer-Salovey-Caruso emotional intelligence test : validazione e taratura italiana. Giunti O.S. Retrieved from https://iris.unipa.it/handle/10447/54686#.W6sw_WgzbIU

Curci, A., & Luminet, O. (2009). Flashbulb memories for expected events: a test of the emotional-integrative model.

Applied Cognitive Psychology, 23(1), 98–114. https://doi.org/10.1002/acp.1444

Curran, T., Hill, A. P., Appleton, P. R., Vallerand, R. J., & Standage, M. (2015). The psychology of passion: A meta- analytical review of a decade of research on intrapersonal outcomes. Motivation and Emotion, 39(5), 631–655.

https://doi.org/10.1007/s11031-015-9503-0

Cutuli, D. (2014). Cognitive reappraisal and expressive suppression strategies role in the emotion regulation: an overview on their modulatory effects and neural correlates. Frontiers in Systems Neuroscience, 8, 175.

https://doi.org/10.3389/fnsys.2014.00175

Da Costa, D., Brender, W., & Larouche, J. (1998). A prospective study of the impact of psychosocial and lifestyle variables on pregnancy complications. Journal of Psychosomatic Obstetrics and Gynecology, 19(1), 28–37.

https://doi.org/10.3109/01674829809044218

Dacre Pool, L., & Qualter, P. (2012). Improving emotional intelligence and emotional self-efficacy through a teaching intervention for university students. Learning and Individual Differences, 22(3), 306–312.

https://doi.org/10.1016/j.lindif.2012.01.010

Damasio, H., Grabowski, T., Frank, R., Galaburda, A. M., & Damasio, A. R. (1994). The return of Phineas Gage: clues about the brain from the skull of a famous patient. Science (New York, N.Y.), 264(5162), 1102–1105.

https://doi.org/10.1126/SCIENCE.8178168

Dandeneau, S. D., Baldwin, M. W., Baccus, J. R., Sakellaropoulo, M., & Pruessner, J. C. (2007). Cutting stress off at the pass: reducing vigilance and responsiveness to social threat by manipulating attention. Journal of Personality and Social Psychology, 93(4), 651–666. https://doi.org/10.1037/0022-3514.93.4.651

Darwin, C. (1965). The expression of the emotions in man and animals. University of Chicago Press.

Davis, F. D. (1989). Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology.

MIS Quarterly, 13(3), 319. https://doi.org/10.2307/249008

Dawda, D., & Hart, S. D. (2000). Assessing emotional intelligence: reliability and validity of the Bar-On Emotional Quotient Inventory (EQ-i) in university students. Personality and Individual Differences, 28(4), 797–812.

https://doi.org/10.1016/S0191-8869(99)00139-7

De Caro, T., & D’Amico, A. (2008). L’intelligenza emotiva: rassegna dei principali modelli teorici, degli strumenti di valutazione e dei primi risultati di ricerca. GIORNALE ITALIANO DI PSICOLOGIA, 4, 857–882. Retrieved from https://iris.unipa.it/handle/10447/35507#.W6n9IGgzbIU

De Carvalho, J. S., Pereira, N. S., Pinto, A. M., & Marôco, J. (2016). Psychometric Properties of the Mental Health Continuum-Short Form: A Study of Portuguese Speaking Children/Youths. Journal of Child and Family Studies, 25(7), 2141–2154. https://doi.org/10.1007/s10826-016-0396-7

De Souza e Silva, A. (2016). Dialogues on Mobile Communication. Taylor and Francis. Retrieved from https://books.google.it/books?hl=it&lr=&id=W_4wDQAAQBAJ&oi=fnd&pg=PT11&ots=FHtytPxUA5&sig=tgT1 L1PGPoPTyC2kyaQkfdrFTG0#v=onepage&q&f=false

Delle Fave, A., & Bassi, M. (1998). Esperienza di flow e sviluppo della complessità nel comportamento umano.

Informazione in Psicologia, Psicoterapia, Psichiatria, 32–33.

Delle Fave, A., Massimini, F., & Bassi, M. (2011). Psychological Selection and Optimal Experience Across Cultures (Vol.

(12)

264

2). https://doi.org/10.1007/978-90-481-9876-4

Derakshan, N., Eysenck, M. W., & Myers, L. B. (2007). Emotional information processing in repressors: The vigilance–

avoidance theory. Cognition & Emotion, 21(8), 1585–1614. https://doi.org/10.1080/02699930701499857 Derryberry, D., & Rothbart, M. K. (1988). Arousal, affect, and attention as components of temperament. Journal of

Personality and Social Psychology, 55(6), 958.

DeSmet, A., Van Ryckeghem, D., Compernolle, S., Baranowski, T., Thompson, D., Crombez, G., … De Bourdeaudhuij, I.

(2014, December). A meta-analysis of serious digital games for healthy lifestyle promotion. Preventive Medicine. NIH Public Access. https://doi.org/10.1016/j.ypmed.2014.08.026

Devonport, T. J., & Lane, A. M. (2006). RELATIONSHIPS BETWEEN SELF-EFFICACY, COPING AND STUDENT RETENTION.

Social Behavior and Personality: An International Journal, 34(2), 127–138.

https://doi.org/10.2224/sbp.2006.34.2.127

Dewey, J. (1894). The theory of emotion. Psychological Review, 1(6), 553. Retrieved from http://psycnet.apa.org/journals/rev/1/6/553/

Di Fabio, A., & Kenny, M. E. (2011). Promoting Emotional Intelligence and Career Decision Making Among Italian High School Students. Journal of Career Assessment, 19(1), 21–34. https://doi.org/10.1177/1069072710382530 Di Fabio, A., & Kenny, M. E. (2016). Promoting Well-Being: The Contribution of Emotional Intelligence. Frontiers in

Psychology, 7, 1182. https://doi.org/10.3389/fpsyg.2016.01182

Di Fabio, A., & Palazzeschi, L. (2008). Emotional Intelligence and Self-Efficacy in a Sample of Italian High School Teachers. Social Behavior and Personality: An International Journal, 36(3), 315–326.

https://doi.org/10.2224/sbp.2008.36.3.315

Di Letizia, R. (2014). Ludosofia. Cosa la filosofia ha da dirci sui videogiochi - Di Letizia Roberto, Universitalia, 9788865077009 | Libreria Universitaria (Universitalia). Retrieved from https://www.libreriauniversitaria.it/ludosofia-cosa-filosofia-ha-dirci/libro/9788865077009

Di Nuovo, D., Giovannini, D., & Loiero, S. (1999). Risolvere i problemi. Strategie cognitive e competenze relazionali - Santo Di Nuovo - Dino Giovannini - - Libro - UTET Università - | IBS (Utet Università). Retrieved from https://www.ibs.it/risolvere-problemi-strategie-cognitive-competenze-libro-vari/e/9788877505378

Diener, E., & Oishi, S. (2005). TARGET ARTICLE: The Nonobvious Social Psychology of Happiness. Psychological Inquiry, 16(4), 162–167. https://doi.org/10.1207/s15327965pli1604_04

Diener, E., & Seligman, M. E. P. (2002). Very Happy People. Psychological Science, 13(1), 81–84.

https://doi.org/10.1111/1467-9280.00415

Dogan, T., Totan, T., & Sapmaz, F. (2013). THE ROLE OF SELF-ESTEEM, PSYCHOLOGICAL WELL - BEING, EMOTIONAL SELF - EFFICACY, AND AFFECT BALANCE ON HAPPINESS: A PATH MODEL. European Scientific Journal, ESJ, 9(20).

https://doi.org/10.19044/ESJ.2013.V9N20P%P

Dolcos, F., & Denkova, E. (2014). Current Emotion Research in Cognitive Neuroscience: Linking Enhancing and Impairing Effects of Emotion on Cognition. Emotion Review, 6(4), 362–375.

https://doi.org/10.1177/1754073914536449

Dovey, J., & Kennedy, H. W. (2006). Game cultures : computer games as new media. Open University Press. Retrieved from http://eprints.uwe.ac.uk/6902/

Dreier, M., Wölfling, K., Duven, E., Giralt, S., Beutel, M. E., & Müller, K. W. (2017). Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder. Addictive Behaviors, 64, 328–333. https://doi.org/10.1016/J.ADDBEH.2016.03.008

(13)

265

Druskat, V., & Druskat, P. (2012). Applying emotional intelligence in project working. The Management of Complex

Projects: A Relationship Approach. Retrieved from

https://books.google.it/books?hl=it&lr=&id=uhAz26GuCRYC&oi=fnd&pg=PA78&dq=Applying+emotional+inte lligence+in+project+working&ots=D9SOwN1DS-&sig=TYvldf4cvdUkh0J6MbfkZ5akzM8

Duan, C. (2000). Being Empathic: The Role of Motivation to Empathize and the Nature of Target Emotions. Motivation and Emotion, 24(1), 29–49. https://doi.org/10.1023/A:1005587525609

Duclos, S. E., Laird, J. D., Schneider, E., Sexter, M., Stern, L., Lighten, O. Van, & Hiatt, F. (1989). Emotion-Specific Effects of Facial Expressions and Postures on Emotional Experience. Journal of Personality and Social Psychology (Vol.

57). Retrieved from http://www.communicationcache.com/uploads/1/0/8/8/10887248/emotion- specific_effects_of_facial_expressions_and_postures_on_emotional_experience.pdf

Dunkley, J. (1996). The psychological well-being of cardiac patients before and after an intervention program.

Universiteit van Pretoria. Retrieved from

https://scholar.google.it/scholar?hl=it&as_sdt=0%2C5&q=Dunkley%2C+J.+%281996%29.+The+psychological+

well-

being+of+coronary+heart+disease+patients+before+and+after+an+intervention+programme.+Unpublished+

master’s+thesis.+University+of+Pretoria%2C+Sou

Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive adolescent development. Journal of Applied Developmental Psychology, 23(4), 373–392. https://doi.org/10.1016/S0193-3973(02)00124-7 Durlak, J. A., Weissberg, R. P., Dymnicki, A. B., Taylor, R. D., & Schellinger, K. B. (2011). The Impact of Enhancing

Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions. Child Development, 82(1), 405–432. https://doi.org/10.1111/j.1467-8624.2010.01564.x

Eftekhar Saadi, Z., Mehrabi zadeh Honarmand, M., Najarian, B., Ahadi, H., & Askari, P. (2012). Evaluation of the Effect of Emotional Intelligence Training on Reducing Aggression in Second Year High School Female Students. Journal

of American Science (Vol. 8). Retrieved from

http://www.americanscience.orghttp//www.americanscience.org.26

Eisenberg, N. (1986). Altruistic Emotion, Cognition, and Behavior (PLE: Emotion) (Psychology). London: Routledge.

https://doi.org/10.4324/9781315746135

Eisenberg, N., Champion, C., & Ma, Y. (2004). Emotion-Related Regulation: An Emerging Construct. Merrill-Palmer Quarterly, 50(3), 236–259. https://doi.org/10.1353/mpq.2004.0016

Eisenberg, N., Fabes, R. A., Guthrie, I. K., & Reiser, M. (2000). Dispositional emotionality and regulation: their role in predicting quality of social functioning. Journal of Personality and Social Psychology, 78(1), 136–157. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/10653511

Ekman, P. (1973). Cross-Cultural Studies of Facial Expression. In Darwin and facial expression : a century of research

in review (p. 169). Malor Books. Retrieved from

https://books.google.it/books?hl=it&lr=&id=PWfC_jEZeM8C&oi=fnd&pg=PA169&dq=ekman+1973&ots=41Z D7xDPYM&sig=mpY0VANBdBbL1liRYI7qghwWBN8#v=onepage&q=ekman 1973&f=false

Ekman, P., & Davidson, R. J. (1994). The nature of emotion : fundamental questions. Oxford University Press.

Elias, M. J., Hunter, L., & Kress, J. S. (2001). Emotional intelligence and education. In Emotional intelligence in everyday life: A scientific inquiry (Psychology Press, pp. 133–149). Philadelphia. Retrieved from http://ei.yale.edu/journal/emotional-intelligence-in-everyday-life-a-scientific-inquiry/

Ellison, T. L., Evans, J. N., & Pike, J. (2016). Minecraft, Teachers, Parents, and Learning: What They Need to Know and

(14)

266

Understand. School Community Journal, 26(2). Retrieved from

http://www.schoolcommunitynetwork.org/SCJ.aspx

Ellsworth, P., & Scherer, K. (2003). Appraisal processes in emotion. Handbook of Affective Sciences, (1960), 572–595.

https://doi.org/2009-07773-029

Engelberg, E., & Sjöberg, L. (2004). Internet Use, Social Skills, and Adjustment. CyberPsychology & Behavior, 7(1), 41–

47. https://doi.org/10.1089/109493104322820101

Erber, R., & Tesser, A. (1992). Task effort and the regulation of mood: The absorption hypothesis. Journal of Experimental Social Psychology, 28(4), 339–359.

Esch, T., Fricchione, G. L., & Stefano, G. B. (2003). The therapeutic use of the relaxation response in stress-related diseases. Medical Science Monitor : International Medical Journal of Experimental and Clinical Research, 9(2), RA23-34. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/12601303

Esposito, N. (2005). A Short and Simple Definition of What a Videogame Is. Proceedings of DiGRA 2005 Conference:

Changing Views – Worlds in Play, 6. Retrieved from http://summit.sfu.ca/item/258

Extremera, N., Ruiz-Aranda, D., Pineda-Galán, C., & Salguero, J. M. (2011). Emotional intelligence and its relation with hedonic and eudaimonic well-being: A prospective study. Personality and Individual Differences, 51(1), 11–16.

https://doi.org/10.1016/J.PAID.2011.02.029

Fan, J., McCandliss, B. D., Fossella, J., Flombaum, J. I., & Posner, M. I. (2005). The activation of attentional networks.

NeuroImage, 26(2), 471–479. https://doi.org/10.1016/J.NEUROIMAGE.2005.02.004

Faure, S., & Loxton, H. (2003). Anxiety, Depression and Self-Efficacy Levels of Women Undergoing First Trimester Abortion. South African Journal of Psychology, 33(1), 28–38. https://doi.org/10.1177/008124630303300104 Fedeli, L. (2014). Aspetti ludici e dimensione empatica nei mondi virtuali: uno studio di caso in Second Life. Form@re

- Open Journal per La Formazione in Rete, 14(3), 62–73. https://doi.org/10.13128/formare-15273

Ferguson, C. J. (2011). The influence of television and video game use on attention and school problems: A multivariate analysis with other risk factors controlled. Journal of Psychiatric Research, 45(6), 808–813.

https://doi.org/10.1016/J.JPSYCHIRES.2010.11.010

Ferguson, C. J., & Rueda, S. M. (2010). The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings, and depression. European Psychologist, 15(2), 99–108. https://doi.org/10.1027/1016- 9040/a000010

Festl, R., Scharkow, M., & Quandt, T. (2013). Problematic computer game use among adolescents, younger and older adults. Addiction, 108(3), 592–599. https://doi.org/10.1111/add.12016

Fish, M. T., Russoniello, C. V., & O’Brien, K. (2014). The Efficacy of Prescribed Casual Videogame Play in Reducing Symptoms of Anxiety: A Randomized Controlled Study. Games for Health Journal, 3(5), 291–295.

https://doi.org/10.1089/g4h.2013.0092

Fletcher, I., Leadbetter, P., Curran, A., & O’Sullivan, H. (2009). A pilot study assessing emotional intelligence training and communication skills with 3rd year medical students. Patient Education and Counseling, 76(3), 376–379.

https://doi.org/10.1016/j.pec.2009.07.019

Flouri, E., & Mavroveli, S. (2013). Adverse Life Events and Emotional and Behavioural Problems in Adolescence: The Role of Coping and Emotion Regulation. Stress and Health, 29(5), 360–368. https://doi.org/10.1002/smi.2478 Folkman, S., & Moskowitz, J. T. (2000). Positive affect and the other side of coping. The American Psychologist, 55(6),

647–654. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/10892207

Folkman, S., & Moskowitz, J. T. (2000). Stress, Positive Emotion, and Coping. Current Directions in Psychological

(15)

267

Science, 9(4), 115–118. https://doi.org/10.1111/1467-8721.00073

Forgas, J., Ciarrochi, J., & Moylan, S. (2000). Subjective experience and mood regulation: The role of information processing strategies. In he message within: The role of subjective experience in social cognition and behavior (Psychology Press., pp. 179–202). New York. Retrieved from http://psycnet.apa.org/record/2000-16784-010 Fox, E. (1993). Allocation of visual attention and anxiety. Cognition and Emotion, 7(2), 207–215.

https://doi.org/10.1080/02699939308409185

Fox, J., Bailenson, J. N., & Tricase, L. (2013). The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Computers in Human Behavior, 29(3), 930–938.

https://doi.org/10.1016/j.chb.2012.12.027

Fredrickson, B. L. (2001). The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. American Psychologist, 56(3), 218–226. https://doi.org/10.1037/0003-066X.56.3.218 Fredrickson, B. L. (2004). The broaden-and-build theory of positive emotions. Philosophical Transactions of the Royal

Society of London. Series B, Biological Sciences, 359(1449), 1367–1378.

https://doi.org/10.1098/rstb.2004.1512

Fredrickson, B. L., & Joiner, T. (2002). Positive Emotions Trigger Upward Spirals Toward Emotional Well-Being.

Psychological Science, 13(2), 172–175. https://doi.org/10.1111/1467-9280.00431

Friedman, H. S., & Kern, M. L. (2014). Personality, Well-Being, and Health. Annual Review of Psychology, 65(1), 719–

742. https://doi.org/10.1146/annurev-psych-010213-115123

Frijda, N. (1986). The Emotions. In Handbook of affective sciences (p. 544). New York: Cambridge University Press.

Retrieved from https://books.google.it/books?hl=it&lr=&id=QkNuuVf- pBMC&oi=fnd&pg=PR11&ots=BLHen44sSt&sig=thLV0jc7Y9wtJgoXg-pljNa_vFw#v=onepage&q&f=false Furnham, A., & Petrides, K. V. (2003). TRAIT EMOTIONAL INTELLIGENCE AND HAPPINESS. Social Behavior and

Personality: An International Journal, 31(8), 815–823. https://doi.org/10.2224/sbp.2003.31.8.815

Gaetan, S., Bréjard, V., & Bonnet, A. (2016). Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia. Computers in Human Behavior, 61, 344–

349. https://doi.org/10.1016/j.chb.2016.03.027

Gaggioli, A., Morganti, F., Walker, R., Meneghini, A., Alcaniz, M., Lozano, J. A., … Riva, G. (2004). Training with Computer-Supported Motor Imagery in Post-Stroke Rehabilitation. CyberPsychology & Behavior, 7(3), 327–

332. https://doi.org/10.1089/1094931041291312

Gaggioli, A., Pallavicini, F., Morganti, L., Serino, S., Scaratti, C., Briguglio, M., … Riva, G. (2014). Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: A block randomized controlled trial. Journal of Medical Internet Research, 16(7), e167.

https://doi.org/10.2196/jmir.3235

Garassini, S., & Romano, G. (2009). Il mondo dei Digital Game online tra narrazioni collettive e relazioni sociali.

Comunicazioni Sociali, 31(3), 378–393. Retrieved from

https://dialnet.unirioja.es/servlet/articulo?codigo=3608846

Garber, J., Braafladt, N., & Zeman, J. (1991). The regulation of sad affect: An information-processing perspective. In J.

Garber & K. A. Dodge (Eds.), The development of emotion regulation and dysregulation (pp. 208–240).

Cambridge: Cambridge University Press. https://doi.org/10.1017/CBO9780511663963.011 Gardner, H. (1993). Multiple intelligences : the theory in practice (Basic Books). Basic Books.

Gardner, H. (1999). Intelligence reframed : multiple intelligences for the 21st century (Hackett). Basic Books. Retrieved

(16)

268

from

https://books.google.it/books?hl=it&lr=&id=Qkw4DgAAQBAJ&oi=fnd&pg=PT6&dq=Gardner,+H.+(1999).+Inte lligence+reframed:+Multiple+intelligence+for+the+21st+century.+New+York:+Basic+Books.&ots=EQQU9q5- st&sig=pi1HF_czHLTFLiTxuFLJMh-tFlw#v=onepage&q=Gardner%2C

Gardner, K. J., Quinton, S., & Qualter, P. (2014). The role of trait and ability emotional intelligence in bulimic symptoms. Eating Behaviors, 15(2), 237–240. https://doi.org/10.1016/J.EATBEH.2014.02.002

Gardner, K., & Qualter, P. (2009). Emotional intelligence and Borderline personality disorder. Personality and Individual Differences, 47(2), 94–98. https://doi.org/10.1016/J.PAID.2009.02.004

Garnefski, N., Kraaij, V., & Spinhoven, P. (2001). Negative life events, cognitive emotion regulation and emotional problems. Personality and Individual Differences, 30(8), 1311–1327. https://doi.org/10.1016/S0191- 8869(00)00113-6

Garnefski, N., Legerstee, J., Kraaij, V., Van Den Kommer, T., & Teerds, J. (2002). Cognitive coping strategies and symptoms of depression and anxiety: A comparison between adolescents and adults. Journal of Adolescence, 25(6), 603–611. https://doi.org/10.1006/jado.2002.0507

Garrison, D. R., Anderson, T., & Archer, W. (1999). Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education. The Internet and Higher Education, 2(2–3), 87–105.

https://doi.org/10.1016/S1096-7516(00)00016-6

Gavazzi, I. G., Antonitti, C., Ciucci, E., Menesini, E., & Primi, C. (2009). La misura dell’intelligenza emotiva: Un contributo alla validazione Italiana dell’Emotional Intelligence Scale (EIS) con adolescenti. = Measuring emotional intelligence: The Italian validation of the Emotional Intelligence Scale (EIS) with adolescents.

Giornale Italiano Di Psicologia, 36(3), 635–656. Retrieved from https://boa.unimib.it/handle/10281/5484 Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment, 1(1),

20. https://doi.org/10.1145/950566.950595

Gee, J. P. (2007). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Gee, J. P. (2008). Video games and embodiment. Games and Culture, 3(3–4), 253–263.

https://doi.org/10.1177/1555412008317309

Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Lim Kam Ming, … Sakamoto, A. (2009). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies. Personality and Social Psychology Bulletin, 35(6), 752–763.

https://doi.org/10.1177/0146167209333045

Gentile, D. A., Coyne, S., & Walsh, D. A. (2011). Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study. Aggressive Behavior, 37(2), 193–206.

https://doi.org/10.1002/ab.20380

Ghezzo, P., & Prione, G. M. (2007). Videogiochi e minori, le questioni aperte. Difesa Sociale, 1(07), 11–26. Retrieved from www.iims.it

Gigantesco, A., Del Re, D., Cascavilla, I., Palumbo, G., De Mei, B., Cattaneo, C., … Bella, A. (2015). A Universal Mental Health Promotion Programme for Young People in Italy. BioMed Research International, 2015, 1–9.

https://doi.org/10.1155/2015/345926

Gil-Olarte Márquez, P., Palomera Martín, R., & Brackett, M. A. (2006). Relating emotional intelligence to social competence and academic achievement in high school students. Psicothema, 18 Suppl, 118–123. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/17295968

(17)

269

Gilliom, M., Shaw, D. S., Beck, J. E., Schonberg, M. A., & Lukon, J. L. (2002). Anger regulation in disadvantaged preschool boys: strategies, antecedents, and the development of self-control. Developmental Psychology, 38(2), 222–235. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/11881758

Gitter, S. A., Ewell, P. J., Guadagno, R. E., Stillman, T. F., & Baumeister, R. F. (2013). Virtually justifiable homicide: The effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Aggressive Behavior, 39(5), 346–354. https://doi.org/10.1002/ab.21487

Goldenberg, I., Matheson, K., & Mantler, J. (2006). The Assessment of Emotional Intelligence: A Comparison of Performance-Based and Self-Report Methodologies. Journal of Personality Assessment, 86(1), 33–45.

https://doi.org/10.1207/s15327752jpa8601_05

Goldsmith, H. H., & Davidson, R. J. (2004). Disambiguating the Components of Emotion Regulation. Child Development, 75(2), 361–365. https://doi.org/10.1111/j.1467-8624.2004.00678.x

Goleman, D. (1995). Emotional intelligence : why it can matter more than IQ. London: Bloomsbury.

Goleman, D. (1998). Working with emotional intelligence (Bantam Books). Bantam Books.

Goleman, D. (2001). An EI-based theory of performance. The Emotionally Intelligent Workplace: How to Select for, Measure, and Improve Emotional Intelligence in Individuals, Groups, and Organizations, 1, 27–44.

Gorini, A., Griez, E., Petrova, A., & Riva, G. (2010). Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders. Annals of General Psychiatry, 9, 30. https://doi.org/10.1186/1744-859X-9-30

Granic, I., Lobel, A., E, C. M., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857

Gratz, K. L., & Roemer, L. (2004). Multidimensional Assessment of Emotion Regulation and Dysregulation:

Development, Factor Structure, and Initial Validation of the Difficulties in Emotion Regulation Scale 1. Journal of Psychopathology and Behavioral Assessment (Vol. 26). Retrieved from https://pdfs.semanticscholar.org/f8aa/7132fe92fd06b13a43bd742fb9f5d3b18214.pdf

Gratz, K. L., & Roemer, L. (2008). The Relationship Between Emotion Dysregulation and Deliberate Self-Harm Among Female Undergraduate Students at an Urban Commuter University. Cognitive Behaviour Therapy, 37(1), 14–

25. https://doi.org/10.1080/16506070701819524

Gratz, K. L., Rosenthal, M. Z., Tull, M. T., Lejuez, C. W., & Gunderson, J. G. (2006). An experimental investigation of emotion dysregulation in borderline personality disorder. Journal of Abnormal Psychology, 115(4), 850–855.

https://doi.org/10.1037/0021-843X.115.4.850

Grazzani, I., Corti, I., Ornaghi, V., Antoniotti, C., & Pepe, A. (2015). Regolazione delle emozioni, autoefficacia emotiva ed empatia: Una ricerca in preadolescenza. Psicologia Clinica Dello Sviluppo. https://doi.org/10.1449/81775 Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention.

Journal of Experimental Psychology. Human Perception and Performance, 32(6), 1465–1478.

https://doi.org/10.1037/0096-1523.32.6.1465

Greenberg, B. S., Sherry, J., Lachlan, K., Lucas, K., & Holmstrom, A. (2010). Orientations to video games among gender and age groups. Simulation and Gaming, 41(2), 238–259. https://doi.org/10.1177/1046878108319930 Greeno, C. G., & Wing, R. R. (1994). Stress-induced eating. Psychol Bull., 115(3), 444–464. Retrieved from

https://www.ncbi.nlm.nih.gov/pubmed/8016287

Greitemeyer, T., & Cox, C. (2013). There’s no “I” in team: Effects of cooperative video games on cooperative behavior.

European Journal of Social Psychology, 43(3), 224–228. https://doi.org/10.1002/ejsp.1940

(18)

270

Greitemeyer, T., & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98(2), 211–221. https://doi.org/http://dx.doi.org/10.1037/a0016997

Greitemeyer, T., Osswald, S., & Brauer, M. (2010). Playing prosocial video games increases empathy and decreases schadenfreude. Emotion, 10(6), 796–802. https://doi.org/10.1037/a0020194

Griffiths, M. D., van Rooij, A. J., Kardefelt-Winther, D., Starcevic, V., Király, O., Pallesen, S., … Demetrovics, Z. (2016).

Working towards an international consensus on criteria for assessing internet gaming disorder: A critical commentary on Petry et al. (2014). Addiction, 111(1), 167–175. https://doi.org/10.1111/add.13057

Grodal, T. (2000). Video Games and the Pleasures. In Media Entertainment: The Psychology of its Appeal (Lawrence E, p. 296). Mahwah NJ. Retrieved from https://www.researchgate.net/publication/232573835

Gross, J. J., Muñoz, R. F. (1995). Emotion Regulation and Mental Health. Clinical Psychology: Science and Practice, 2(2), 151–164. https://doi.org/10.1111/j.1468-2850.1995.tb00036.x

Gross, J. J. (1998a). Antecedent- and Response-Focused Emotion Regulation: Divergent Consequences for Experience, Expression, and Physiology. Journal of Personality and Social Psychology, 74(1), 224–237.

https://doi.org/10.1037/0022-3514.74.1.224

Gross, J. J. (1998b). The Emerging Field of Emotion Regulation : An Integrative Review. Review of General Psychology, 2(5), 271–299. https://doi.org/10.1037/1089-2680.2.3.271

Gross, J. J. (2001). Emotion Regulation in Adulthood: Timing Is Everything. Current Directions in Psychological Science, 10(6), 214–219. https://doi.org/10.1111/1467-8721.00152

Gross, J. J. (2002). Emotion regulation: Affective, cognitive, and social consequences. Psychophysiol., 39(3), 281–291.

https://doi.org/10.1017/s0048577201393198

Gross, J. J. (2007). Handbook of Emotion Regulation. Guilford Press.

Gross, J. J. (2014). Conceptual and Empirical Foundations. In Handbook of Emotion Regulation (Guilford P, pp. 3–20).

New York. Retrieved from http://psycnet.apa.org/record/2013-44085-001

Gross, J. J., Feldman Barrett, L., John, O., Lane, R., Larsen, R., & Pennebaker, J. (1998). The Emerging Field of Emotion Regulation: An Integrative Review. Review of General Psychology (Vol. 2).

Gross, J. J., & John, O. P. (2003a). Individual Differences in Two Emotion Regulation Processes: Implications for Affect, Relationships, and Well-Being. Journal of Personality and Social Psychology, 85(2), 348–362.

https://doi.org/10.1037/0022-3514.85.2.348

Gross, J. J., & John, O. P. (2003b). Individual Differences in Two Emotion Regulation Processes: Implications for Affect, Relationships, and Well-Being. Journal of Personality and Social Psychology, 85(2), 348–362.

https://doi.org/10.1037/0022-3514.85.2.348

Gross, J. J., & Levenson, R. W. (1997). Hiding feelings: the acute effects of inhibiting negative and positive emotion.

Journal of Abnormal Psychology, 106(1), 95–103. Retrieved from

http://www.ncbi.nlm.nih.gov/pubmed/9103721

Gross, J. J., & Muñoz, R. F. (1995). Emotion Regulation and Mental Health. Clinical Psychology: Science and Practice, 2(2), 151–164. https://doi.org/10.1111/j.1468-2850.1995.tb00036.x

Gross, J. J., Richards, J. M., & John, O. P. (2006). Emotion Regulation in Everyday Life. In Emotion regulation in couples and families: Pathways to dysfunction and health. (pp. 13–35). Washington: American Psychological Association. https://doi.org/10.1037/11468-001

Gross, J. J., Sheppes, G., & Urry, H. L. (2011). Cognition and Emotion Lecture at the 2010 SPSP Emotion Preconference.

Cognition & Emotion, 25(5), 765–781. https://doi.org/10.1080/02699931.2011.555753

Riferimenti

Documenti correlati

Reference intervals of total serum protein concentrations in our study are in agreement with values reported by other authors [5;12;29] and no differences were found in relation

Il est intéressant de remarquer combien, depuis quelque temps, le juge judiciaire semble se rapprocher lui aussi de la tradition de droit public et des principes fondamentaux

In this paper we attempted to show ITC-ILO efforts in creating a learning culture through a human-centred and personalised approach which tackles concrete

One of the outcomes of the first step of the project was to (co-)design and develop an app to support managing the parent groups and decision-making process related to the design

Louis, United States *Correspondence: Giovanni Morana [email protected] † ORCID: Giovanni Morana orcid.org/0000-0001-8707-5969 Specialty section: This article was submitted

(1996), but with the ECMWF approach to represent model uncertainties, work has started at ECMWF to generate an ensemble of initial perturbations using the ECMWF 3D/4D-Var

In particular, we have performed full polarization observations of 6.7 GHz methanol masers and/or 22 GHz water maser with the European VLBI Network (EVN) towards a large number

3.3 Obtained (solid line) and Goldstein (dashed line) axial induced velocity for a two-bladed propeller with different value of tip speed