• Non ci sono risultati.

Action video games improve math abilities in children with developmental dyscalculia

N/A
N/A
Protected

Academic year: 2021

Condividi "Action video games improve math abilities in children with developmental dyscalculia"

Copied!
1
0
0

Testo completo

(1)

Action video games improve math abilities in children with developmental

dyscalculia

Sandro Franceschini; Simone Gori; Monja Tait; Elisa Casagrande; Carlo Robino; Claudio De'Sperati; Andrea Facoetti

Journal of Vision September 2016, Vol.16, 1278. doi:10.1167/16.12.1278 Abstract

Developmental dyscalculia (DD) is a neurodevelopmental disorder of biological origin. DD is a specific learning disability that affect the development of numerical and arithmetic functioning with estimated prevalence rates between 3 and 6%. The basic number system seems to be evolutionary, but numerical and arithmetic skills are also influenced by cultural factors, especially the preschool and school experience. Children with DD have problems in mastery many mathematical abilities like counting, magnitude processing, arithmetic and spatial number representation. Several neurocognitive functions are considered at the basis of DD, such as visuo-spatial, attentional skills and executive functions. Starting from the evidence that these abilities can be improved by intensive use of specific video games, we tested the possibilities to improve mathematical skills with an action video game training. We tested numerical cognition and visuo-spatial attentional skills as well as overt visual exploration in two matched groups of children with DD before and after they played action or non-action video game for nine sessions of 80 min per day (12hrs). We found that only the group trained with action video game improved in number sense and arithmetic skills. Also visuo-spatial attentional skills improved after action video game training, without however translating into any evident modification of oculomotor exploratory activity. Our results show that a fun training of visual and attentional processing impacts on mathematical skills, unveiling the causal role of visuo-spatial attention in numerical cognition. Action video game could provide an efficient remediation of DD. Considering that visuo-spatial attention can be proficiently trained in infants using specific video games, early and inexpensive prevention programs could be developed to reduce the incidence of DD.

Riferimenti

Documenti correlati

Brain Neurotrophic Factor (BDNF) and c-AMP responsive element-binding protein (CREB) are important to control cellular activity.. They can also change the nuclear

Dr Walewski opened the discussion of the lecture by Prof Ceriotti: While calculating the anisotropic kinetic energy tensor by running the sliding window average, one looses the

In effetti, quando nel 1635 si giunse ad una pace tra Vienna e l’elettore di Sassonia, i contraenti dichiararono che essa non sarebbe valsa per il re di Francia, se prima non

6 Partially in response to the debate about the merits and demerits of the Allingham-Sandmo model, partially as independent efforts to understand the determinants of tax

cambiamenti climatici o inquinamento ambientale. Ci interessa sapere se e come gli uomini di scienza di Paperopoli si rapportano a loro volta con i mezzi di comunicazione. I

Masseteric and temporalis muscle hypertro- phy is an uncommon clinical condition of un- certain etiology. The hypertrophy can be unilat- eral or bilateral, affecting

Also, when U87MG/EGFRvIII cells were treated with CL4 aptamer, under the experimental conditions (24 hours treatment at 200 nmol/ l-concentration) that

We classify as ETGs those galaxies having S´ ersic index n ≥ 2.5 (37 in AS1063 and 36 in M1149), as ellipticals those galaxies showing elliptical morphologies according to the vi-